Well obviously I was hoping for some Bale magic, but a draw against the team we are essentially competing with for a place in the euros I will take. That is on the assumption that we do get the 3 points from Cyprus at home Monday mind! We are also missing a few of our big premier league names so all in all I'm pretty happy.
Haha that is quite funny. Guess he wanted the hattrick!
Played the next turn. Whipped the settler. Third road will be built next turn. kept the warriors still again, no need to move either. Only thing I have realised is that we should keep Ronaldo in the cap for the next 2 turns. No one is gonna steal that hut and he has limited use after. However we will hit needing to pay gold to have units out of borders with the 2 scouts, 2 wars and worker/settler combo, so might as well wait until the city is settled before he moves.
Poly still is free.
I have done some simming with the next worker, I think he should put a turn of mining into the SE hill, a turn of chopping onto the new forest road and then can help road to the new city. The new City will be settled will have a road connection in 3 turns rather than 4 then. We can then grow the cap on a warrior/workboat and get another settler at size 4, possibly with a whip again. I am open to other suggestions but cannot think of a better plan than this.
Haha that is quite funny. Guess he wanted the hattrick!
Played the next turn. Whipped the settler. Third road will be built next turn. kept the warriors still again, no need to move either. Only thing I have realised is that we should keep Ronaldo in the cap for the next 2 turns. No one is gonna steal that hut and he has limited use after. However we will hit needing to pay gold to have units out of borders with the 2 scouts, 2 wars and worker/settler combo, so might as well wait until the city is settled before he moves.
Poly still is free.
I have done some simming with the next worker, I think he should put a turn of mining into the SE hill, a turn of chopping onto the new forest road and then can help road to the new city. The new City will be settled will have a road connection in 3 turns rather than 4 then. We can then grow the cap on a warrior/workboat and get another settler at size 4, possibly with a whip again. I am open to other suggestions but cannot think of a better plan than this.