September 3rd, 2014, 17:52
(This post was last modified: September 3rd, 2014, 17:54 by TheHumanHydra.)
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Sweet. Corn. I love this map.
I moved NE-NW even though the hill I predicted was there, because of the other hill revealed 1E of it, which I would like to move to next turn, and I wasn't sure if revealing (what ended up being) the corn tile would become awkward later on account of that. In the event, this will help with early dotmapping.
September 3rd, 2014, 22:17
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This map is crazy good! Time to complain about having too much food!
In a vacuum now I'd settle between deer and corn, then s or se of pig and se of fish, but I'm sure you'll uncover a four-pig grass gold site next turn or something...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 4th, 2014, 07:22
(This post was last modified: September 4th, 2014, 07:27 by TheHumanHydra.)
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Speaking of precious metals ...
I do like the deer/corn suggestion; I had considered 1N of there but not right there. With second-ring borders that city would have monstrous amounts of food (to be shared off, obviously). Speaking of borders ... one of my big questions for this game is how I'm going to pop them, since this is base BtS. I'm not sure if I should go for religion (potential financial benefits but I rather hate building missionaries), suck it up and build monuments, or settle such that I can wait for the library-phase for second-ring borders (probably possible if I settle densely, which this map seems to allow).
September 4th, 2014, 09:44
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I think that deer-corn-first ring for the 2nd city is a good example of an option that I think many people do not end up utilizing and kind of screw their opening. I think many players put too much value on their long-term dotmap when settling 2nd and 3rd cities while personally I believe that these are exactly the moments when one should be thinking short-term and get the snowball rolling. I'm not saying that one should forget the long-term planning completely and isolate a bunch of food resources while trying to create an extra foodhammer here and there, but having two strong food resources in your first ring for the 2nd city is in vacuum much much better than having one in first ring and getting two food resources in 15-20 turns when one has built a monument and popped borders (assuming you can settle for that 3rd food resource in a reasonable time frame).
Disclaimer: I'm not saying that settling the 2nd city between deer & corn is definitely the best option here (probably worth testing in any case though), because civ is a bit more complex than just picking up the max amount of food resources (rivers, PH plants, defensive bonuses, forests, etc. all have impact). So let's wait what the scout reveals and what you guys end up deciding
September 4th, 2014, 10:40
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I think I agree with you philosophically, Fintourist. Well-articulated. We shall indeed finish the circle first though. Speaking of which ... that one tile lake - it can't contain a fish unless it's hand-edited, right? Do you think it's worth checking, or bypassing because we 'know what it is' (it will slow down the scout to check it)?
September 5th, 2014, 07:43
(This post was last modified: September 5th, 2014, 07:44 by TheHumanHydra.)
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1W-1N next I guess.
September 5th, 2014, 08:43
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Sounds good to me.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 6th, 2014, 17:09
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(Nothing was really revealed by the scouting this turn.)
September 6th, 2014, 21:40
(This post was last modified: September 6th, 2014, 21:45 by TheHumanHydra.)
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Now this is interesting:
I wonder about settling on the highlighted tile? The worker could chop the tile 1NE of Tall Poppy and then it would be only a two-turn move, as for Fintourist's suggested location. But worker micro is more difficult, and it requires AH research, and a way to pop borders to actually take advantage of the gold. So maybe not for the second city, but what do you guys think?
September 6th, 2014, 22:13
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What about a city s of the pigs, then one between gold and wheat? You're imp so why use one when two will do! I'd probably settle the deer city first then use the corn to jumpstart the pig city and the pig for the gold city... but there may still be something in the fog to change that plan.
You'd delay working the gold until your 4th city was size 3, but it gives you time to get ah and that 4th city shouldn't take too long.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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