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This is only representitive - IE a best defender vs a best attacker. I would ecpect a stack to have some shock axes which he could easily get making attacking out a loosing proposition. And I would expect us to have a spear there also, I do not expect to hold the city with just an axe! What I am trying to get at is they would get non too shabby odds on a best defender vs best attacker scenario.
I'm more than happy to try an early rush - love that kinda play! But I doubt we could make it work in time. We are rather far away to make a chariot rush work, especially with how long we will delay AH. Bear in mind we would have to have hunting also to pasture any horses. So I doubt unless horses appear somewhere near where we have settled we would be making chariots around turn 50...
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Oh yeah I was surprised by the sole sword vs axe tests. I wonder if GJ has another copper, if not a chariot rush on turn 50 is good enough. But as I said the best plan is probably to get a religion first so unless we lose out on hindu we shouldn't think too hard on chariots.
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Yeah this is exactly why it is important to scout around him. I feel that we may have gained capital from his rule infraction earlier. I believe he will feel a bit guilty about this, and also a little in our debt so might not be too annoyed about our scout poking around? Hopefully!
October 4th, 2014, 16:09
(This post was last modified: October 4th, 2014, 16:43 by AdrienIer.)
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I partially played the turn, picked the 2/1/0 tile, ronaldo going SE didn't uncover anything in particular, Webb was at full strength (didn't check if he was attacked at all) so I moved him SE, got sight of another deer, but Messi was at 0.3 I wanted to move him anyway but I wanted to be sure you agreed with that (not sure when I'll be on my computer again, just play it the way you want to whenever you have the time).
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I agreed. Continued Messi on. Webb was not attacked. Next turn to continue scouting we will have to declare on GJ. We are 2 squares out from his capital. I think this is a good idea. We can see how much land is to his east and so get a good idea how much land he has in his immediate vicinity and thus how quick we will need to try to settle up to him. I forgot to take a picture, but are you happy with this.
Are you happy with Webb clearing all the southern land, and Ronaldo clearing all the west and then north before heading east? (This includes getting all coast visability to not miss islands we can settle)
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Yeah I agree. From the power graph I'm not sure GJ has a warrior at his capital, but if he does (or builds one next turn) he'll be able to kill Messi.
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Bare in mind we will be second ring of his cap not first ring, so he will need to be a little out of the cap. Also being Carthage we can assume probably a water cap start, so they may be going workboat to grow on before warriors and settlers if their power is low.
October 5th, 2014, 13:42
(This post was last modified: October 5th, 2014, 13:53 by ReallyEvilMuffin.)
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Well I rolled the turn and haha take a look at this :P
I couldn't help but step on the pig... I feel that this will irk them somewhat though. We have not gained city visibility but I think that is worth it. He will live to next turn (unless they have a chariot out or 2 workers and a warrior) The other units saw nothing of note. Webb was hit by the wolf, and took minor damage.
EDIT they were working that hill before I declared, so I think they are at least size 3. And then I had to quickly jump in again because I forgot our micro plan re working the 1/2/0 tile... Saved it though.
Happy to bounce him onto the sheep and see whats what next turn to try and get capital visibility? If there is nothing there then we can get cap viability and pass them. If there is we can bounce forwards and back to save him. I think Ronaldo should go east then NW to clear everything to our west, before he jumps up to that plains hill next to copper. You agree?
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Wow that's a nice cap. We've probably just destroyed his micro, he won't be happy but better an unhappy average neighbor than a happy strong one. Next turn (we'll have to play before him) you're right about S then either SW or N. But he might just send his warrior north if he has one so not sure we'll be able to do any of that.
October 5th, 2014, 15:03
(This post was last modified: October 5th, 2014, 15:04 by ReallyEvilMuffin.)
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True, although that only holds if he built the warrior last turn. If it came out any earlier then that he will have already started moving it out from his capital.
If he does move there we need to decide exactly what we want to do. We either:
A) retreat back and offer peace.
B) accept the scout will die for map info.
C) move and accept the scout will die and then offer peace, and hope be doesn't notice that he could kill our scout before he accepts peace...
But that is only if he comes into the sheep square. If he comes onto any western square then I think we should go south and I think we will have the ability to dance to the east of his cap. If we see a warrior in the cap then we retreat to sit on the pig square again.
I am in favour of c if he does go onto the sheep square, what do you think?
And I completely agree that we are gonna piss him off with our settle plans anyway, might as well weaken him a little standing on his best tiles!
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