Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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{SPOILERS} 2metra, Dreylin & OT4E. This is the beginning of a wonderful friendship.

So we take his Peace offer, or stay at war?

If we take Peace we can spend 5t spamming Settlers out to fill our gaps, but it does also give him a window to build a force.

Would it be worth spending just enough EPs on him to reveal his research to us but not mask ours from him? It doesn't seem worth trying to compete, but we're easily in range of reaching an equilibrium where we both see each other's.

I saw that Front is going for the spot behind the Mountain now - good visibility and limited attack routes. Do we now have space to fit another city in between Front and Overlook Pass if we want to?

Once we've built up our overflow route, what is our ultimate research goal? Is Theology->AP still a potential, or do we need to concentrate on Military techs?

Also, are you happy to continue as main turnplayer for a while? I'm available to help out as needed, but right now I don't feel dialed-in enough to the strategy to take much on.
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(December 11th, 2014, 09:26)Dreylin Wrote: So we take his Peace offer, or stay at war?

If we take Peace we can spend 5t spamming Settlers out to fill our gaps, but it does also give him a window to build a force.
There are pros and cons. Thinking that we are at war with dtay can push Commodore on harsh actions. From the other side since we have planted front we have nothing to divide peacefully and do not need to worry that dtay gathers all the rest land.

But I doubt we can do much to him now. I am currently thinking that we dont need to sacrifice much into attack and may be we need finally focus on protecting and working what we have. REM is growing revenge plan, we need to be ready, probably will take us some urgent whips.

(December 11th, 2014, 09:26)Dreylin Wrote: Would it be worth spending just enough EPs on him to reveal his research to us but not mask ours from him? It doesn't seem worth trying to compete, but we're easily in range of reaching an equilibrium where we both see each other's.
I dont think we need it so much. Probably he will take measures not to let us know what he is teching. And we dont have extra gold to spend on it once or maintain that race. I dont worry that dtay sees our research but about plako.

(December 11th, 2014, 09:26)Dreylin Wrote: I saw that Front is going for the spot behind the Mountain now - good visibility and limited attack routes. Do we now have space to fit another city in between Front and Overlook Pass if we want to?
The less cities we have at the front line the better. Need to consider all city placements though. But island ones have higher priority up to me.

(December 11th, 2014, 09:26)Dreylin Wrote: Once we've built up our overflow route, what is our ultimate research goal? Is Theology->AP still a potential, or do we need to concentrate on Military techs?
I dont think that we need any military tech so soon. I'd say we need Feudalism. But I am up to try to get Theology for religion and AP.
(December 11th, 2014, 09:26)Dreylin Wrote: Also, are you happy to continue as main turnplayer for a while? I'm available to help out as needed, but right now I don't feel dialed-in enough to the strategy to take much on.
I am happy to play but I often simply cant do it, so I cant promise. I am also not very good turn reporter. So I prefer to stay as number 2. I am ok to play some turns to avoid unnecessary pauses, but if you want to make it all by yourself let me know.
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(December 11th, 2014, 13:47)OT4E Wrote:
(December 11th, 2014, 09:26)Dreylin Wrote: Also, are you happy to continue as main turnplayer for a while? I'm available to help out as needed, but right now I don't feel dialed-in enough to the strategy to take much on.
I am happy to play but I often simply cant do it, so I cant promise. I am also not very good turn reporter. So I prefer to stay as number 2. I am ok to play some turns to avoid unnecessary pauses, but if you want to make it all by yourself let me know.
No problem, I will look to take back over at the next opportunity - unfortunately we're out of sync from my play window at the moment and I can't get to the current turn before it rolls. However if you play this turn and assuming dtay plays at the turn roll again (or we sign Peace with him), I can play the next turn this evening and get it back into my window.

If you think that we're facing an impending AI/REM counter-invasion, then I reckon we should probably sign Peace with dtay for now - having just made the statement that poking into our backyard is not welcome, but not indicating a further provocation. Better that than getting into a military build-up-type Cold War that can split us across 2 fronts, I think.

I also still like the Theology / AP plan; basically that's 90% on Archery, Monotheism & Priesthood then roll that overflow into Theology. That's about 6t from now, so by then we need the Forge in Wunderbar and the borders popped (I think you said that we had a Buddhism spread there?). Then we chop down a lot of trees and build a wooden palace. I guess we are also facing 2t of Anarchy to grab OrgRel and Christianity (presumably) - is there any way we can push a GP out of Maryland by then to avoid that in Golden Age?
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Hmmm... Adrien proposes to trade silks for incense. I think that we need to agree before he finds the way to trade it to dtay.
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Well, dtay slaved one more archer. Now he has 2 archer, axe and chariot and I dont believe that he will let us take it. So I think the best of what we can do is to make peace and fortify what we have.
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Both sound good; we can connect our second Silks up pretty quickly and we'll soon have extra Sugar to offer around.

Maybe we could offer AI/REM one of our spare Sugars for free as recompense for the Island cities - if we time it for when the first Peace treaty expires, we'd get a new 10t enforced Peace or we'd know that they have something in mind....
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So I offered peace treaty to dtay. We need to chop that area safely and may be even hook that wheat if we manage to chop monument.

No chance we get forge in even 10 turns in that city. Though we dont really need AP in 1 turn. Unfortunately GP in Maryland comes in 70 turns and we cant hurry it to reasonable time. If we want to get AP we need to turn into religion sooner.

About military techs... We've got new quest!
[Image: 2u8h27c.jpg]
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(December 11th, 2014, 15:42)Dreylin Wrote: Both sound good; we can connect our second Silks up pretty quickly and we'll soon have extra Sugar to offer around.

Maybe we could offer AI/REM one of our spare Sugars for free as recompense for the Island cities - if we time it for when the first Peace treaty expires, we'd get a new 10t enforced Peace or we'd know that they have something in mind....

We cant have another peace treaty unless we declare war again. But if we bring decent forces there they wont come... I doubt. How can they break shocked axes on the hill? Feeding them with resources is not very good idea. But it lies in the plane I dont really understand.
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(December 11th, 2014, 15:51)OT4E Wrote:
(December 11th, 2014, 15:42)Dreylin Wrote: Both sound good; we can connect our second Silks up pretty quickly and we'll soon have extra Sugar to offer around.

Maybe we could offer AI/REM one of our spare Sugars for free as recompense for the Island cities - if we time it for when the first Peace treaty expires, we'd get a new 10t enforced Peace or we'd know that they have something in mind....

We cant have another peace treaty unless we declare war again. But if we bring decent forces there they wont come... I doubt. How can they break shocked axes on the hill? Feeding them with resources is not very good idea. But it lies in the plane I dont really understand.

Doesn't a one-sided trade automatically trigger a 10t Peace treaty with Human players the same way it does with an AI?

I'll try to take some shots tonight, but my impression is that there is a lot of open territory to their North into which they can expand, so maybe that is a more inviting prospect that creating an invasion force to take back the island from us. If we can add the extra incentive, and it doesn't hurt us, then I don't see why we shouldn't.
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2 empty trade windows from dtay; World Map trade from Joey and then this:


I guess he's asking to cover trade route yields, but we haven't actually got any routes showing up yet.

We've got a /lot/ of Spears in production; do we really need so many? We also need more Workers, so I'm going to switch a couple over next turn after a couple of cities grow. I'm also switching Los Millares over to Boats since we need a Northern Navy.
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