October 21st, 2014, 15:34
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Yeah I agree. I feel sad about loosing that spot, but I don't think there was a realistic way of getting it. Would have loved to know how that would have gone down if we had attacked.
I am absolutely terrible at remembering to screenshot.
Here it is after I moved. His promo warrior was 1E of his scout, and his non promo warrior was on the copper. It would have been stupid to attack, so bunker up in our peninsula is the way forward!
I decided to finish the forest road 2NE of our city, the worker would lose a turn otherwise. I then pulled the other 2 back to chop out the workboat. After thinking about things I changed the tech to pottery. I think we should get granaries up ASAP with cottages, and after that we should hit up sailing. If you disagree then we can switch back, but I hope they see us retreating and go a bit more eco. We will be able to see them coming from a fair way away like this though. Our issue now with them settling there is that they will block all trade routes to anyone else on the island, as well as hem us in. I slaved the settler still, moved the scout to help cover the settler, then ended the turn. Since we are no longer competing for a settle spot or able to hit each other I continued on and did part of the next.
So here we are. We have a settler to use, and no obvious spot now. I think the silver spot is the best bet, we can settle it next turn. we can overflow into a workboat, and by the time our borders expand we can have it sailed around to the new city. We should let the new city use the corn, and the cap work the clams and grass forest to get the workboat bonus, that way we can build it in 6 turns. Our pair of workers should put a turn each into the grass mine, then can move to help road and build a couple of silver mines. The other worker 2NE of MCG I think should probably move back to help them out, not doing anything this turn, then finishing the grass mine next turn. He could also move to chop for MCG, which might be a good move if GJ wants to push his warriors on to not give them defensive terrain, but I think this is the best move.
I moved our warriors back, I sent one to finish scouting that eastern coast, and the other I was gonna sit in that forest WSW of the PH site we both wanted. We can get city tile visability that way on them.
I haven't moved the workers yet, or the settler. And the warrior in the forest still has a move. Do you agree with this? The only issue is that the settler will be out of our borders undefended. We can see all the squares where a 1 mover could hit, a wolf is unlikely but could be unlucky. I think we should go for it!
October 21st, 2014, 15:48
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With our strategy failing miserably, now that I look at the situation I don't like what I see. We can either play conservatively and end up ok (most likely) or play high risk high reward all along. So you can consider that my answer to every question like "do we take the risk" is yes. In this case move the settler to the silver (ok that risk is not so big and the reward is just a turn or two of city n°3 but we still need to make up for our low development).
Then I suppose it'll be time for copper city and fish/incense city. I'd like to see horses soon, so after pottery we should go hunting-AH. Also a stack of Hwachas and swordsmen would be a good way of cracking up their city eventually.
October 21st, 2014, 16:14
(This post was last modified: October 21st, 2014, 16:16 by ReallyEvilMuffin.)
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Cool. I like the risky play. We need to play risky to get out of this situation. Acutally I think it might be worthwhile to let them settle for that sheep. If we can suck their army to defend there rather than that hill city we will find attack a lot easier... Who knows though.
Pottery only in 5 turns, settler moved with no wolves seen (phew) workers following the plan above. Clams for MCG netted nt and another warrior from there the turn after. Work boat from the cap due in 4 turns, will be ready to net the next cities fish when we get third ring capital borders. As a fairly early priority we should settle one of those islands for the ICTRs. That's why I think we should go sailing next, plus for the cheap lighthouses with the amount of seafood we have here.
Just need to find that person to the north!
October 22nd, 2014, 11:00
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We're delaying AH for too long ! And we already have lots of cities to settle ! Why couldn't we pump 2 WB at the cap, take one to our plant site and the other can scout the isles ? That way we produce WBs with +35%, grow, and can shift our next city there if there's an interesting spot.
October 22nd, 2014, 16:43
(This post was last modified: October 22nd, 2014, 16:53 by ReallyEvilMuffin.)
