As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[Spoilers] Old Human Tourist: Empress of Azteca

Turn 132 - prelude

I moved our scout up to see what he can see:


Boo-urns has a War Elephant, a Spear, 6 Axes, 2 Catapults and an Archer in it. There are four Catapults lurking between the two cities and there is one Horse Archer SW of the city. So as far as I can see it's full speed ahead! When are you folks around? I'm entertaining guests so might not be able to play until tomorrow depending when you're available.

More importantly - how did Azza raze Friend Computer? It must have been a trick with a Great General - either a 4+ move Galley or an Axe that promoted to Morale after landing. The former is a bit worrying for us, the latter should get killed by Mardoc's forces.


This turn I think we want to whip Kirby, Ophelia, Quentin (this turn or next?) and Rocky

Reply

Why would either be worrying for you?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

A four- or five-move galley could fork a lot of our massively under-defended coastal cities (especially the crappy tundra ones). Mardoc's cap only had a warrior in last time we checked and he may not get the chance to kill Azza's city killer, so there could be a loaded galley about 20 tiles (four turns) from our soft underbelly looking for revenge... scared

Hey, we started next to Mackoti last game, the paranoia takes a while to wear off! alright

Edit: Oh, and bravo Azza, that'll make people think twice about screwing with you in future. Oh. What? We're screwing with him? Oh dear.
Reply

Pfft. In four turns you'll be planning your invasion of BGN.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Wow. Good job, Azza, I guess.

I'm around now and will be tomorrow after 5:30 my time, 10:30 yours.
Reply

yikes

Extremely wasted... In 10h back alive again and after that every time should work..
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
Reply

(September 13th, 2014, 08:39)Ceiliazul Wrote: Isn't dhal your neighbor? In his defense, he defended pretty doggedly in 13 even while playing short turns

Yeah, no problem reg how his attitude was in pb13. But here.. Wanna guess how long it took Dhal this time to play his turn?

8 seconds rolleye

Reg Azza razing Mardoc's capital:
Pretty crazy! yikes
jive for weakening Mardoc
cry no Buddhism holy city for us though..
rolleye And I think Azza's attack converted Mardoc into full military mode, he whipped 19 score points away.. That probably means more units that we need to handle later
On the other hand, our hopes of Mardoc and Azza still clashing and wasting hammers just improved, so popcorn

We had a turn with lot of action this time and the report will probably be posted in the near future nod whip
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
Reply

Turn 132 - main event

Straight for the meat this turn, Azza didn't add anything to Boo-urns but did bring up a Horse Archer in reserve. Our army is unintimidated:


C2 Knight vs spear 69%.... WIN with two hits
C2 Knight vs Welly 70%... Flawless WIN!
C1 Knight vs Fortified Axe 71%... WIN (down to 2.8/10)
C1 Knight vs Axe 78%... WIN (down to 3.2/10)
Green Knight vs Axe 73%... WIN (down to 6.4/10)
Green Knight vs Axe 73%... FLAWLESS LOSS!


Green Knight vs Axe 73%... LOSS (only two hits)
My god - this axe is heroic...
Green Knight vs Axe 73%... FLAWLESS WIN!
Green Knight vs Axe 73%... WIN (Down to 6.4)
Green knight vs Archer 87%... WIN (Down to 5.2)
C1 HA vs Injured heroic axe 94%... WIN (down to 4.9/6
And we got another Great General. We've no idea what to do with him (not sure where our Heroic Epic is going to be yet) so I moved him towards Hazelnut.
C1 HA vs fortified warrior 91%... FLAWLESS WIN
5.4/6 C2 HA vs cat 98%... WIN (down to 3.7/6)
HA vs Cat 99%... FLAWLESS WIN
And we get 141 gold and a Granary and Dental Plan's culture is where we hoped it would be!


