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they moved off the pig, onto the grassland river tile 1W of our capital. unfortunately, i had forgotten to take our worker off of its mining task last turn, and by the time i got to it in the turn order, it had already used its turn mining. so, they'll be able to block one of the foods next turn if they want. our scout is almost home though, so if they head south we can use the scout to prevent them from messing with us the turn after that.
as long as they don't block any of our other tiles, our settler is only slowed by one turn. (we'll be 1 food short growing to size 4 next turn)
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Looks like we should be good, then. That had the potential to really throw the game off balance.
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omg this copper location.........
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Copper location: Love it or shove it??
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It's awesome! The big question now is whether to abandon the fish or not to get the copper first-ring or not. We were talking about it on steam yesterday, and we think we're just going to settle the spot labeled c3 for our second city, immediately chopping out a barracks for the border pop. Lets hope it works out!
October 13th, 2014, 21:59
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T33 Update:
Settler out ready to settle next turn, and will get 2 chops in short succession for the barracks. Our capital got a chop last turn, and will put out a worker next turn and a warrior the turn after. Our other scout is on lookout-duty at the western chokepoint, as I was half-expecting (90% expecting) REMAI's starting warrior to make its way to there by now.
Peace treaty expires in 3 turns. What do we want to build in the capital after the warrior? We still have our capital's clam un-workboated, and we'll need a workboat for the new city (naming ideas? "Zen Pencils? A.R.T.?" is my suggestion). We'll also need a warrior as MP in the capital if we hit size 5 or whip at all. So, gotta fold that in there somehow.
October 13th, 2014, 22:06
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So right now we've got a settler, worker (+worker that comes out, and warrior afterwards). So we'll settle the second city, chop the barracks, and then that'll take 10 turns to pop borders so it's not like WB is needed in a hurry (though it'll take 4 turns to reach new city from the capitol). I think we probably want a second warrior before we get started on another settler.
October 13th, 2014, 23:10
(This post was last modified: October 13th, 2014, 23:17 by boak.)
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tfw someone ruins ur day and/or game by blocking a resource
October 14th, 2014, 00:24
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boak all i did was offer to play a fun game with you.
October 14th, 2014, 00:28
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(October 13th, 2014, 22:06)Borsche Wrote: So right now we've got a settler, worker (+worker that comes out, and warrior afterwards). So we'll settle the second city, chop the barracks, and then that'll take 10 turns to pop borders so it's not like WB is needed in a hurry (though it'll take 4 turns to reach new city from the capitol). I think we probably want a second warrior before we get started on another settler.
Yeah... the WB will take 4 turns to travel though, so we need it done... 10T from now I think? 4 turns for the barracks to complete, 10T for the borders to pop, minus 4 turns for the travel time of the WB.
So, I think we can do Worker -> Warrior -> Warrior, growing to 5 -> Settler, 2pop whip the settler, overflow into the WB (which will only give 19h overflow b/c of the RtR mod multipop whip nerf). How does that sound?
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