Well we have peace again, with the 10 turn deal - he accepted straight off after seeing the archer, didn't wait for the copper hooking. So no turn order! woo!
Played the turn, we have a 3 turn settler from MCG now and an 8 turn one that will get a chop from EA. I have marked on the map my understanding of where each city is going to go with MCG and EA respectively.
Workboat coming from CN, who is on the fish and corn, silver not used currently but should grow fast back up to speed now. (I think this workboat will have chance to give us a lay of the western land before being needed for the crab for Soccer city)
Monument there in 2 turns, so borders in 12. Needs a granary next.
Moved the warriors back from MCG now we have peace for MP duties.
Worker actions -
Joe Hart to chop the forest under the new EA city before it is built, then to road onto and pasture the horses when the city is built.
The chap on the sheep - to pasture them, 1 turn of road on the plains tile then move to the tundra deer and camp it.
The chap on the copper - to move and mine the grasshill, road it, cottage the grass - essentially hang around until the pig pasture can be built in 12 turns.
The chap on the silver (from the copper) realised there really isn't enough for 2 workers out west until the pig arrives. He will move to the river grass forest 2N of the MCG sign and chop/cottage it, I think cottage might be better to get the math bonus. Depends how quick we can tech math, but it will allow a 2-1 whip in the new city of a granary at roughly the best time to do so.
Now maps - we did really well delaying that trade, we got both HAK and mackoti maps for free. First off the place is HUGE. Really gonna show who can manage a large empire this game. Also possible that a non conquest/dom victory might just happen. Here we are with and without bubbles so we can see what is going on.
And the north...
So we may have got a little screwed re expansion land, but we need to use our benefits here. That land must be teaming with barbs, that now will probably be sporting axes/spears, whilst we have no barb issues at all. Although that land to the north is just a continuation of the main continent, there is a MASSIVE jungle between HAK and there, who is only on 2 city atm anyway it seems. I think we can claim a good chunk of it without too much hassle. And who knows what is out west there...
Now the bad points. You're right, we had a terrible 2nd city compared to everyone else, and I really do not know where we could have put a better one, for more resources. I would love to hear how some of the lurkers would have put the cap (either SIP or where we did) and city 2, as it cannot change our play now. If we had settled in place we would have struggled to get a food sharing site picking up more resources, struggled to get something for the silvers with food and another city for the copper. I don't know where else we could have gone. Compare that to mackoti who got 2 food 1 copper first ring of city 2 (all non tundra tiles) or GJ 2nd city being able to be put in the right direction towards us allowing him to pick up resources and lock us in and we have some rather duff land. Also with that much land who knows how many huts they managed to nab
Speaking of which check out mack land - gold cap and 3 gold settled for already... England will be stretched trying to contain him and GJ. We need to rely on HAK being poor at expansion to claim most of that northern land here! But we will struggle massively to have enough troops on our small capital area once GJ gears up for war again...