November 1st, 2014, 09:06
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(November 1st, 2014, 08:41)Whosit Wrote: You could take the guy from Fool Moon, perhaps, but then the city would be unhappy, right? ...and under attack.
Might just whip a damned axeman.
November 1st, 2014, 09:22
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Nonsense! The Dutchanese people have survived just fine with two Warriors for generations! Our father's generation, grandfather's, great-grandfather's, great-great-grandather's.... Except our great-great-great-great-great-great-great-grandfather's, when they only had one Warrior and had to walk uphill both ways and across a river for some reason! Nay, I say! This newfangled "technology" is only a distraction. Settlers and Workers have done our people proud as long as I can remember, and I don't see why that's gotta change!!
(After Crazy Pete kept yelling at his chamber pot for a few more hours, the people decided that maybe bolstering their defenses a little more might actually be a good idea after all.)
I'm just doing my best out here.
November 2nd, 2014, 07:48
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Good news/bad news.
Good news? Up north we don't have to whip the axe, as Fool Moon's Aggressive warrior earns himself a shock promotion.
Bad news. South, we've got a new neighbor. I was going to let Grave Peril chop into an archer, but a quecha complicates things...
November 2nd, 2014, 08:03
(This post was last modified: November 2nd, 2014, 08:05 by Mardoc.)
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Does 2metra know him?
And, yay for our first progress toward a proper heroic epic!
EitB 25 - Perpentach
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November 2nd, 2014, 08:12
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(November 2nd, 2014, 08:03)Mardoc Wrote: Does 2metra know him? Yeah, and they've been spending EP on each other for longer than 2mn's noted me.
November 2nd, 2014, 08:21
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Well, then, aside from the temporary risk, I have to think of this as a good thing. Hopefully they'll keep each other in check. Much better than if we were the sole neighbor of one of them.
EitB 25 - Perpentach
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November 2nd, 2014, 17:32
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(November 2nd, 2014, 08:21)Mardoc Wrote: Well, then, aside from the temporary risk, I have to think of this as a good thing. Hopefully they'll keep each other in check. Much better than if we were the sole neighbor of one of them. True, but from EP spending we already knew 2mn had met someone else first. Just wish it was in the other way...or less competent. As it is, forget that fast granary plan in Grave Peril. I'm going to let the chop make an axeman and we'll be secure from warriors. Now watch Dtay show up with a chariot, natch...
Sigh. Barbarian Invasion continues in the north, as really I expect it will for the next fifty plus turns. Archers should sort this side, though.
I decided upon reflection that the way to win an 11-player FFA is balls-out YOLO. So check it, gentlemen:
Whew. I was betting Dtay's fogbusting would help, but that was still kinda risky.
November 2nd, 2014, 20:55
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Hope you don't Catwalk a seafood resource settling blindly like that.
November 2nd, 2014, 21:09
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(November 2nd, 2014, 20:55)spacetyrantxenu Wrote: Hope you don't Catwalk a seafood resource settling blindly like that. Language!
But yeah, I'm kind of settling this knowing that I've crapped all over long term Summer Knight awesomeness. It's a snowballer.
November 3rd, 2014, 20:10
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Per request:
I did not finish the turn. Wasn't entirely sure what Murph and Mort should be doing.
But...at least we didn't orphan any seafood. And Dtay should see Agg warrior onna hill before he makes any decisions.
EitB 25 - Perpentach
Occasional mapmaker
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