Moving on we've got a Horse Archer and some catapults to kill:
C1 Knight vs HA 98%!... WIN (down to 5.8)

And


3XP HA vs Cat 98%... FLAWLESS WIN
3XP HA vs injured Cat 98%... FLAWLESS WIN
HA vs injured Cat 98%... WIN (one hit)

Then we stopped because Azza could use a spear on the HA that kills the last cat. And we're keen not to give him a reason to empty Dental Plan because:


Mardoc is in place to take DP next turn, but will he? We won't take it while he has this stack here, unless we can then use the temporary culture removal to destroy the stack. If he doesn't we could burn Red and Orange to give us a more defensible/attackable border, but they're pretty nice cities and Settlers aren't cheap... (Oh, hang on, they are!)


That's almost it for this turn - we captured two workers by Millpool and Azza should lose the tile NW-NW of Boo-urns, allowing us to take and reinforce Millpool with axes next turn if we wish. The question is: should we position our forces by Dental Plan waiting for Mardoc to take it, or should we clean up on Azza's other cities? I think Mardoc is too smart to give us an easy opening like that, but we'll have to see... Also note all the 7 and 8XP Knights we have now - amphibious promotions aren't far away smile. Finally you can see Mardoc's chariot on the right of this pic. We need to either kill it or defend our newly acquired cities. I'm inclined towards killing it hammer.


Demos and power




Reply

Good stuff. I'd be inclined to take the peripheral cities.
Reply

While I was waiting for the next turn to grind around to us I made some notes on our competition from a nakedly self-interested perspective. Yes its time for the:

multidanceTurn 133 Power Rankingsmultidance

We'll concentrate on our neighbours and the top of the scoreboard as we don't know much about the rest of the world. Its very hard to keep track of what's going on in a 33-player game shakehead.

1. dtay: Mao (EXP/PRO) of Ethiopia (Hunting/Mining/Oromo Warrior/Stele)
Founded Judaism, Oracled Metal Casting, built Colossus, beat us to guilds by five turns and has taken four cities off Whosit so far. He's also the only player we've met with Paper, so has started his Liberalism run already... He's got a couple of cities on Pindicator's continent, which *should* be a bit vulnerable, but is deservedly atop the scoreboard. He's faded in other games though, will the same happen here?
Reasons to be fearful: Cheater Hater is helping dtay dogpile Whosit and is possibly leaving himself open to dtay's attentions in a post-Whosit world. dtay showed himself to be a strong fighter in PB13 and PB19.
Reasons to be cheerful: Novice/Krill the pre-game favourites are his neighbour, and if anyone can stunt dtay's development it'll be them. Also he won't want an early Astronomy, which could give an opportunity to target his overseas possessions...

2. Boldly Going Nowhere: Pericles (CRE/PHI) of Russia (Hunting/Mining/Cossack/Research Institute)
Bulbed Philosophy for Taoism, built the Great Library, Statue of Zeus and Angkor Wat and his score is mildly inflated by CRE land, I don't know much more about him than this!
Reasons to be fearful: Neighbour Dhalphir is playing very short turns. This may not be all that bad as it implies that he's just queuing up military builds (or possibly building wealth everywhere with a tech target in mind) and Dhal did defend okay in PB13.
Reasons to be cheerful: Not much in the way of late game traits, the Buddhist holy city is no longer sitting temptingly just over the water from him, so he may not contest our plans for Mardoc.

4. German Jojo: Shaka (AGG/EXP) of Ottomen (Agriculture/Wheel/Janissary/Hammam)
We haven't met him, which is excellent news on a map this watery as he only needs 5XP for Amphibious Mace/Jan/Rifle/Inf, but does make it a bit hard to judge how he's doing. Did he get a wonder? Did he run over a rival early on? Has he just expanded well?
Reasons to be fearful: Amphi/Commando units.
Reasons to be cheerful: Amphi/Commando units for one of our rivals.

