Next turn came up already. A few things for this turn....
Next turn Cheerios grows. In the plan it had for the Granary to be whipped on T42, but we'll be growing such that we could do it on T41. Is there a specific reason to wait until T42, or was your sim just off by a turn previously?
What we also haven't yet discussed is what to build after the Granary. I'm leaning towards either a Warrior to head north and kill some of the animals I've seen (I know of 2 up there that have wandered within range occasionally) or Scout to go up north to explore. As much as I'd like to build a Barracks, I think another unit or two are more important. And I know we need to re-grow before we start on the next Settler.
I almost missed the fact that GermanJoey has approached our borders this turn. So looks like he may be somewhere to our south. I had recently finished getting graphs for mackoti so I have now put all EPs into GJ. Now that the warrior has uncovered enough to know what is around our tentative next city spot, I'm going to send him home. Both because we're going to need protection from barbs at some point, and just in case GJ decides he wants to declare to enter our borders. And if the scout ends turn next to our warrior at any point, I may consider killing it.
GJ currently has one of the top cities in terms of population. Not sure what that tells us, but it also tells us that mackoti & gavagai aren't in the top 5 of cities.
And Hinduism has finally only just this turn been founded.
Next turn Cheerios grows. In the plan it had for the Granary to be whipped on T42, but we'll be growing such that we could do it on T41. Is there a specific reason to wait until T42, or was your sim just off by a turn previously?
What we also haven't yet discussed is what to build after the Granary. I'm leaning towards either a Warrior to head north and kill some of the animals I've seen (I know of 2 up there that have wandered within range occasionally) or Scout to go up north to explore. As much as I'd like to build a Barracks, I think another unit or two are more important. And I know we need to re-grow before we start on the next Settler.
I almost missed the fact that GermanJoey has approached our borders this turn. So looks like he may be somewhere to our south. I had recently finished getting graphs for mackoti so I have now put all EPs into GJ. Now that the warrior has uncovered enough to know what is around our tentative next city spot, I'm going to send him home. Both because we're going to need protection from barbs at some point, and just in case GJ decides he wants to declare to enter our borders. And if the scout ends turn next to our warrior at any point, I may consider killing it.
GJ currently has one of the top cities in terms of population. Not sure what that tells us, but it also tells us that mackoti & gavagai aren't in the top 5 of cities.
And Hinduism has finally only just this turn been founded.