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RB Pitboss #1 Spoilers - Joai of the Incans - Krill/Memphus

Operation Gooseneck Chop
Objectives:
1) Rearrange the global alliance into 4 alliances (Dler, Munro & Exploit; Shady & DSP; Rego & Sunrise; Broker, Lins & Elkad)
2) Obtain Scientific Method, Biology & Physics for Dler, Munro & Exploit
3) Secure western front to concentrate forces on an attack against Broker, Lins, Rego and Sunrise
4) To make the eastern front of Lins, Sunrise and Rego insecure so that they must divide their forces.
Specific Steps:
1) Turn 184. Exploit gifts Steam Power to Munro, Elkad & Imhotep.
2) Turn 184. Tech trades amongst the rival alliance for Railroad, Corporation, Scientific Method & possibly Biology are expected.
3) Turn 184. Munro moves the stack of 10 riflemen, 7 catapult along with the 3 cavalry in Charitable View (along with any other units you can spare) to the hill 2 north and 2 east of Serious Callers and gifts them to Exploit. Exploit agrees to repay the equivalent troops in hammers (1810+ hammers) to Munro as quickly as possible upon request minus the 500 hammers for the settlement agreement.
4) Turn 184. Munro immediately sends a worker(s) to the jungle 4 west of NIH and builds a road there to allow for the surprise attack. Road must be in place by end of turn 188.
5) Turn 185. Exploit moves the troops received from Munro, augmented by his own, to the invasion point Axehead (forest 5 west and 1 south of NIH).
6) Turn 187. Exploit obtains complete city visibility of all DSP cities via espionage.
7) Turn 188 Bulk of DSP army is expected to be 1 tile NW of Angband (expected to be conquered on Turn 188) headed towards Utumno. Exploit destroys the farm and the road on the tile 1 south of Angband to slow down DSP's army if it should try to return to the south.
8) Turn 188. Exploit finishes researching Corporation and trades it to Munro, Imhotep, and probably Dler (since i doubt Broker will trade it to him).
9) Turn 189. At the beginning of the turn Exploit moves stack to the invasion point Axehead triggering a declaration of war.
10) Turn 189. Start peace negotiations with DSP & Shady. The bulk of DSP & Shady's forces are expected to be out of position in the north engaged in the war with Imhotep, with very little remaining to guard Wolf359 and south. Making my bargaining position very strong.
Here is peace offer:
a) NAP between Shady, DSP, Dler, Munro & Exploit until Turn 220.
b) Shady & DSP immediately give their 10 Turn notice removing themselves from any alliances with Rego, Sunrise, Broker, Lins and Elkad. Agreeing not to form any new NAPs with any of those parties until after end of Turn 220.
c) DSP immediately provides Dler, Munro & Exploit with Scientific Method.
d) If DSP and/or Shady do not have Corporation yet then Exploit agrees to gift them Corporation but regardless DSP will provide Dler, Munro, Exploit with Biology.
e) Assuming DSP researches Physics next as expected then Exploit agrees to provide Shady & DSP with Assembly Line while DSP provides Dler, Munro & Exploit with Physics.
f) Imhotep wants out of the game therefore all parties agree that the cities of Thangorodrim, Angband, Utumno, Brithombar and Dagorlad belong to DSP regardless of who conquers them. This will allow DSP expansion room to the northwest neutral territory and into Rego's territory. It is understood by all parties that if a civ does not have expansion room outside of NAP participants that the NAP will eventually fail.
g) All parties agree that the cities of Morthond, Carn dum, Ered Lithui and Nan Dungortheb belong to Exploit regardless of who conquers them.
If everything goes perfectly then we will not even lose a single troop and the entire matter can be settled before Turn 191 when Sunrise can join in the attack against me and Turn 192 when Lins/Broker may join the attack. I will then gift the troops back to you and we can prepare for a joint assault on Broker on Turn 192 or later. I know Dler wants to attack Broker which would allow you expansion room including claiming the holy city of Urumqi. With the NAPs between Shady/DSP & Rego/Sunrise/Elkad/Lins/Broker all severed they will be forced to guard their eastern fronts which will probably mean that the joint assault against me may not even occur. That would allow us to concentrate on taking out Broker or if I can convince DSP & Shady to agree to it then I can join them in an assault against Rego and his lackeys while Dler and you take out Broker.
This plan requires absolute secrecy to work. Please do not post it to your spoiler thread until after it is over and don't even discuss it with Dler since he will need plausible deniability to maintain his alliance standing (which protects both of you) if this fails.
I think the odds of success are good but there is always a risk that this blows up in our face. Worst case scenario, I am stuck in a two front war facing off against Shady/DSP/Broker/Lins/Rego/Sunrise which is what I expect to happen anyway unless I can break up this global alliance. I doubt it will happen but if DSP/shady declares on Dler and you as well, then DSP will lose a lot of cities since most of his southern cities are guarded by single skirmishers. I would certainly be willing to compensate you with some of the cities conquered from DSP in this scenario.
Please let me know if you agree to this plan.
Thanks,
Exploit
Reply

11:03 PM me: hi got a minute?
11:04 PM Munro: hi there
you should really change your gmail account name smile
11:05 PM me: did you get a chance to read my email?
11:06 PM Munro: never mind
11:07 PM I changed the contact smile
me: did you get a chance to read my email?
Munro: yes, just thikning it through
11:08 PM I see imhotep gave you a bunch of cities
what was that about?
11:09 PM me: yeah that was completely unexpected. I didn't even ask for them.
11:10 PM Munro: did you write your plan before or after that?
I was trying to work out if it changed anything
me: before
11:13 PM It was actually the four cities that I was looking to obtain anyway. Not sure if Imhotep knew that those were the ones I wanted or if it was just a coincidence
11:14 PM So what part of the plan are you unsure about?
11:16 PM Munro: I haven't had a chance to read through it all yet
and I am unsure about giving up so much of my troops
what is the least you could get by with?
11:17 PM we've saved some time getting those city gifts from imhotep
so presumably that tips the scales somewhat
11:18 PM me: Actually Imhotep gifting me those cities will probably make it harder for me to negotiate because everyone is going to see me as a bigger threat now.
11:19 PM The troops will only be outside your borders for 1 turn when you gift them to me and then they will be back in your borders for the transit back. They will also be outside of your borders for 1 more turn when I invade DSP. If the plan works I will then be able to gift them right back to you the following turn.
Munro: you were going to ask for those 4 cities from dsp anyway though, right?
11:20 PM me: Yes. Now I do not need to ask for them from DSP which does make that part easier.
Munro: so that makes the negotiations easier since you'll already have them
11:21 PM me: True. I agree with that reasoning. The goal here is to scare DSP sufficient to break his alliance with Rego & crew plus to give us his techs. The threat has to be very real.
11:24 PM Munro: how many troops of your own are you going to have available?
me: I tell you what. If at any time during the 5 turns that this operation takes place you would like to abort for any reason then I will simply gift the units back to you since they will be in your territory anyway.
11:27 PM Munro: so I'm just trying to understand the plan
basically gift you the troops at nice ninjas
then they head southwest via NIH
and up again NW towards dsp
11:28 PM me: When I wrote the proposal, I had 3 cavalry, 3 riflemen and a cannon that I was committing. However I redirected those troops towards the cities that Imhotep gave me this turn so that I would have some more defense there. I can bring them back but it would delay the operations by 2 turns, which puts it dangerously close to when the joint assault on me is going to occur.
I am connecting now to see what I can commit.
Munro: where is Axehead?
11:29 PM me: Axehead was the name I made up for the tile that I intend to invade. It's the DSP forest tile west of your capital
11:30 PM Munro: ah ok
I think I follow now
you basically cut off dsp's army while it's up north
11:31 PM blcoking his route south to his lands
so he either loses his heartlands or plays nice
me: yes that is the plan in a nutshell. hat do you think?
what
11:32 PM Munro: it's clever
I want to give it some thought
me: I will have city visibility on all his cities before we are committed so we will know exactly where all of his troops are.
11:33 PM Munro: but I can probably gift the troops and you can start moving them back while I think about it as you suggested
11:34 PM me: Sounds good to me. Who knows something might change in the interim and we may not need to even invoke the plan. At one point Shady was all for swapping the alliances similar to waht I am proposing after he received Railroad from Rego so that may still happen without any coercion required.
11:35 PM It was DSP who was resistant to swapping sides.
11:37 PM Munro: dsp doesn't want to be on my side
he wants my land and he won't give that up, I'm convinced of that
11:38 PM he's never going to be an ally
me: I am convinced that he wants your land too. Which is why I think your vassalage to Dler is so sweet. He will have a very hard time doing it with
11:39 PM Dler and I bordering him as well though.
11:40 PM I don't think he is going to be a willing ally however Shady may be able to convince him that his easiest expansion route lies through Rego and the neutral land to the NW of Imhotep.
Munro: is rego going to attack you on t 193?
11:41 PM me: We take it one step at a time with our eyes wide open for signs of treachery. Helps that I will be keeping city visibility on his lands so he cannot move his forces without us knowing.
11:42 PM I think the plan is for the attack on turn 191 or Turn 192.
Munro: sorry - brb 3 mins
11:43 PM me: Sunrise's can attack as of Turn 191 while Lins can attack on Turn 192


7 minutes

11:50 PM me: Why did Broker give you Corporation? What did he want in return?
11:52 PM Munro: a share of the trade routes
11:56 PM me: you don't have any gpt deal with him and last I looked you didn't have any gold reserves to pay him a lump sum. So what kind of share arrangement is that?
11:57 PM Munro: I told him I was going to get corporation off you anyway
11:58 PM so I told him I'd give him half the extra I got by getting it early until you got corporation
me: lol! I like it. well played.
Munro: thanks
11:59 PM me: I should have Corporation in 4 turns so it shouldn't cost you much anyway.
12:00 AM Munro: yeah, I figured it was probably going to be sooner than broker expected
me: How are your relations with broker? Are you going to have any problems with declaring war on him and taking his lands?
12:01 AM I believe that is Dler's plan.
Munro: yeah
me: Are you good with that plan?
12:02 AM Munro: I have no desire to attack broker
if dler goes after him I will let him take it all
12:03 AM maybe I can get dler to let me have some of dsp lands if dler goes for him after
urmuqi was dlers anyway
all his culture in there
12:04 AM as long as dler is sharing techs iwth me it doesn't matter who gets the revenue
me: Ok, so you see your expansion route through DSP land then right? The only other alternatives are Dler or me.
12:05 AM Munro: correct
depends on dler of course
12:06 AM I don't see any expansion routes through you or dler
that would be suicide
dsp will come after me eventually anyway
dler or no
12:07 AM nothing to stop him agreeing to carve me up with dler for example
12:08 AM me: Dler won't turn on you. I know him well.
Munro: yeah
I think dsp will come for me eventually though
dler or no
12:09 AM I think he has other plans first though
12:10 AM me: I think Broker will attack Dler before DSP attacks you. And if you are going to simply play neutral vassal in that battle then Dler may be in some trouble.
12:11 AM I think DSP intends to go through Imhotep and attack me.
Munro: I think so
unfortunately I don't think your plan works though
if you're basically just sending my stack as the credible threat
then you'll just lose the stack
dsp has way more troops than I do
12:12 AM I think you will be ok though
I managed to hold him off in defence, you sure can
12:13 AM once you have assembly line they won't be able to touch you
me: I have my own stack but it is being moved to engage DSP in Imhotep's land. Your stack will be used to attack lightly cities. almost all of those cities only have skirmishers on them plus what he will be able to whip/draft in an emergency.
Munro: how big is your own stack?
12:14 AM me: 15 or so rifles, 3 calvary and a couple of catapults.
12:15 AM I can go to town with drafting if things get dicey and I need more.
Munro: well, regardless I think I am going to hold onto my stack
12:16 AM I said I won't join in an attack on broker but I have no idea if broker will do the same if he attacks us first
I am a juicy target right now - all my troops are up north
and we only have another 8 turns or so of peace with broker
12:17 AM me: Why did you move your troops north anyway?
Munro: I was going to attack imhotep
I got your memo about doing him a favour smile
12:18 AM and didn't want dsp to get any bigger than he has to
me: lol! Ok that makes sense. Is that still your intention?
Munro: no point now, he gave all the cities to yoiu
but that's fine, better than having them go to dsp
12:19 AM and I didn't have any NAP with imho so there was no point sitting around while dsp took everything
me: Ok. Then perhaps we should look at re-jigging the alliance plan a little differently then. Perhaps you and I should be ganging up on DSP while Broker and dler fight each other.
12:20 AM Munro: that would suit me
although like I say
I don't know what broker's plans are yet wrt me
he may go after me first
12:21 AM but if not then I'll have a free hand
me: Imho was a member of the alliance so I think the general alliance NAP should apply. Although by the time you got to Imho's lands it would probably have been Turn 191 anyway.
Munro: actually, I explicitly asked him for a NAP
and he ignored me
so I don't consider myself to be under one, and I haven't assumed the same from him either
12:22 AM me: yeah he was ignoring all my diplomacy messages too, the only response I got from him was the general one in the forum saying "no more diplomacy". That is why I was surprised when he gifted me the cities and the gpt for research.
12:23 AM Munro: sorry - can you give me about 10 minutes to finihs my turn first
I thin kothers are probably waiting to play
moved most of my units already anyway
me: sure go ahead


5 minutes

12:28 AM me: When you get back here is a new idea that I have. You withdraw from the vassalage with Dler and we jointly declare war on DSP. Not until after I have city visibility though so we can be sure he is vulnerable. You should be able to claim a large portion of his heartland with your stack if his main army is stuck up north. If we time it right, you should be able to get quite a few cities.
12:30 AM Munro: what does dler have to gain?
he has leverage over me as master
and a deterrent against broker
12:31 AM (broker doesn't know I won't join in an attack against him even if I were to say so)
not that I am against attacking dsp you understand smile
12:32 AM do you still want those 7 catapult and cavalry?
me: We will need to give Dler a long term NAP so he feels secure. Plus I can throw in some tech and possibly some troops.
Yes if that works for you then I will take those instead of the cannons.
Munro: sure
12:35 AM me: How many settlers do you need? Would you like me to make them for you while you make cannons for me? They both cost 100 hammers but I get a bonus on settler production
12:36 AM Instead of a cannon I would also be willing to take 2 catapults per settler instead
12:37 AM Munro: sure, ok
I just need 1 settler thanks
me: how many do you want?
ok will do.


5 minutes

12:43 AM Munro: ok - I've gifted the 7 cats and 1 cav
me: Thanks for the units.
Munro: the 2 cats for the settler will be with you next turn
how quickly can you knock out a settler?
me: I will have Corp in 3 due to overflow to save you some gold.
Munro: that's nice, thanks
12:44 AM good news
me: 4 turns in Manic Monday. Sound good to you?
12:45 AM Make that 3 turns in Manic Mondays.
12:47 AM Munro: perfect, thanks
12:48 AM me: Ok I'm going to log out now. I will probably send you a new plan tomorrow based upon a joint attack by us against DSP.
12:49 AM Munro: I'm not ready to do anything yet
I need a bit of time to rebuild first - still got +21 unhappy in some cities from all the drafting
12:50 AM and I want to see what broker does when his NAP with me / dler expires in 7 turns
I won't sign a NAp with dsp though
me: +21 happy that is going to take 70 turns to dissipate! frown
Munro: yeah, tell me about it
dsp was working me hard
12:52 AM me: You have a good size army right now though. Let's wait until I get city visibility on DSP and see what he has in his cities. I think an attack soon is likely to be your best bet while he is engaged with Imhotep.
ok good night for now. ttyl.
12:53 AM Munro: cya
Reply

1:58 PM me: Hi Shady, I noticed that Rego hasn't given you Railroad yet but he has to several other people. Is he playing hardball?
1:59 PM Any chance there is a chink in the global alliance that I may be able to sway you to the good guys? smile
Shadyforce: lol, don't get your hopes up smile
he'll probably give it to me later in the turn
2:00 PM if he doesn't then I'll be sure to be in touch smile
2:01 PM me: Yeah given your strategic position, I would have thought you would be the first on his list. I suppose he doesn't fully trust you though so he is probably going to want some assurances.
2:04 PM Just so you know, if you were to swap over to my side I could have Assembly Line for both of us by Turn 194 now. With DSP researching Physics and Rego going for Communism that leaves Broker researching AL, and I don't think he will have it by then
Shadyforce: understood
2:05 PM hopefully youi realise I'm not being specious... I genuinely don't want you eliminated from the game because as long as you're alive, Rego needs me on his good side
2:06 PM but I think that steps that I would need to take to stop this attack would put me in a worse position than just sitting tight, maybe go on a quiet infra spell, and see if something good happens in the next phase
but the door is never closed, I have no long nap with rego or anyone, just 10 turns notice
2:07 PM fwiw, my army will probably not be going anywhere near you (noone has asked me to send units your way) and I think Elkad's army is staying home too
so you're probably just dealing with Rego, Lins, Sunrise
not sure what's going on with Munro
maybe you can hold out
2:09 PM me: I am content with the way things are. I also expect to be facing DSP nd Broker but no matter I believe I can hold out. They are going to have a hard time dislodging me once I get AL and any attack they launch sooner then I get AL I should be able to easily repulse.
2:10 PM My expansion phase is done. I just need to hold the lands I have for a while.
Shadyforce: how'd you convince imho to hand over all those cities?
I thought he was done with diplo contact hehe
me: Relentless diplomacy.
2:11 PM Shadyforce: careful there... that's a phrase I'd associate with Rego... wouldn't want you to turn into your arch-nemesis :P
me: sorry got disconnected from chat temporarily for some reason. I may have missed what you wrote.
2:12 PM lol! There was no coercion involved. I just didn't give up when he said he wasn't interested in diplomacy any more.
2:13 PM Shadyforce: it does mean that if Daniel is heading for you then he'll hit your borders sooner
me: Rego has been playing a good game and I respect that. I don't mind being compared with him.
2:14 PM Yeah I am ready for Daniel's 30 Rifle, 8 cannon & 2 cavlary stack of doom. I expect him to head my way but I have a surprise waiting for him when he does! smile
2:15 PM Shadyforce: a bigger stack of doom? lol
2:16 PM well, I guess he'll find out soon enough
me: By my calculations he should be attacking Carn Dum on turn 190 which works out well for me. My forces will be roughly equal to his.
Shadyforce: but as I said, he might not be heading for you, maybe he's just after imho lands?
you should dial him up (if you haven't already done so) and ask him maybe?
2:17 PM me: My last diplomacy session with him, didn't seem to go too well. He seems intent on going after me. Probably has Rego pushing him towards it.
Shadyforce: or... maybe you don't have a stack of your own there and you're hoping I'll pass the info onto him to get him to divert away from you? :P
2:19 PM me: Could be but it is easy enough to verify. I'm sure that DSP has spies in the area and he will send some my way to investigate before attacking. He will see for himself.
2:20 PM Shadyforce: probably
ah well... I'll grab some popcorn and watch the fireworks then so smile
2:22 PM me: He will have airships soon to act as forward observers so he can use those instead of spies if he hasn't invested in spies. I like knowing my enemies troop locations, it makes me feel safer knowing what I am up against.
2:23 PM So you are not going after any more of Imho's land?
Shadyforce: tis folly to attack without knowing what you're up against
well I'm cut off, it's a bottleneck
me: So what about going after Elkad? that seems like an easy target.
2:24 PM He seems to be out of the free tech loop so I don't think Rego considers him valuable.
2:25 PM Shadyforce: I considered that but I don't really have an army big enough to punch through
if there's one thing I learned... invading is really bloody hard
2:26 PM I might do so with infantry or artillery or something like that
2:28 PM me: I agree. It is much easier to defend then to attack. Which is why I have to laugh when everyone thinks I'm overpowered when I say I can hold out against all the civs allied against me. The numbers required for the attacker need to be at least twice as many as the defender assuming the techs are equal
2:30 PM It helps that my borders come down to bottlenecks to focus attacks on certain small areas.
2:31 PM Most of the other civs don't have that luxury since they share long borders with their neighbours
Shadyforce: yeah... and railroad will be even more helpful for defending multiple fronts
2:32 PM me: I am a ways away from Railroad unfortunately but it will help when it comes.
2:33 PM Shadyforce: maybe you should ask Rego for it in case he misclicks or something
wink
me: lol. That would be funny. smile
2:36 PM Well I should let you get back to whatever you were up to. I just wanted to let you know that your bargaining position with Rego wasn't that weak since I can provide you with AL if he demands too much for railroad.


