December 20th, 2014, 00:02
(This post was last modified: December 20th, 2014, 00:04 by Cheater Hater.)
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T57 Pictures:
Pictures provided without context, since not much has changed:
(check the T56 report on the last page for more details)
December 20th, 2014, 00:09
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You can build a monument to pop borders most cheaply. I'd wait for religion to spread passively before building any monasteries at this point. Organized Religion is a better way to actively spread religion.
December 20th, 2014, 01:52
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How much of a priority is OR? I've never really played a game where I've started with a religion--heck, in PB18 I haven't even researched Monotheism yet
What about my other options? I think the only thing that comes close to Fishing is AH, and horses aren't exactly needed against the Zulu. Unless you think we can make a wonder run (neither Oracle nor Pyramids have fallen I think)...
December 20th, 2014, 09:11
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AH will increase your happy cap because we have ivory as soon as you put a city there. And horses are obviously important. I'd go fishing / AH probably. Crop yield is the best early indicator of success IMO. Increase your happy cap so you can work more tiles, especially cottages where you want them most. Early on, that means tiles shared with the capital so once you get to bureaucracy you have lots of commerce in the capital.
Make your case for pyramids and for oracle. What do you gain from each and what is the expected cost? There is always a cost aside from the number or hammers required to build the wonder, in the form of a trade off in what those hammers could have built instead.
December 20th, 2014, 14:54
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Right, I forgot the ivory exists--that means my general happy cap will be 6 (7 in the capital) after hooking up both that and the gold, which is decent. Heck, that might be a reason to research that before Fishing--it depends on when I'll get the worker turns to hook up the ivory versus when I need to work water tiles.
Honestly, you're probably going to need to convince me to consider any wonders, since I don't think any of them are really worth it since the opportunity cost is too great. For example in PB18 as Zulu, the only wonder I even tried for was Hanging Gardens, and that was only because I was both EXP and IND. Granted, that's a much different situation (33 civs competing versus 7), but it shows my aversion to wonders quite well. In this case, if we want to build enough axes to attack johns (how serious were you about that BGN, considering the sign?), we certainly can't afford to waste hammers on wonders.
Speaking of hammers, how high of a priority should Granaries be? Normally they're considered to be the best thing to build in each city, but those are in new cities (where they have tons of room to grow) and before the Slavery nerf. I considered a Granary in Prague, but felt the Monument for the Pigs was more important.
I think all the cities need a build queue inspection, so let's go over them:
Rillanon: After it finishes the Axe, is there any reason not to go back to the Settler I put a turn into? Maybe I need another Axe to prepare for the next city after Dot 5 (either the east or SE)
Bas-Tyra: We're still ramming the happy cap here, so I probably want to continue with another food-hammer unit, almost certainly a Worker.
Prague: After finishing the Monument, we can either move to a Granary or more military--my guess is the Axe is more important, especially if we're going to seriously attack johns.
Aachen: No reason for this to deviate from military (following the Spear with another Axe), unless we want to put the upcoming chop from the gold mine into something else (what I have no clue )
Dot 5: Granary or Monument first? It won't get many hammers to start (since it's almost certainly starting with Bas-Tyra's rice), but it needs to finish something eventually
December 21st, 2014, 16:16
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Another day, another report I'm putting off--pictures are here, not much new.
December 22nd, 2014, 22:48
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T59 Report:
I have an early present--I finally got a preliminary dotmap done! We'll go through the domestic stuff with slightly more pictures than usual, so I can get all the possible city locations down. Let's start in the far east:
I actually think I should go for the Moai city first, and it's not because of Moai--it's because of the furs next to it! (and now I realize I forgot to put resource indicators on ). That brings my happy cap up to 7/8, which should be enough to get me to Hereditary Rule with my cities at a decent size. Of course, I still need to find time to improve all these resources--I'll need at least one more worker after the one I started in Bas-Tyra.
After that, the next city in this area I want to found is my third city, which will be a bit of a stretch--but if we assume I take Carib in the interim (when should I think of taking that? I have an axe I could send there right now, but that might be more useful heading south to defend the second city), it should be relatively safe. If I do found that city and take Carib, that turns the former Dot 1 (which I don't really like at all) into more of a filler city. I still am settling it relatively soon (compared to the cities that are actually filler cities) since it claims the dyes, but I might not even need those right away, depending on the scouting on the SSE (a city that gets the corn and the dyes seems good, and might get inserted into the timeline relatively early.
