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[Spoilers] Old Human Tourist: Empress of Azteca

Holy cow, that's a crap-ton of food!
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Turn 146 Main Course

(October 13th, 2014, 10:44)Ceiliazul Wrote: GDC 2010: Sid Meier Keynote - "Everything You Kno…: http://youtu.be/bY7aRJE-oOY

A pretty insighful hour. including some notes about the tweaking of the rng. BUT. Ive always assumed that the tweaks did not apply to mp... maybe im giving them too much credit, I dont know.

crazyeye I've always felt like if you get a good roll the next one will tend to be bad and vice versa, but I always assumed that was perfectly normal paranoia scared. Perhaps not.

So, to war! First up is a tricky one:


- C2 Mace vs C1 Welly 75%.... WIN (one hit) smile
After that its a procession:
- C2 9.2/10 Knight vs C1 HA 96%... WIN (3 hits 1 cat -flanked)
- C4 8.3/10 Knight vs C1 HA 94%... WIN (3 hits 3 flanks)
- C3 8.2/10 Knight vs HA 94%... WIN (2 hits 2 flanks)
- C3 8.2/10 Knight vs LB 94%... WIN (1 hit 4 flanks) smile
- C1 HA vs injured Cat 99%... WIN (no hits 3 flanks)
- C2 8.2/10 Knight vs injured cat 99%... WIN no hits 1 flank
At this point we tried something risky so that we'd have enough 2-movers to capture an extra worker.
- C1 3.7/8 Mace vs 2.3 Cat 94%... WIN (1 hit)
Fintourist: "thank god! that would have been a greedy loss :P"
- C2 Knight vs cat 99%... WIN, capture worker
Then our last HA captured the extra worker, read left to right:


Then we set up our next attacks like so. X is a tile that the culture should disappear from next turn allowing our stack to hit Ultraviolet. The worst hit Knights are healing in Infrared and the cat stack has a minimal cover on its journey up to Troubleshooter. Hopefully that won't be a mistake.


The rest shouldn't be too taxing, Communist probably has the biggest garrison (2LB & Welly), so will probably get left until last. The main remaining tension is what is on this galley... if its a couple of amphibious units we'll lose Asparagus. If not then we should be fine.


We might need some wealth builds to get to it, but we'll be revolting to Free Market on t149. twirl

Demos and power.




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(October 13th, 2014, 11:52)Grimace Wrote: Holy cow, that's a crap-ton of food!

nod

(13 posts behind now...)
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Damn, what options do I have here... cry

1. Copy-paste our chat spam
2. Start doing rankings (tier list!)
3. Guinea pig pictures
4. Random attack plans with arrows
5. Suggest tile switches in separate posts..

Nah.. I'm just grateful that you keep posting quality turn reports. If it means I lose our internal post count war, so be it! nod
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Ain't it impressive how I managed so nicely to create a post out of thin air! shades

(make it two!) mischief
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(October 14th, 2014, 00:47)Fintourist Wrote: 3. Guinea pig pictures

Aha, you fell into my clever trap. Now I get to post pictures of guinea pigs twirl! First the pigs we used to have, who both died this year frown.

Flossie:




Nina:


(note - leaving electrical cables out for nibbling is very bad guinea pig practice nono.)

Later on I'll dig out some pictures of our current crop...
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Thank god, I thought that the reload forces us to fight all those fights again --> we would have obviously lost 3 knights or something tongue
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Turn 147

From Civstats it looks like Mardoc whipped three pop. There are a couple of new HAs in Green and Violet, so I think our southern HA should retreat. Ultraviolet is - as hoped - only defended by one LB with a HA for company, Our Green Knight gets 30% while our injured C3 Knight gets 48%. I think we should sacrifice one of our Knights to take the city this turn (we should have good odds on the HA once the LB is out of the way) the question is do we take the coin flip or risk the green Knight?


Troubleshooter is going to be harder work (as expected)


I'm off to play footie, back in a couple of hours...
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I'd sacrifice something, maybe that HA, if you can then get good odds with say the injured C3 knight, then use a high-health knight to kill the horse archer. I agree with attacking the city this turn.

What are those city ruins from, I don't remember?
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Turn 147

The ruins are where Azza razed Mardoc's capital with a Galley/Morale Axe trick. Without that we'd probably have stalled out early on when the RNG went against us. Thanks Azza!

I decided to go with the green Knight to soften the Longbow up - our high XP knights will be important when they're healed up for cracking other cities, and we've got a trickle of new Knights to replace him. The HA I'm hoping to nurse to become Sentry, and he'll get better odds on the Cat than the Knights do.

Green Knight vs CG1 LB 31%... LOSS (4 hits!)


That gives Mardoc a Great General, in Communist, which is pretty isolated but contains a Welly and two Longbows. That Welly could become a bit of a pain if promoted to Morale, but he might just use the GG to ramp up the strengths of the Longbows instead.

C4 7.7/10 Knight vs HA 94%... FLAWLESS WIN!
C1 HA vs Cat 99%... WIN (three hits)
C2 8,2/10 Knight vs 1.9/6 LB 99%... FLAWLESS WIN!


And the capture gold means we can get Economics next turn! As ever the granary survived smile. And in four turns we'll have silver!

At this point I mis-clicked our southern HA into Green banghead. I shouldn't play half asleep cry.

Demos and power and espionage. Did I mention that only now are other folks building Courthouses? Our EP lead is just crazy. Any ideas for what to do with it?






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