Dammit. SW...
[spoilers] Comm-ny-Sudragh
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(November 12th, 2014, 17:39)Ceiliazul Wrote: Dammit. SW...Eastwexia happens to the best of us! It's a toroid, too, so technically you're not incorrect... Out in what I choose to define as "east" to defend my mind from fracturing against the sharp edges of non-Euclidean madness, Dazed and THH are having one hell of a battle royale. I hope THH has done well for himself in the fight, but given Egypt is the monopolist of metal and horse in that relationship...this might be the bell tolling. One more turn, and I can tell if I have a game still. It's not ideal to chop early like this, but I don't see my rivals showing any plantation resources yet, and these darn fast workers are just too efficient, keeps screwing with my timing... I'll need a big pile of worker turns for my newest reach project. Ballahoo will take time to really get going but that's one hell of a great city when it does. Spices are nice supplemental food and they can be traded with Dazed for fur most likely. I want to seal of this area from Ichabod, then I can go mess with Pindicator in idyllic peace and quiet. Final note: I just researched Agriculture!
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I write RPG adventures, and blog about it, check it out. (November 13th, 2014, 21:59)Commodore Wrote:It's like the man said. MoM is online. Now barring horrible luck against the barb warrior *and* Ichabod pushing with that chariot somehow, we're solid on this border. Not a moment too soon, either. Ichabod, who lacks marble, nonetheless would have had an easy time landing the MoM himself as the Pyramids came a cropper and granted him a great engineer. This might be a machinery bulb before long, or else... ...he'll rush something else. I'm not at all sanguine about landing the Great Lighthouse in two more turns. Unfortunately, I was a single worker turn short of being able to land it next turn; which really just shows poor planning on my part. Blech, if Ichabod lands it, mmmmaybe a boycott will happen. Else, well, good game mate. Next turn I can turn on tech; the debate is between Code of Laws, Monarchy, Aesthetics/Literature, or Horseback Riding/Construction. I can see benefits for each path: -CoL sweeps Confucianism from Dazed (Org, ought to be beelining it), lands me culture, and opens Caste for Golden Age (11t) -Monarchy allows HR in the golden age, wines nowishly, and opens up Feudalism for Pro longbows. Guilds road. -Aesthetics/Lit opens up the Great Library, Parthenon, and Paya, plus inside track to Music. -HBR/Construction says screw short-term tech races, let's clear the Pin Problem for good, to hell with the cost.
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I write RPG adventures, and blog about it, check it out. (November 14th, 2014, 09:30)Commodore Wrote: -CoL sweeps Confucianism from Dazed (Org, ought to be beelining it), lands me culture, and opens Caste for Golden Age (11t) I prefer the hex pale green path, as it is the most violent. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon (November 14th, 2014, 09:40)spacetyrantxenu Wrote: I prefer the hex pale green path, as it is the most violent.How about a passive-aggressive minor worker snipe? Yeah, that's not really sufficient, I know. Pin is trying to expand once again, he's going to be an issue for as long as I persist in allowing him to be a pest like this. Even after CoL, it's the next priority. Ichabod has a settler ready as well. Better not make its way east, boyo. I just need to settle all these excellent spots! Fish/double silk before sheep/fish, here...
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Darn. This one's totally on me; micro fail made me get it a turn late, while huge macro fail meant I didn't get this fifteen turns ago. Ichabod offered OB too, nice to see he's got a sense of humor. So glad I opted for Construction over CoL, too...
Here's my fine second place empire, now with bridges. Failgold means I'll be getting HBR fast still...all my wealth cities swap to catapults, we're going to end this France situation once and for all.
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Weird day in Sodor. I think we need to make the conquest of Pindicator *fast* folks.
Massed catapults is the ticket! The GNP is me 1-turning Horseback Riding. Wave of cats, followed by wave of horse archers...sounds about right. Spices and silks online soon to sooth the whipping pain, and that's Ballahoo in next turn, because bridges are awesome.
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So even though I didn't land the GLH, the way this game calculates trade routes means I should still plant another island city...
The sound of hooves echoes through the core of Sodor; we're making horse archers and catapults, folks. I've more or less fully cottaged my core here; this is twenty solid cottages, most of them riverside. I'm reasonably content with this level for my economic base; I'll cottage the French river areas, but the rest of the green flatlands in my territories will look for farms and workshops now. First MoM golden age just a few more turns.
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So who else sees some really really depressing news here in this shot?
Meh, nothing for it, the new plan is still the old plan. Although other plans are a moving target; I think I'm going to give up on the HOLY CRAP AMAZING WOWIE ZOWIE ~5 food city and instead shift my dot 1E to actually keep a hold of those crabs. Then, I guess, we just hold off on any more island cities until Pindicator is gone. Cronk, as featured subtly in the last few shots, is now fully deforested and working quite a lot of commerce. Even so, with overflows and the mines/horses, we're making plenty of troops for the cause from all this. Cronk sure is nice, isn't it? Hope it enjoys the current moment in the sun, because long term Knapford is canabalizing those western tiles. The same kind of thing is happening in Suddrey next; those forests are all about to die, to become riverside cottages and a mine. In the process of chopping a vast war machine hellbent on conquest, Sodor is becoming remarkably bourgeois.
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