October 2nd, 2014, 21:18
(This post was last modified: October 3rd, 2014, 10:10 by Cornflakes.)
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I realized something ... The nerfed 2-pop whips is an extra boost to Charismatic trait, because we can stack the whip happy early without it hurting us.
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I should be ok for playing the turn, depending on the times of the flip. I'll post here if I can't play the turn tomorrow, as that's the day I'll be out and about all day without internet (going to the Pennsylvania Ren Faire).
But for now, here's the current turn details...we'll get a Hut next turn. I actually won't be too upset if it's XP this time, since getting this Scout the Woodsman II I wanted before will help with exploring through these jungles and forests.
Can you explain your last post about the 2-pop nerf boost to Cha trait thing? First of all, I'm not sure I fully know how whipping was nerf'd in this mod. Never really did look into the details of the mod all that much. I'd simply whip whenever I felt it good or necessary, without ever doing any sorts of calculations.
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(October 2nd, 2014, 21:15)Cornflakes Wrote: T25 - finish R Rice (2/2) ... on T25 put 1 turn into WB
T26-28 - Chop, settler completes EOT28
T32 - Finish Chop (3/3) before finishing chop
Looks like a good plan from what I'm able to quickly review of it while sitting here at Starbucks waiting to get on the road. Only want clarification on two things. First, I assume for the first two lines above you are meaning to switch from Settler to WB for one turn on T25 and then switch back to the Settler on T26?
The T32 line I don't fully understand. What does it mean "Finish Chop before finishing chop"?
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The "finish chop before finish chop" should just be finish chop. I thought that the last chop would need to be delayed a couple turns, and therefore start mining before the chop finishes, but it works out fine just chopping completely first before starting the mine.
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Not sure if you are around right now, but if you are do you think I should chase after and kill his scout if he heads west? I should be able to cut him off if he keeps going that way.
If I don't hear from you in the next half hour or less, I may finish the turn and make my own decision. I'm still trying to decide. I might just flip a coin.
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Next up...blah, the Hut only gave us gold...but 50 Gold.
And blah again, our Copper is in an ugly spot up north...
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My opinion: move warrior 1SW so he sees it, but don't try chasing the scout. Let him see you watching, and then probably head northeast. We already have a solid 2nd city location though so there is no pressing need to see the tiles up there. If you want to keep that warrior in range of the rice to keep him from squatting there then that's fine as well.
The one thing I really hate about Pitboss ... Turn splits
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I'll check back in a hour again, but that'll be the last for the evening.
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yeah, the moving 1SW for this turn at least was what I was thinking. So I'll log back in and do that now. Then I'll be signing off. Tired from the Ren Faire today, and we're back at the hotel. Will be heading home sometime tomorrow, probably after spending some time in Hershey.
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Nothing big to report this turn. He moved his scout SE towards he jungle, and just because I felt like it (and to prevent him from going back W next turn) I moved SE to kinda follow him. Depending on where he goes, I'll decide whether to send the warrior down into the jungle along that coast a bit to see if there is anything there, while our scout will be leaving the jungle in his further southern direction exploration further East.
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