5. Plako: Louis (CRE/IND) of France (Agriculture/Wheel/Musketeer/Salon)
Replaying the French, Plako also seems to be replaying PB13 with the Great Lighthouse and bobbing along just below the score leaders. He must have a plan for world domination though, right?
Reasons to be fearful: Its Plako.
Reasons to be cheerful: He's got close naval borders with dtay and Novice/Krill and seems to be sharing his continent with spacetyrantxenu. None of those are going to donate him land.

6. WilliamLP: FDR (IND/ORG) of Mongolia (Hunting/Wheel/Keshik/Ger)
Based on the continent north of Pindicator William doesn't seem to have built any wonders or got involved in any warring yet. He was pretty conservative in PB11 and PB13, so perhaps he's just happily buildering away?
Reasons to be fearful: Org gets more powerful as the game goes on, his mounted units start at 7XP, so aren't far from Amphibious.
Reasons to be cheerful: We don't share a watery border with him.

7. Pindicator: Qin Shi Huang (IND/PRO) of China (Agriculture/Mining/Cho-Ko-Nu/Pavilion)
Crushed Barry Lyndon very early on, gaining the Hindu holy city which he shrined on t121, but did he over extend himself? He hasn't really caught back up after that and has been skirmishing with dtay and keeping a carefully quiet border with both us and Cynheard. He settled one tile off his southern coast - is that to avoid antagonising us - I think he read our naval PB13 antics...
Reasons to be fearful: That shrine will only become more powerful as the game goes on, Cho-Ko-Nu can deal collateral to siege - I haven't faced CKN in MP yet, so I don't know how worried to be about them.
Reasons to be cheerful: We could think about trying to gain that shrine...

8. Novice/Krill: Willem(FIN/CRE) of Babylon (Agriculture/Wheel/Bowman/Garden)
Got the Pyramids and hold the largest amount of land in the game (although it looks to be heavily tundra-y like ours), they recently declared on dtay and Whosit, but signed peace with dtay, so must be looking to pick up scraps/slow down dtay's progress against Whosit. If they are running a GP strategy I'd have expected them to start bulbing already, but haven't noticed anything (note: that doesn't mean they haven't tongue).
Reasons to be fearful: They bulb their way to the first-to bonii that we're after.
Reasons to be cheerful: They are mostly dtay's problem! smile

9. TBS: Gandhi (PHI/SPI) of Native Americans (Agriculture/Fishing/Dog Soldier/Totem Pole)
The last of the score-leaders that I'm including, TBS has mid-late game traits and is a proven strong player, so could be due for a late surge. He's been winning a war with Furungy for a long time, which may have put him too far behind the curve to be a threat, but I wouldn't count him out. He bulbed something on t120 and built the Confucian shrine on t127.
Reasons to be fearful: Again, bulbing the bonii that we're after.
Reasons to be cheerful: It looks like he's spent too much time fighting to do that.

[skip a few that we haven't met or are so far away that we're not interested in them - sorry Xenu!]

12. DazedRoyalty: Elizabeth (FIN/PHI) of Khmer (Hunting/Mining/Ballista Elephant/Baray)
Got MoM. We've met him, but I've no idea what he's been up to.
Reasons to be fearful: One of the bigger guns might steal MoM off him.
Reasons to be cheerful: They haven't stolen MoM yet!

13. Cynheard: Mehmed (EXP/ORG) of Egypt (Agriculture/Wheel/War Chariot/Obelisk)
We're trading whale for wine. Seems to have built up a paranoia military in response to Pindicator's exploits, will we need to prop him up against a Pindi attack or pile on to establish a beach-head on that continent? Mehmed is a good expansion leader so he could be a bit disappointed that he hasn't done that very well. He is spread over two continents though, which may be costly...
Reasons to be fearful: He could cause trouble for Kirby and No Homers.
Reasons to be cheerful: But not at much gain to himself, so let's assume he's acting rationally smile.

