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[Spoilers] REM and AdrienIer's thread of football, spamming and blaming it on the mod

He will have 2 promos btw, careful there. We should offer a 10 turn peace treaty too I think, to show no hard feelings. He will obviously click off, but when he sees the archer he will probably reoffer, or so I hope.

We probably should get back to discussing what to do with the workers - I would have pastured the sheep ready for another city, so we won't need workers there soon.

Kitchen is all built in so up and running! Just the bedroom that is a bit bare, and no internet. Relying on patchy mobile hotspots.

I thought math is fairly good at recognising when you get the right answer? I'm sure it'll be fine. Besides not like it's finals eh? smile
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I'm entering the game right now to offer the 10 turn peace. You're right, with the scout kill earier it means he's at 5 or 6xp now. That's what I meant about bad worker micro, the workers should have at least pastured for one turn if not till it was done. I realized it too late unfortunately.

The problem with this week's exams is that many if not most of my explanations were not very detailed, and while I think I didn't give any false answer it's possible that I wasn't convincing enough to get the points. Unfortunately one of those midterms will count in the final grade no matter what, even if it'll count less if I screwed up than if I did well.
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Don't worry, it happens - can you get an empire overview shot to help us plan the micro? He should be at 6 xp in my head I think. Not hugely relevant as he will have 2 promos and not enough for another any time soon.

Ah midterms are different there. Or perhaps not, I did a non standard pass/fail course with separate term times so perhaps they are similar? We got almost all multiple choice questions too apart from the observed skill sessions smile
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Unfortunately I don't have time for a full empire overview right now, here's a picture of the west, the cities haven't changed much since last overview. We'll need another WB for the crabs in the west.

[Image: mscgp3.jpg]

I haven't had a multiple choice test for ages, I miss those things.
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No worries, I shall have a think and possibly a look later if the turn hasn't rolled. 1 thing that jumps out is I think we should have a continued war plan and a peace plan.

Multiple choice tests are nice, but a minimum 25% fail rate isn't!
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Didn't realise you were online, or I would have posted here first. Went in and had a look around. I am happy that GJ isn't planning a major push. His power hasn't increased in the last 5 turns or so markedly so I think this is just opportunistic. Looked around and I whipped CN for the granary - it is the perfect size for the whip for max food next growth. I set it onto the fish and the silver, and gave the corn to EA at the expense of the hill. CN can have the corn back next turn for a turn, and grow in 2 turns using corn/fish one turn and fish silver the other.

Re the workers, the 2 near the cap, 1 should go and finish the plains square road, the other should then use that to move onto the forest that we will settle on, the riverside plains forest. After chopping that he should move to road/pasture the sheep.

Assuming that GJ accepts the peace deal, the worker that put a turn of roading the plains should move back to pasture the sheep ready for the settler from MCG (whom I hope we can overflow into from the whip) If GJ does not accept peace then we should rethink that workers actions. Probably best to get the horse up asap to get some chariot annoyance for axes. The western 2 1 will need to finish the road then should cottage the grass NW of CN, then the other should move to mine the hill west of CN. We need to limit growth currently. Gawdzek map is interesting, looks like 1 massive continent then. I think we need to move the wb to explore the western island. That looks separate for ICTRs. We should get a foothold on the main island first though I think.

Any comments on that?
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The western workers will also have to pasture the pigs in 13 turns. I'll take a look at the new map when the new turn is in and GJ has played, when I checked in Gavagai (I suppose you mean him ?) hadn't played yet.
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Oh yeah sorry England's g player. Interesting lay of land. Thinking of it we can see hak on it to the north of the workboat. We should probably make contact with him first. We got haks map too for free smile
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Well we have peace again, with the 10 turn deal - he accepted straight off after seeing the archer, didn't wait for the copper hooking. So no turn order! woo!

Played the turn, we have a 3 turn settler from MCG now and an 8 turn one that will get a chop from EA. I have marked on the map my understanding of where each city is going to go with MCG and EA respectively.
Workboat coming from CN, who is on the fish and corn, silver not used currently but should grow fast back up to speed now. (I think this workboat will have chance to give us a lay of the western land before being needed for the crab for Soccer city)
Monument there in 2 turns, so borders in 12. Needs a granary next.

Moved the warriors back from MCG now we have peace for MP duties.




Worker actions -
Joe Hart to chop the forest under the new EA city before it is built, then to road onto and pasture the horses when the city is built.
The chap on the sheep - to pasture them, 1 turn of road on the plains tile then move to the tundra deer and camp it.
The chap on the copper - to move and mine the grasshill, road it, cottage the grass - essentially hang around until the pig pasture can be built in 12 turns.
The chap on the silver (from the copper) realised there really isn't enough for 2 workers out west until the pig arrives. He will move to the river grass forest 2N of the MCG sign and chop/cottage it, I think cottage might be better to get the math bonus. Depends how quick we can tech math, but it will allow a 2-1 whip in the new city of a granary at roughly the best time to do so.

Now maps - we did really well delaying that trade, we got both HAK and mackoti maps for free. First off the place is HUGE. Really gonna show who can manage a large empire this game. Also possible that a non conquest/dom victory might just happen. Here we are with and without bubbles so we can see what is going on.






And the north...






So we may have got a little screwed re expansion land, but we need to use our benefits here. That land must be teaming with barbs, that now will probably be sporting axes/spears, whilst we have no barb issues at all. Although that land to the north is just a continuation of the main continent, there is a MASSIVE jungle between HAK and there, who is only on 2 city atm anyway it seems. I think we can claim a good chunk of it without too much hassle. And who knows what is out west there...

Now the bad points. You're right, we had a terrible 2nd city compared to everyone else, and I really do not know where we could have put a better one, for more resources. I would love to hear how some of the lurkers would have put the cap (either SIP or where we did) and city 2, as it cannot change our play now. If we had settled in place we would have struggled to get a food sharing site picking up more resources, struggled to get something for the silvers with food and another city for the copper. I don't know where else we could have gone. Compare that to mackoti who got 2 food 1 copper first ring of city 2 (all non tundra tiles) or GJ 2nd city being able to be put in the right direction towards us allowing him to pick up resources and lock us in and we have some rather duff land. Also with that much land who knows how many huts they managed to nab frown

Speaking of which check out mack land - gold cap and 3 gold settled for already... England will be stretched trying to contain him and GJ. We need to rely on HAK being poor at expansion to claim most of that northern land here! But we will struggle massively to have enough troops on our small capital area once GJ gears up for war again...
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Who's idea was it to put mackoti next to 3 golds and 1 silver ? Looking at the land I think it was made (unintentionally ?) with the idea that rivers were kind of annoying now for the fin people, they seem pretty scarce. Also this is definitely a map made for the Dutch, look at us : we'll have like 2 riverside cities in our core in the end but 100% coastal cities.

I'll leave the new map stuff details for the next time I enter the game. Two things to keep in mind, GJ has nearly no forests while we still have a bunch to chop so we have that going for us at least. And second whoever got the GLH a few turns ago will have a really nice bonus with all the coastal cities around. We need to know who that is before OBing people.
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