November 11th, 2014, 13:31
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1) When we plant city we will have 7 turns till MC.
2) So we have 7 turns and 24 starting hammers to build something.
3) Lets say we use cap sheep for 1 turn and grow on the grassland sheep 4 next turns.
4) We have a city of 2 with 36 hammers and 1 more turn. 1 food in storage.
5) We use 2 sheeps get 7 food (which is good because 7/22 is right number ) and whip on 70(+2)/60
6) We start forge with 12 hammers of overflow...
to be continued...
November 11th, 2014, 13:33
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(November 11th, 2014, 13:17)OT4E Wrote: (November 11th, 2014, 13:06)Dreylin Wrote: I guess that realistically the only way we get that forest in borders in a timely manner would be to use the first pop point to whip out a Monument. That would definitely commit us to just 1pop whip of Forge, but it would also grab us the Crabs in the event we missed the Colossus. We could also (probably) still ship the first or second WB down from Los Millares to hook up the Crabs by the time of that border pop. Whip monument to save 10 hammers? City with forge doesnt need monument to expand borders I believe...
Let's use what we have. If you have moved worker on the diagonal forest then let's stick to the plan we chop it into something. I didn't say it was a good idea!
I don't see a culture bonus on the Forge, or even if we hire an Engineer.
We could always chop into the Monument and skip the Granary entirely, but I agree that the maths doesn't seem to favour that. OK, chop into Granary and plan for a 2pop whip of the Forge.
November 11th, 2014, 13:41
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(November 11th, 2014, 13:33)Dreylin Wrote: I don't see a culture bonus on the Forge, or even if we hire an Engineer.
We could always chop into the Monument and skip the Granary entirely, but I agree that the maths doesn't seem to favour that. OK, chop into Granary and plan for a 2pop whip of the Forge. No bonus, but city with forge whips better especially if we skip monument and finish granary. Building library with all cultural consequences will not make us wait long.
November 11th, 2014, 14:02
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dtay may have just completed a Wonder. He got a 17pt score bump at the end of last turn - for reference plako & Gawdzak each got 18 the turn they completed theirs.
The alternative is that he completed a Classical tech for 12pts, and 5/6 of his cities grew this turn. (we got 14pts this turn for Maths and 2pop added)
Looking back through, it seems that Commodore & REM both have had a classical tech for a couple of turns, but no-one else has yet.
Guess we'll find out when we log in.
November 11th, 2014, 14:07
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I think Commodore got Iron Working.
Dtay got a wonder? Impossible without cheats....
November 11th, 2014, 14:13
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(November 11th, 2014, 14:07)OT4E Wrote: I think Commodore got Iron Working.
Dtay got a wonder? Impossible without cheats....
Agree on Commodore. I also think dtay's bump is more likely to be Classical tech + 5pop the way he's been spamming cities and whipping in Granaries. (and I think it's probably 18pts for a Wonder)
November 11th, 2014, 14:19
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You get 16 points for wonder.
Here I think Iron Working is:
November 11th, 2014, 14:52
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Forgot to say, keep building spears everywhere. 1 axe is enough and I doubt we will need 2nd any soon.
November 11th, 2014, 17:16
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(November 11th, 2014, 14:52)OT4E Wrote: Forgot to say, keep building spears everywhere. 1 axe is enough and I doubt we will need 2nd any soon. Gotcha. I'll also try to keep that Axe away from dtay incase he hasn't noticed our event yet - don't need to clue him in!
Based on the civstats score bump, IW is actually that jump right at the end of the graph. Indicated slope is probably a barracks and previous tech.
November 11th, 2014, 22:06
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OK, so I worked out the Worker micro to complete the Pasture the turn after settling using just 2 of them.
Metal Casting is 9t at full tech, but that's going to be -10gpt and we only have 66g in the bank. I'm running one turn of 0% Science and that should be enough to see us through. I noticed that you'd swapped 54 from working the new Cottage to the Plains Farm, which doesn't speed the Settler any which was why I'd moved it, but I left it on the Farm as you indicated. I did however switch Bodmin from the Lake to the new Cottage there. Next turn we'll start chopping the Grass Forest, and follow with the Plains Forest using the one Worker we have in the area - I don't think we can afford to send a second that way at the moment.
We've also reached the islands to start scouting:
It looks likely that these 2 will meet up, but maybe they also link to somewhere out to the East as well. We should probably circle to the South of this first island to defog the maximum on the way around.
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