20. Mardoc: Wang Kon (FIN/PRO) of Spain (Fishing/Mysticism/Conquistador/Citadel)
Grabbed Buddhism, then got into a bitter fight with Azza after razing a typically-Azzan early stretch-city. The measure of how bitter is that even while we are eating Azza he razed Mardoc's capital - the Buddhist holy city yikes - with some kind of great general trickery. I'm so glad we don't have a coastal capital in this game! He's currently got a huge stack of Catapults and Chariots with a couple of Longbows poised on Azza's border, but may be holding off to try and snipe the city after we do the heavy lifting.
Reasons to be fearful: Mardoc seems to know his meta, even if he's misjudged his fight against Azza this game, that still means we need to dance around him a bit if we want to absorb him after Azza.
Reasons to be cheerful: No capital means no more tech - if we can't eat him straight away we can always come back a bit later...

23. Cheater Hater: Bismark (EXP/IND) of Zulu (Agriculture/Hunting/Impi/Ikhanda)
We are gifting him Iron. Was having fun buildering away until Whosit rudely interrupted, and is now taking his revenge in concert with dtay and Novice/Krill. I haven't paid his progress enough attention so I'm not even sure what level of tech he's fighting at right now bang. This is a bit remiss so our scout is making his way back in this direction.
Reasons to be fearful: Hasn't shown great strategic awareness in his other game so could be leaving himself open for dtay or Novice/Krill to swallow him as an afterthought after Whosit.
Reasons to be cheerful: Could be leaving himself open for us to swallow him as an afterthought after Azza or Mardoc.

24. Dhalphir: Hayuna Cupac (FIN/IND) of England (Fishing/Mining/Redcoat/Stock Exchange)
Playing very short turns with a very small civ could be the new North Korea or the new Nakor. As BGN's northern neighbour we can hope for the former.
Reasons to be fearful: Could give BGN an easy ride for conquest.
Reasons to be cheerful: Could give BGN a bloody nose instead.

28. Azza: Washington (EXP/CHA) of Arabia (Mysticism/Agriculture/Camel Archer/Madrassa)
Played a traditional Azza opening of settling a stretch city and losing it. Was lulled into a false sense of security by us, possibly due to our friendly reaction to his settling Hello Joe, and really should have had something scouting our open borders in the run up to our attack. Hasn't built any Barracks, which with CHA giving the second promotion at 4XP is a bit bizarre. Perhaps he just built Madrassa's for border pops? With all that said he never really stood a chance being stuck between us and Mardoc with no real backlines. His decapitation of Mardoc was just brutal though popcorn.
Reasons to be fearful: A drawn-out Mexican standoff over Dental Plan with us and Mardoc could make us do something dumb and fail to press on with our plans for world-domination.
Reasons to be cheerful: Everything that's happened so far smile

29. Whosit: Hammurabi (AGG/ORG) of Vikings (Fishing/Hunting/Berserker/Trading Post)
When he originally declared on CH I was paranoid - AGG Vikings just over the water from us yikes - but happily he got bogged down and driven back and is now being devoured smile.
Reasons to be fearful: Whosit is such a tiny speed bump for dtay and/or Krill/Novice that Cheater Hater falls straight after giving us an unpleasantly bristly border.
Reasons to be cheerful: No Zerks smile.

and finally:

3. Old Human Tourist: Victoria (FIN/IMP) of Aztecs (Hunting/Mysticism/Jaguar/Sacrificial Altar)
We used our hut money and IMP very well early on, allowing us to hit 20 cities and run a decently powerful golden age by turn 115, now we're into the always war phase of the game - we don't want to stop using our army until we hit the domination limit neenerneener
Reasons to be fearful: We're painting a target on us that we didn't have last game, meaning we need to be careful of naval attack post-Astronomy. We need to be sure not to under- or over-commit to the fighting and don't lose our army or our tech edge.
Reasons to be cheerful: We still have #1 crop yield even after whipping out 15 Knights and 15 Horse Archers over five turns.

hatsoff

Azza played, so I'll pop in game and see what's going on...
Reply



Forum Jump: