December 5th, 2014, 11:18
Posts: 7,674
Threads: 36
Joined: Jan 2006
Yeah, I wrote that sign and then changed my mind later; we should still be able to swing it around and across the top of the island without being too obvious, right?
We're aiming to be in position to move before the WB sees the attack force; we should have time to ferry the Chariots across to the island and load up the Axes to move into position per OT4E's plan (about a dozen posts back) before it spots us.
If we have the Fur camped, we should offer it to Commodore - it's a win for us if he accepts as-is because our Forge gives the uplift Happy, but even if he doesn't it will send him a message to think of us when he gets his second Gems connected.
Also, once we have ~200g in the bank we should start research on Calendar (if that's where we're going next); it's a 4t tech at a bit more than -50gpt ... but we should have some capture gold before we run out...
Like yesterday, I'm not going to be able to play the turn before it rolls. Hopefully one of you can, but otherwise I'll request a pause again.
December 5th, 2014, 14:10
Posts: 2,036
Threads: 9
Joined: Nov 2013
December 5th, 2014, 15:29
Posts: 7,674
Threads: 36
Joined: Jan 2006
I saw you played both turns; I thought we were observing a turn split, or is that not necessary this far out from declaration?
December 5th, 2014, 15:42
Posts: 2,036
Threads: 9
Joined: Nov 2013
Yes, I played 2 turns. You convinced me that it is too suspicious that we are not finishing turn all the times. It changes nothing right now, and we'd even better play next two turns as early as possible. Observing turn order is indeed a warning and we cant let our plans be revealed.
3 chars are there and 4 axes are ready to load in. My initial plan was to do as much chars as we can. But probably we wont need that much, though there is no big need in building more chars, if we dont want to rush dtay too. May be we need to consider it too, because he continues planting. How much cities has he got finally?
I decided to return WB. REM has 1 archer on the island (not fortifying in any city) and 2 archers on the continent. No sign of any galley.
We chop HG by T105 if noone takes it before, though had to mess many worker turns for that.
Calendar in 2 turns.
December 5th, 2014, 16:06
Posts: 7,674
Threads: 36
Joined: Jan 2006
Looking good! Some questions to make sure we're on the same wavelength:
T104 - Chariots gather and Galleys move as indicated; they will be spotted by the WB, correct?
T105 - we declare, move the Chariots 3-3 into the forest and the Galleys as indicated.
T106:
Target 1 = Santiago; hit with up to 3 Chariots - Raze?
Target 2 = Signal; hit with Axes & remaining Chariots - keep?
Offer Peace (with Gold incentive?)
I guess that ideally we'd play before them on the next 2 turns to keep up this split; will we dedicate one of us to play those turns, or just whomever is available at the time?
Future: get 2 addl. Settlers out to the Island ASAP and plant on West and South promontories
Domestic:
Did you offer the Fur to Commodore? I don't want to spam him with requests if I end up playing the next turn.
HG will complete at end of t104 or of t105? Any value in delaying for 1t until we have Signal in hand or not worth the risk of losing it?
Since we don't have Archers yet, we'll need to get a Spear out to Signal soon to prevent reciprocal Chariotage.
Did we lose visibility on dtay's research this turn?
December 6th, 2014, 01:36
(This post was last modified: December 6th, 2014, 01:37 by OT4E.)
Posts: 2,036
Threads: 9
Joined: Nov 2013
Yes he can see chars at T104 but there is still some chance that if we move first at T104 he will choose wrong direction and miss them.
Everything else you say is correct except offering peace, I dont find it any useful.
I have offered furs to Commodore.
HG will be chopped at the end of T105. I still have doubts that noone takes it in this couple of turns, so I wouldnt take risk. But we can decide later.
Dtay put % of his GNP into espionage, so we lost view of his science. But trust me he is heading to Monarchy and we will see when he gets it. Btw his GNP was +60 when the turn switched, so he is not really behind. I am sure he has a couple of islands for routes. Was before he planted those 2 cities though.
December 6th, 2014, 15:35
Posts: 2,036
Threads: 9
Joined: Nov 2013
I got kicked 3 times but finally finished the turn. REM moved his galley in the wrong direction, but he can anyway notice us at turn 105 since we are going to wait till the end of turn.
HG in 2 turns, and if I am correct in calculation we dont need to maximize production, cant save forest anyway. So I switched to some farms.
Are we going to try hitting some cities of dtay with roads or smthng? I have and idea to bring 2 workers there and some chars. Double wood warrior can do nice job to scout if it is any reasonable to try.
December 7th, 2014, 05:57
Posts: 2,036
Threads: 9
Joined: Nov 2013
So the turn rolled. REM/Audrien performed several whips, 2 of them in the end of turn and one at the beginning. We cant know yet what have they discovered. The plan is to enter when they finish the turn and declare war. Might be long waiting though....
December 7th, 2014, 06:30
Posts: 1,153
Threads: 11
Joined: Feb 2012
Oh, the suspense!
From the whips I see on civstats, they definitely saw us. But looking at the timestamps, Adrien performed the first 2 whips very short after he logged in in the last turn. And very quick after he logged in in the new turn. Which somewhat tells me he was planning for those and did not reacted on something he saw when entering the game. But the fact he did not ended the turn, speaks for that he might want to consult with REM, or they want to not give us the comfort of playing and declaring war after them.
December 7th, 2014, 07:24
Posts: 2,036
Threads: 9
Joined: Nov 2013
They couldnt see us last turn. So their only sources of information were our strange workboat movements and graphics they could see I believe. Now they could see us so our attempt to pick 2nd phase will not bring any effect if they have moved their WB in the right direction. They can whip something but they dont have time to put anything necessary in production, there is also some chance that they have decided that we only attack with chars and slave spears. Probably the worst for us they can do is to slave archers.
|