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{SPOILERS} 2metra, Dreylin & OT4E. This is the beginning of a wonderful friendship.

My guess is that it was/is heading SE to scout the Tundra and it will be out of the way of the attack itself, however it would be behind the front lines and able to threaten several cities (incl. Rhodes which has no defense). We can't rely on chasing it down with Chariots because of its promos, so I think that we probably have to take it out now with the Spear.

The other option is that we move the Spear SE onto the Furs; with the existing roads it could then hit the Spear if it moves forward, or not if he retreats. But if it does retreat it can still hang around to cause trouble in the attack.

Only thing is, does attacking now mean that we'll provoke a defense in the area that we can't overcome with our planned stack?

I note that the Formation promo would only have been given in anticipation of skirmish with us, not because of Barbs. Probably he thought he had an opportunity to sneak through with only Chariots blocking the way and promoted accordingly.

I think we kill it and then offer a Cease Fire - try to make it clear that we don't like him pushing through the gap.
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Will one of you be able to play in the remaining 2hrs, or should I request a pause?
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I can.
But I am going to declare war. Any reason why not?
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Well, we'd better provoke his defenses and not ever attack than give him sight of everything.
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So his city is guarded by Axe+Archer.
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(December 10th, 2014, 16:35)OT4E Wrote: So his city is guarded by Axe+Archer.
Probably have to assume that he'll add a Spear before we can get the attack off, right?
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Yes, we must expect this. I think that attack is not good idea. He saw a piece of our road (unfortunately I didnt delete it), so he is in aware that something is coming. I am thniking about doubling his nothern city with galleys and charstack, but it is a matter of 10 turns at least.
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My thoughts were that if we cannot get him by surprise, it is not worth starting a war. In the best scenario, one first wins and then goes to war.
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Well dtay offered us a Peace treaty - he also turned on his research last turn.

I moved the Scouts and met GermanJoey:


I offered Open Borders. He has about 4cities more than we do.

I left the rest of the turn unplayed so that we can discuss next moves.
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We just clear our borders.

We need to get 95% of mono this turrn. Next is priesthood. Then we just need to have enough gold for 4 turns of research.
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