My second city is over here, not so much because of the land (which is decent, but not great) but because it's a good defensive position that lets me do more in the SE--I need to send another scout over here sometime.
I need a western presence sometime, and cities 4 and 6 give me that. I feel like I want to move city 4 up in the order because it's another gold resource, but it's a bit of a stretch and doesn't have any first ring food (or any resources for that matter).
These locations are really in flux, since a lot depends on how much johns decides to expand in my direction (and if we decide to take military action against him). That's the basic question--where should I focus on my hammers, axes for conquering johns or Settlers for natural expansion? I feel like the Moai city is a priority to increase my happy cap (and because the settler is half-built ), but the other cities aren't quite as necessary. How many cities should I try to build before Currency and/or Code of Laws? I know being ORG/IMP means I can build a lot more cities, but I don't want to risk crashing the economy.
In addition, is there any reason not to research Animal Husbandry before Fishing? I feel like I want the ivory and furs soon, and I can focus the worker turns to make that happen. For that matter, which is more important, hooking up my average-yield happiness resources (aka not the gold) or building cottages?
December 23rd, 2014, 02:01
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(December 22nd, 2014, 22:48)Cheater Hater Wrote:
I actually think I should go for the Moai city first, and it's not because of Moai--it's because of the furs next to it! (and now I realize I forgot to put resource indicators on ). That brings my happy cap up to 7/8, which should be enough to get me to Hereditary Rule with my cities at a decent size. Of course, I still need to find time to improve all these resources--I'll need at least one more worker after the one I started in Bas-Tyra.
Moai brings in only the Furs. I would advise planting something that either claims you more land or better tiles. Assuming you've sufficient military I would also prioritize highly capturing that barb city. 1-2 Axes would easily take it.
Since I hope you try to claim barb city and therefore have military presence in the area I would move dot 3 1W and place next city there. Southeast city after that. Dot 2 is good candidate there.
No Fishing resources so AH next is best.
Currency is high priority. To get there while planting cities you need lots of cottages i.e. workers to build them.
December 23rd, 2014, 15:12
(This post was last modified: December 23rd, 2014, 15:12 by Cheater Hater.)
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I know Moai only brings in the furs (at least until I can actually develop Moai), but I thought increasing the happy cap in my cities was important? I guess expansion is more important, and since I have 2 happy resources coming online it isn't as big of a priority.
If I move Dot 3 1W, what happens with Dot 5? I guess you could move it to 1E of the dyes (which probably should have been on the dotmap to begin with, even with just the two resources in range and the rest of the fat cross fogged), but that leaves a bunch of unused space where it would have been--I don't know if you can get a city that covers the rest of the tiles with a food tile
When should I be capturing the barb city? Before or after settling Dot 3? I think I need two axes in the area before I can feel comfortable capturing it (one to defend Dot 3, one to capture it), but I also need axes to defend the north and south from johns (that's 4 in total, so I need to build one more). When should I expect barb archers and axes to start showing up--when do I lose my window?
December 24th, 2014, 21:50
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T60 was uneventful, pictures are here.
T61 was more interesting--we met Dreylin, our settler finished, we finished a chop at Aachen--pictures are here.
I'd want to write a report if not for the time of year, so instead, a couple quick questions: - I can found Dot 3 on T63 with an axe guard--is that too early? Notably, I won't get a worker over there for a bit (though the tiles it has available aren't horrible)--is it worth the maintenance to settle it early?
- I currently have research turned back on at 60%, which will complete AH in 6 turns (and yes I checked, no commerce is wasted) and uses up most of our gold.
- When should I take the barb city? I have two more axes in the area other than the Dot 3 guard (one coming from Aachen, the other finishing in Rillanon in 3 turns), but one should head for the SW before the peace treaty ends.
- Speaking of the treaty, what should I do with johns? I have his graphs (under TBS in the pictures), and we outrank him in power by a lot. The only city I worry about is the SW one, since it won't have an axe unless it heads there right now. Maybe I should send a warrior back to scout?
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