The problem for Cynheard is that the stack of 1-movers that took Giedi Prime will arrive eventually. And if he doesn't protect ST this turn they'll arrive a lot quicker...
Sorry Mardoc, I forgot to take a shot of our attack on Azza, it'll be the main event next turn, but this turn we've got much more exciting fish frying:
Figuring out overflow mechanics.
Oxford:
Alfie already has 48 hammers in an Aqueduct, an LB and a cat.
It's making 14 base hammers now with a 1.75 multiplier for units and 2.0 on buildings. It will be making 16 base hammers in three turns and could make 18 if we want to mine the windmill temporarily. Our cascade could look like this:
Cat 48+(16*1.75)= cat + 26/1.75= 14 overflow
LB 48+(16+14)*1.75 = LB + 50/1.75= 28 o/f
Knight 72+(16+28)*1.75= Knight + 59/1.75= 33 o/f
Aqueduct 94+(16+33)*2= Aqueduct + 92/2= 46 o/f
Or, if the Knight has 84 hammers in it, this:
Knight 84+(16+28)*1.75= Knight + 28/1.75= 40 o/f
Aqueduct 94+(16+40)*2= Aqueduct + 106/2= 50 o/f
So our overflow will be 46-50 hammers, which makes for a seven turn Oxford (max hammers):
t150+18)*2.5=170
t2:18*2.5 = 215
t3:18*2.5 = 260
t4:18*2.5 = 305
t5:18*2.5 = 350
t6:18*2.5 = 395
t7:18*2.5 = 440
We could work a couple of citizens on t6 to get it earlier...
(min hammers):
t146+16)*2.5=155
t2:16*2.5 = 195
t3:16*2.5 = 235
t4:16*2.5 = 275
t5:16*2.5 = 315
t6:16*2.5 = 355
t7:16*2.5 = 395
We could work one turn of the mine instead of the windmill to get it t7. Either way we're mostly dependent on when our eighth uni gets built. We'll know more about that in a couple of turns.
Statue Of Liberty
Zucchini will produce a forge in a couple of turns. Because it can whip we don't need to cascade in the same way. Next turn it'll make +15 food when a cottage gets turned into a farm, the turn after +16, then +17 meaning it can grow to size 16 by t170. At size 16 it can make 40 base hammers at neutral food, but whipping away two pop would still allow us to make 40 hammers at -2 food. Thanks to Copper they become 80 hpt for an eot189 build.
Making so many base hammers means that Cats are too cheap for overflow, so getting a Knight to 88/90 and whipping the turn before we start, then whipping a Market at 148/150 later on gives us nearly 200 extra hammers, cutting the ETA to eot186. (Or slightly earlier if we do a huge whip with the wonder penalty). If we have time to get eg a Sacrificial Altar to 88/90 that will also shave another turn off. Also Replaceable Parts or Caste would speed it up too.
A Great Engineer gives about 500 hammers I think, so if BGN does have one he gets a six turn head start on us.
Note to self: Check where that forest would chop into...
Sorry Mardoc, I forgot to take a shot of our attack on Azza, it'll be the main event next turn, but this turn we've got much more exciting fish frying:
Figuring out overflow mechanics.
Oxford:
Alfie already has 48 hammers in an Aqueduct, an LB and a cat.
It's making 14 base hammers now with a 1.75 multiplier for units and 2.0 on buildings. It will be making 16 base hammers in three turns and could make 18 if we want to mine the windmill temporarily. Our cascade could look like this:
Cat 48+(16*1.75)= cat + 26/1.75= 14 overflow
LB 48+(16+14)*1.75 = LB + 50/1.75= 28 o/f
Knight 72+(16+28)*1.75= Knight + 59/1.75= 33 o/f
Aqueduct 94+(16+33)*2= Aqueduct + 92/2= 46 o/f
Or, if the Knight has 84 hammers in it, this:
Knight 84+(16+28)*1.75= Knight + 28/1.75= 40 o/f
Aqueduct 94+(16+40)*2= Aqueduct + 106/2= 50 o/f
So our overflow will be 46-50 hammers, which makes for a seven turn Oxford (max hammers):
t150+18)*2.5=170
t2:18*2.5 = 215
t3:18*2.5 = 260
t4:18*2.5 = 305
t5:18*2.5 = 350
t6:18*2.5 = 395
t7:18*2.5 = 440
We could work a couple of citizens on t6 to get it earlier...
(min hammers):
t146+16)*2.5=155
t2:16*2.5 = 195
t3:16*2.5 = 235
t4:16*2.5 = 275
t5:16*2.5 = 315
t6:16*2.5 = 355
t7:16*2.5 = 395
We could work one turn of the mine instead of the windmill to get it t7. Either way we're mostly dependent on when our eighth uni gets built. We'll know more about that in a couple of turns.
Statue Of Liberty
Zucchini will produce a forge in a couple of turns. Because it can whip we don't need to cascade in the same way. Next turn it'll make +15 food when a cottage gets turned into a farm, the turn after +16, then +17 meaning it can grow to size 16 by t170. At size 16 it can make 40 base hammers at neutral food, but whipping away two pop would still allow us to make 40 hammers at -2 food. Thanks to Copper they become 80 hpt for an eot189 build.
Making so many base hammers means that Cats are too cheap for overflow, so getting a Knight to 88/90 and whipping the turn before we start, then whipping a Market at 148/150 later on gives us nearly 200 extra hammers, cutting the ETA to eot186. (Or slightly earlier if we do a huge whip with the wonder penalty). If we have time to get eg a Sacrificial Altar to 88/90 that will also shave another turn off. Also Replaceable Parts or Caste would speed it up too.
A Great Engineer gives about 500 hammers I think, so if BGN does have one he gets a six turn head start on us.
Note to self: Check where that forest would chop into...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld