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[Spoilers] REM and AdrienIer's thread of football, spamming and blaming it on the mod

Ah bugger you were right, we should have gone NE. Nevermind. Well at least we know where GJ is now. There seems to be a nice amount of floods around them too, but no stellar food sources, like us frown although the land is rather absent of forests, so they will not have huge production capability in the early game.

Why N NW? We will reveal a lot more by going NE NE surely? We should maximise land squares defogged currently.

Good job you kept Messi and Ronaldo apart, they aren't the best of friends!

What did you think about commerce vs hammers? And tech after BW? The wheel seems pretty obvious to me currently.
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Looking at the map however, if we were to be going for that plains hill we would be wise to delay the whip by a turn. We would still be able to settle there on the same turn, but on the turn the settler can move we could have 3 road squares completed to the tile, which means that the settler would only need to spend 2 turns moving not 3. Thus we can be working 4 tiles rather than 2 tiles for an extra turn (we can switch them over to coast commerce for a boost on religion also perhaps.
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Awaiting your input on the scout moves to the east. I also realised there is a chance that we could get city visability on them if they are on a hill and don't have a forest in that square. I don't think it is worth it over getting extra map info and a possible hut, but you never know.
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GJ might be tempted at settling the grassland hill we're sitting on, for wheat cow incense and FP. I'm always more comfortable moving the scout on hills, this way we view many tiles and we can see animals from afar and avoid them more easily. But you're right NE NE might be better for defogging right now.
I didn't comment about commerce vs hammers or tech after BW because I pretty much agree with you, wheel loods most useful. I was wondering if we could use the roading to improve our micro, I'm all for whipping a turn later to work commerce tiles for one more turn.
I don't think we'll get city visibility by going E SE, I think that tile is 3N 1W of his capital so too far away for sight.
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We still have 1 free barb win. I agree best not to waste it but NE NE will be a lot more powerful for tile defogging.

Although grass hill we are sitting on? Did you move there anyway? Roading cannot hugely improve the micro as it comes in so late, but we are roading in my plan as soon as we get the tech. We are still 3 turns from a completed road at settling though...

After I think we should overflow into a worker then grow on a workboat. Not simmed, just gut feeling.
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Oh sorry I meant the grass hill I considered moving to.
Yeah we'll want a second worker soon but growing to size 3 after the settler seems like the right choice.
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A LION !
[Image: 6p6w7a.png]
Scout still has one movement point left, I assume we're going to avoid using our free win on this one ? Meaning NW and then NW NE ?
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Well we can hardly charge into him! I agree, avoid wasting the win. How about going NW so we can go NW NE next turn?

That's a lot of nice flood plains frown
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Haha, edit-ninja'ed you. I can't play right now (I'm playing a game with a friend I just converted to civ4), you can do it and end turn if you want.
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There's even more FP and resources for GJ to expand into. I'd be surprised if he doesn't head north for 2 of his first 3 cities.
[Image: vzdftj.png]
Corn is farmed, next turn worker can start chopping.
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