6 minutes

2:42 PM Shadyforce: ok, thanks
2:43 PM don't worry, if he holds off railroad, my army will soon find itself sitting pointing towards green township
not sitting
me: lol
2:44 PM 1 rifleman and 2 archers currently in Green Township ...
2:45 PM Shadyforce: I think could take that smile
2:46 PM me: Fairfield only has an axeman... not that I'm trying to entice you or anything smile
Shadyforce: hehe smile
Reply

Situational Update as I see it:

1) Broker, DSP and Rego have given their newly researched tech to a lot of people for very little in return. It's these kinds of non-fair trade values that devalues tech and forces tech alliances. On the other hand anyone they don't give their tech to becomes a potential ally of mine therefore I can see why they are spreading it around.

2) Munro is playing neutral and dealing with both sides. A position that I admire and I think he is playing it well. On the positive side he has paid off his debt to me for the land settlement rights and I have agreed to make him a settler in exchange for 2 catapults.

On the downside, he has just received three techs from the enemy including most disturbingly railroad while he has open borders with both DSP and Broker. Makes me vulnerable to a swift attack without warning from either enemy. I have scouting units in the area to ensure no-one is using this path and I have positioned more defensive units on his border then I had originally intended.

3) DSP has a large stack of doom (30 Rifle, 8 cannon and 2 cavalry stationed outside of Imhotep's Angband city). The city will fall next turn hopefully killing a large number of DSP's units first. DSP has reinforcements coming to replace loses but Shady seems to be sitting the remainder of the war out for now.

DSP will have a choice of going for Imhotep's capital which he should take on Turn 188 or going for my city of Carn Dum which he could attack on Turn 190. I have a decent defense that will be in place before the attack which will be augmented by drafting Carn Dum as much as possible. It will be about 50/50 if he takes the city but I doubt there will be much left of his army even if he is successful.

4) Rego has started laying down his railroad infrastructure which will cut off one turn of notice that I will receive when he launches his attack. Unfortunately, it still looks like he intends to wait until everyone can attack at once.
Reply

Thanks for updating, pity there are no screenshots, though.

Your secret plan (the one involving axehead) that you only trust your own lurkers with looks quite cunning. But the stack involved doesn't sound that impressive, and your demands are pretty steep. Have you considered that DSP may sacrifice a city and buy enough time to stave the attack off?
Reply

DSP's cities in the south are all guarded by single skirmishers, except for the units which he is building and moving towards his northern front. A few cavalry and riflemen would do considerable destruction to him and I would raze any cities that I captured. If the stack only razed 3 or 4 of his cities then that would be enough to make it cheaper for DSP to take me up on my peace offer.

I don't think my demands were very steep. Essentially it comes down to DSP would break off from the current alliance and form a new one with Shady, Dler, Munro and I. Plus a couple of tech trades of equal value. In return DSP would get to conquer the remains of Imhotep's lands without having to worry about an attack from any of his other neighbours. Plus he would not lose any of his cities.

We will never know whether the plan would have had the desired effect because, somewhere amongst all that spam I posted, Munro eventually turned the plan down which is why I was willing to post it.
Reply

Email to DSP and Shady:

Once you have finished wiping Imhotep's last two cities off the map, I am hoping we can negotiate a mutually beneficial agreement. I am willing to gift some of the cities that Imhotep gave me to you as part of that agreement.

Regards,
Exploit
Reply

Hi Exploit,

This is my formal declaration of war. For what it's worth, I was the most vocal of everyone else in opposition to the gang-up-on-Exploit plan but in the end it looks like it's going ahead anyway. I couldn't really go against all of them completely on my own and since Daniel is now at war with you and he helped me out loads against Elkad, I feel obliged to repay the favour.

Brian.
(shadyforce of The Shady Expanse)

========

Hi Brian,

No problem. Thankfully DSP and Rego not giving Dler biology and railroad while giving it to pretty much everyone else, including Broker and Munro who were Dler's traditional enemies gave me a diplomatic opening. It's ironic since he wasn't willing to join me before but I know everyone didn't want to give him the tech because they were worried that he would betray them. Withholding the tech made it a self-fulfilling prophesy.

I currently like my odds in this war. I think DSP is going to be utterly destroyed since all of his forces are trapped in the north fighting me (as planned) with only a few obsolete skirmishers and the odd built/drafted unit defending his south against Dler and Munro. Your side may take a couple of Imhotep's old cities but I didn't even have them a few turns ago and they are being drafted into massive unhappiness anyway so I am unconcerned about them. I just have them all producing wealth instead of useful buildings or units that probably would not get completed before your conquest anyway. Losing a few gifted Imhotep cities while DSP loses his heartland is a trade I would make any day!

I'm not sure how DSP can get out of this. If he attacks Imhotep's Revenge with his entire stack, he might take it but his remaining army will be worthless for enough turns that he will lose his heartlands. If he tries to move his army south to defend his heartlands then he will lose his northern gains and probably not get back fast enough to prevent it anyway.

I am assuming he will get Broker to attack Dler/Munro while Lins/Rego/Sunrise attack me but I think those fronts are all defended sufficiently to drag out the wars long enough to wipe out DSP. I think you are backing the wrong civ. I am sure I can convince Dler to let you join us if you want. I'd even be willing to throw in some of Imhotep's cities as an inducement for you to switch sides since it would solidly seal DSP's fate.

Regards,
Exploit
Reply

Greetings Elkad,

On behalf of Emperor Dler, I would like to extend an invitation for you to join the Honourable Empire alliance. If you have not read the missives yet, the nation of Destroy Rego has joined the Holy Roman Khanata in swearing vassalage to the Honourable Empire Reborn. Our combined forces are not only strong enough to hold off impending assaults for the near future but we expect to make significant quick advances into Dsplaisted lands.

There are two strong cases for you to join the empire. Foremost is the technology research situation. You will be forced to either research Railroad, Scientific Method and Biology on your own (a very slow process which will relegate you to tech obsolence) or obtain them from Regoarrarr or Dsplaisted (both of whom have thus far refused to give you the tech despite being willing to give it to just about everyone else). The alternative is to join our alliance in which you will get the tech from our joint research.

You can likely obtain Assembly Line from Broker, when he finishes his research in 4 turns however I will have it researched in 5 turns at worst case and in as little as 3 turns if I can get financial assistance from everyone. I will then be researching Railroad and Combustion which you would have to get from Rego. If your financial assistance goes towards me instead of Broker/Lins/Rego then you will be helping yourself get those techs faster.

The second case is based upon Shady and to a lesser degree DSP being your obvious historical enemies. Based upon the tech trades, it seems apparent that you have been sold out to be conquered by Shady at his leisure. Now that Shady and DSP are involved in a war with Dler, Munro and myself, it is the perfect time for you to be taking some of your land back. Even if you merely defend your own land instead of invading it will force Shady and DSP to guard their rears which will reduce the troops that they have available to fight the rest of us.

I believe the four of us would make a strong alliance and I am hoping that by changing the alliances in the game that either you or Munro can convince Lins/Rego/Brokier/Sunrise to remain neutral while we wage our 4 on 2 war. Wiping out DSP and Shady would also be in the best interest of the Rego alliance as well since it helps eliminate a competitor for their tech superiority. Even if they do get involved we should be able to defend our borders against their attacks while still waging our war against DSP/Shady.

I have complete city visibility on DSP and over 95% of his forces are now trapped in the north fighting my forces. His defensive forces from Wolf 359 south are a few obsolete forces and the occassional built unit that is being sent north. As a free gift here are the units around the DSP cities near Carthage:

Albuquerque: 2 skirmisher, 1 axeman
Denerim: Undefended
Lothering: undefended
Naya: 1 Machinegun, 1 Skirmisher, 1 Spearman, 5 Galley
Timbuktu: 1 Skirmisher, 1 Galley, 3 Frigates, 4 Caravels, 2 Ironclads
Jund: 1 Skirmisher

Please let us know if you are interested in joining our alliance.

Regards,
Exploit
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Email to Dler/Munro:

I have nearly the entire DSP army trapped fighting a war in my lands and unable to withdraw to defend his southern lands for many turns. This is the best opportunity that we are ever going to get to strike a fatally crippling blow to DSP's empire. I have included below the position of DSP's troops so everyone knows what we are facing. My proposed strategy is that while I engage the main DSP & Shady armies in the north (I will chase them if they try to flee south to defend those lands) that Dler invade ChironBetaPrime and head west while Munro invade Wolf 359 and head south.

I have broken down the troops into 4 theaters (assuming that we can get Elkad to join our alliance). Each theater represents the cities that a leader would likely be fighting against. In addition to these troops, I believe it is safe to assume that DSP will be drafting rifles each turn. Dler/Munro may also have to hold off an attack by Broker while I may have to hold off a joint attack by Rego/Sunrise/Lins. While less than ideal, I believe this scenario can still be handled especially if we all strike immediately at DSP and take some of his cities.

Exploit
Utumno: 2 rifle
Angband: 2 rifle
Thangorodrim: 2 war elephant
In theater: 5 cavalry, 37 rifle, 3 machinegun, 1 horse archer, 14 cannon
Total: (3 cities), 5 cavalry, 41 rifle, 3 machinegun, 1 horse archer, 14 cannon, 2 War Elephant

Munro
Wolf 359: 2 longbow, In area: 2 Machinegun, 1 cannon
Bant: 2 Skirmishers
Root canal: 2 skirmishers
Isengard: 1 skirmisher, In area: 1 rifle
Sullla: 1 Machinegun, 1 Skirmisher, 1 Axeman, 1 Warrior
Esper: 1 Skirmisher
Winterfell: Undefended
Total: (7 cities), 2 Longbow, 3 Machinegun, 1 Cannon, 7 Skirmishers, 1 Rifle, 1 Axeman, 1 Warrior

Elkad
Albuquerque: 2 skirmisher, 1 axeman
Denerim: Undefended
Lothering: undefended
Naya: 1 Machinegun, 1 Skirmisher, 1 Spearman, 5 Galley
Timbuktu: 1 Skirmisher, 1 Galley, 3 Frigates, 4 Caravels, 2 Ironclads
Jund: 1 Skirmisher
Total: (6 cities), 1 Machinegun, 6 Skirmishers, 1 Axeman, 1 Spearman, 6 Galley, 3 Frigates, 4 Caravels, 2 Ironclads

Dler
ChironBetaPrime: 2 Skirmishers
Strongbadia: 1 Skirmisher
Zendikar: 1 Skirmisher
Oh deer: Undefended
Leave it to Beaver: Undefended
Total: (5 cities), 4 Skirmishers

In addition to this plan, I would like to gift some workers to Munro so that he could then use them to create railroad network through all three of our lands.

Munro, please let me know if this plan is acceptable. Dler has already agreed to it while we talking earlier today.

Thanks,
Exploit
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