We need a faster starting 2nd city than the one SW. There is no food first ring, which means 10 turns to growth before whip monument (or 4 turns to chip monument) + 10 turns to border pop ... wait, that site is close enough to steal the capital's Rice. I didn't notice that until now. Plus it's close enough to share a couple cottages and a strategically located mine 2S of the capital. That's actually looking like a pretty strong 2nd city candidate as long as we go Monument first and whip that ASAP ... another wait, doesn't RtR mod have culture on the Barracks? And double production for AGG? Whip the Barracks instead, which means we can delay Mysticism research if we want.
This will mean that we pretty much have to go WB > WB at the capital next so that we have some decent tiles to work, but this also means we won't be needing worker labor in the near future and thus won't need to immediately follow up our settler build with another worker. I'll hopefully get into the sim a bit tomorrow evening or Saturday evening. At least enough to better determine which forests to chop.
This will mean that we pretty much have to go WB > WB at the capital next so that we have some decent tiles to work, but this also means we won't be needing worker labor in the near future and thus won't need to immediately follow up our settler build with another worker. I'll hopefully get into the sim a bit tomorrow evening or Saturday evening. At least enough to better determine which forests to chop.