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So city settled, no barbs seen. Workers moved and tiles improved as above. Workboat in 4 turns. Scout has survived to live another day, and entire coast of the peninsula now seen (no new resources)
My only issue is we have nothing in the new city at all, and a barb warrior would just ruin our day. we have 6/15 in a warrior at the cap. I'm tempted to suggest a slave of the cap for the workboat, then overflow into the warrior and then back into a further workboat. It is only slaving off a 2/1/0 tile and probably worth it vs the possible risk. If I don't hear any objections then I will do that within the hour, before sleeping.
Re the tech path and an hus, when are you suggesting it? Like what path? My thoughts would be to settle for copper next, then go for an island city. If we get copper we don't need horses too soon surely? So tech wise pot-sailing-hunting-an hus. I do like the idea of a second scouting workboat.
October 23rd, 2014, 02:20
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Sailing has its pros, but currently our only improvable resource is silver, getting the deer hooked up would be nice. We're using too many unimproved tile. I can live with sailing before hunting of course, I'd just like to see our horses and improve some tiles.
October 23rd, 2014, 03:24
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I decided to take a look at the game (yeah I know I shouldn't do that when we're in a conflict but I wanted to test the new servers, with gavagai having problems accessing them). Here's what I saw :
I hope this is just to prevent us from doing anything. We're currently working the only 3 tiles in our territory that are improved, having 3 size 1 cities at this stage of the game is not a good sign, I'll hope we'll recover quickly enough.
Are you still glad to see Balotelli in Liverpool ? He was awful last night...
October 23rd, 2014, 03:46
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Lol they were kicking up a fuss that he swapped a shirt at half time more than anything. He has moments of unfettered greatness. Overall I think he is just as flakey as Suarez who he is more or less the replacement for. Suarez misses more games for bans but is more likely to perform when he is on.
I get the idea behind animal husbandry but don't see the deer as a great reason to tech it - it will be a 4/0/0 tile. I think better would be to get a few cottages up for that city, especially on the sugar tile.
With pottery and a few cottages, we will be working much less unimproved tiles. Yeah it isn't great that we have so many small cities but we rushed out early gain to try and get that spot which we were rather close to getting. To bad it didn't work. A couple of granaries up and the whipping will be a lot more profitable.
As for his warrior... I dunno what he is planning. I still think keeping that chap there for city visibility is a good idea. We have a warrior out of MCG this turn and the damaged warrior who will be able to get back there first. So I don't think we will have too many issues with defence. Just need to get the copper at some point, and hope for some Hindu spreads. He may pillage the neutral road which will be annoying but not the end of the world.
October 23rd, 2014, 04:26
(This post was last modified: October 23rd, 2014, 04:28 by AdrienIer.)
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Oh I don't care about the shirt swapping, I just meant that he was the worst player on the field by far. Suarez scored 31 goals in 37 games last year and 30 in 44 the year before, I don't think you can compare the two in any way (except they're both prone to very stupid bans).
If he actually advances the warrior towards us I think we should sit on the hill.
October 23rd, 2014, 13:21
(This post was last modified: October 23rd, 2014, 13:26 by ReallyEvilMuffin.)
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That's all the media cared about here! Was rather amusing. Yeah I agree that suarez is in a class above (3rd best player after Messi/Ronaldo?) but selling him and buying balotelli I think they were trying to pick up a striker to help the team going forwards, who maybe is a bit maverick and helps sell shirts... Plus balotelli is rather young don't forget, he probably will get better in a year or 2. And even though he does get a few bans is on the pitch a little more than suarez!
There was an interesting analysis done a couple of years back that I read when Bale was at tottenham about who the most influential striker on a team was. They did it by taking all the goals that player scored off the scoreline and seeing if that changed the outcome. Despite suarez scoring loads, it barely affected any of liverpools actual WLD outcomes, bale basically won every game for tottenham and there were a few surprising addtions to the list. But since then I agree suarez has grown and he definitely carried uruguay in the world cup.
Re the hill, bare in mind an agg shock warrior gets odds on us sitting on the hill... Pfft.
One thing we do need is build orders. Cap is going WB - warrior - WB. New city (what is the next name?) is going warrior. MCG finishes a warrior next turn, what should we build? We are pretty limited atm as to what we can get, I think either a warrior which should be our last one or put a couple of hammers into a barracks. Can't think of much else useful it could build atm. We will already get another scouting WB from the cap. But massive granary switch with pottery?
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