Prepare yourself for the worst webcomics on earth...
[PB22 Spoiler] Joey and Borsche puke on the funny pages
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Link to Mod changes: http://realmsbeyond.net/forums/showthrea...#pid464150
Link to Mod: http://realmsbeyond.net/forums/showthread.php?tid=7098
So, I'm going to start off saying my dream leader is one with explosive early game REXing power with some mid-game economic pickup. The guy that fits that profile the most is I think Mao of Inca, but there's a few others that seem pretty cool too.
Favored Traits: Exp, Imp, Agg Rejected Traits: Fin, Cha Standout civs: For Expansive: Ottoman w/ Exp - Ag/Wheel, 50 hammer Hammams into the Hanging Gardens worked out pretty well in PB18. Khmer w/ Exp - 50 Hammer Barays I think might be insane, especially if we get Mao. Also see above about the HG. For Imperialistic: Portugal - Commodore's PB13's game (Victoria of Portugal) showed that Imp Feitoria's are pretty insane. He had way less land than the Top 3 but managed to keep up in GNP largely with the help of Fin+Fei coast. For Aggressive: Mongolia - Half priced Gers, duh. Rome - Praetorian, despite dropping from 8 to 7 str, is even more fearsome with built-in +50% city attack. The Forum is also improved, giving +1 GPP to every specialist. The Forum is also half-priced with Exp. Celtia - The Gaellic Warrior is now utterly terrifying, spawning with +50% hills defense, +50% city attack, and double movement on hills. Sort of like a harder-hitting horse archer with different movement limitations. With Agg - combat 1 and half-priced barracks - it can pick up shock, guerilla 3, or CR1 right outta the gate. We could even pick Tokugawa here for half-priced Duns + half priced barracks - 55 hammers total to get the gravy train rolling Zulu - Ikhanda are even better now that they're the same price as a normal barracks and give out +1 culture. Impis are still ridiculous. Carthage - Cothon is improved (now costs the same as a normal harbor - only 80 hammers, 40 hammers if Exp), and the Numidian aren't bad at all. Other civs of note: Korea - Now have Agr/Mining, like China. Still have the Hwacha, which is still pretty good. China - Still great. Protective is much better now, so Protective CKN are a real possibility... Inca w/ Protective Leader - pretty self explanatory here. Arabia - Now have Myst/Agr, making them very good if you want to start with a religion. The Madrassa now only costs 70 hammers, which is pretty good since Cre doesn't get half-priced libraries anymore. If we don't pick up Expansive or Philosophical, the Madrassa seems awesome for hammering out that first golden age. If we were playing with Krill's ridiculous new Phi remake, I would pick this civ in a heartbeat. Leader Shortlist Mao (Exp/Pro) Joao (Exp/Imp) Bismark (Exp/Ind) Tokugawa (Pro/Agg) Shaka (Exp/Agg) Qin (Pro/Ind) Combo Shortlist: Mao of Inca Mao of Khmer Joao of Portugal Tokugawa of Celtia Shaka of Rome Shaka of Carthage Peter of Arabia
This is my first time playing with this mod so I'm mostly going to be following your lead. It's an interesting mod, most traits are about on the same level as each other now, so there's no real wow traits or stinkers like protective.
I agree with a lot of what you said. I like the flexibility of expansive since that has a lot of synergy with pretty much all the UBs those buildings unlock. Philosophical, Aggressive, Imperialistic, and Protective are all good as well. Shaka of Carthage would be really cool, as would Shaka of Ottomans.
I think Leader might be better, I like the flexibility that a leader like Shaka or Mao can give us when picking a civ. Civ usually ties you to a certain type of leader and can make it a little suboptimal.
But it more depends where we're picking in the snake. If we're towards the top/middle we'll want to pick a leader, but towards the bottom we can coordinate leader/civ picks closer to each other so we can base them more on who's already off hte table.
Yeah, I agree. I guess there's not too much to talk about next then, at least until we see a start, lol...
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