December 26th, 2014, 00:38
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Happy holidays everyone--I'm sure you're expecting a standard "pics are here" post, maybe with details of my score loss. However, things actually happened on this turn, so surprise Christmas report!
T62 Report:
Two things here. The minor one is that I got a Hinduism spread into Vienna, meaning not only can I get the sheep (and all the seafood) sooner, it means the chop I finished this turn can go into a Granary instead of the Monument--is it worth ever finishing the Monument after the Granary completes by the way? Obviously, the major one is that johns declared on Adrien--I have no clue if this is a scouting war or an actual war, and if it's the latter, if Adrien has enough power and/or production to fight the initial Impis. I also don't know how many Impis johns has (we've seen 3--2 from the attack on us and 1 in the south--and one died), or if he has any Axes to add in the assault. We know he doesn't have horses, since we can see his resources (presumably because he has Sailing, right? That would let him trade resources over coastline, and I don't think I've seen any connecting roads).
Next, to domestic stuff:
As you can see, the whip was to finish the worker in Aachen--this connects the gold a turn sooner, giving me the extra happiness right before both Bas-Tyra and Rillanon would grow into unhappiness, and I need more workers anyway. After that, I'm not sure what I should build next everywhere. I think Rillanon should build the Dot 2 settler next, but I have no idea where Bas-Tyra should go after its Axe--another Axe? Or maybe a Worker? I don't know when the next settler should come out--I'll be capturing Carib relatively soon (maybe even by T70, assuming axes haven't shown up yet--the warriors don't turn into archers or something stupid like that, right? ), which will bring me to 7 cities, quite a lot even though I'll be working the gold next turn (which should help a lot with the tech rate, even with the new city).
You'll also notice I bumped the tech rate down to 50%, even at the expense of a turn--that's for rounding reasons. We also have to start thinking about the next tech I want, and what that means for the future. I assume the tech path has to be AH->Fishing->Writing->Math->Currency? Can I afford to take any detours from that path and stay solvent? Maybe I should take a detour to CoL instead to take advantage of Organized/Rathuses? Something like AH->Fishing->Priesthood->Writing->CoL? That's the same amount of techs, but Priesthood is much cheaper than Math. How worth it would it be to hybridize the two and try to maximize arrow bonuses with something like AH->Fishing->Priesthood->Writing->Math->Currency->CoL? That only delays Currency by one tech (and I make a chunk of that back in arrow bonus on Writing). Any thoughts? I don't have to make any real decisions until I finish Fishing and turn back on research (10 turns at least)--though that assumes I need Fishing (and I don't urgently need it, except for Vienna, and it has plenty of food to work with for now--I expect that I'll want it sometime in the span though, since I think the span takes us to T100).
Not many changes here, except that we lost the top city mark (because johns has a size 6 city--he has two happiness resources connected already, including furs (meaning AH)) and someone's engaging in foreign trade already (since we're not last in imports/exports)--that has to mean someone's at Alphabet right? There's no other way foreign trade can occur in RTR mod right? I need to check for open borders from my neighbors next login.
Anything else lurkers want to see? I'm energized, mainly because I'm in a really good position (unlike any stage of PB18 after T20 or so) and I can't screw it up thanks to my mentors' guidance (like I did in PBEM58).
December 27th, 2014, 00:31
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Joined: Oct 2009
T63 played, pics are here--johns unfortunately is in position to possibly declare and hit Vienna with a single Impi on T64, but the position is interesting--we can get axes (the one naturally completing in Rillanon, as well as one I whipped in Bas-Tyra out of safety--even though it probably won't matter) to the city on T65--if we assume I'm taking the first half of the turn split (as I have been for most of the past 10 turns), that gives him one turn of leeway. Right now he isn't at the border--it could be that he's trying to hide, but doesn't realize that I can see that tile--and needs to move up next to it this turn in order to hit the city on T65. This is really tricky, and johns hasn't been perfect with the tactics so far (neither have I, but that's besides the point ), so there's a decent chance the city isn't attacked next turn--and even if it is attacked, it's a 3 vs 4.4 attack, which we've already survived once--though that assumes there aren't any more Impis in the fog (and note that johns is still at war with Adrien). I doubt anyone's around (I know BGN isn't), but any advice would be welcome, especially if I"m missing something
December 27th, 2014, 22:52
Posts: 2,559
Threads: 18
Joined: Oct 2009
Well, I played the turn a bit ago, and haven't posted anything in here--not even the standard "pics are here" post. You know what that means...
T64 Report:
Nothing--except that I was busy and knew this turn needed an actual report
No, johns didn't move up this turn--he even appears to have moved away from the city entirely! Still, I'd rather be safe than sorry, so the Bas-Tyra Axe is moving into a semi-permanent post at Vienna just in case. Along with the axe that finished in Rillanon, that will be my last military builds for a while most likely. Instead, we have more food-hammer units (another Worker out of Bas-Tyra, as well as the Dot 2 Settler) and a bunch of Granaries. Should I be prioritizing the Granaries that much? Notably, I can't get rid of this nagging feeling that I should be using my production advantage along with my insanely-good axes to take some more territory--how soon can I afford to do that? It has to be post-Currency/CoL right? Or is that too late since my opponents could have Construction (Cats and/or Elephants)?
The other important thing from the turn is that I met wetbandit in the east, near Whosit's territory (which I forgot to take a picture of)--he has 5 cities, second to the 6 johns and myself have. That means the only civ I don't have contact with is mackoti/Elum--and I'd rather have them on the other side of the world if I can help it
Not much new here--not much new in the graphs either
Most of my main questions still stand--my research path, how many cities should I have at this stage/should I go above 8, should I go on a military path--so hopefully I'll get some input soon, before they matter
December 28th, 2014, 01:05
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I'm stumbling around the streets of New Orleans and posting in this thread standing at a urinal. I'm not going to give much help. Send an axe and whatever else you can scrounge up to capture the barb city ASAP or you will find it razed by impis or kept by someone else. You should have had an axe ready when it hit size two. Otherwise things seem to be ok but I can't confess to have given more than a passing glance. This city is fucking great. You can wander around all day long with booze and no one looks at you funny. It's all I've ever wanted.
December 28th, 2014, 21:20
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Joined: Oct 2009
That's nice BGN--I didn't expect you to post help while on vacation, but it's...appreciated? I guess?
Anyway, T65 doesn't deserve a report, but pics are here--AH comes in next turn, and then I have a turn or two before I need to decide my next tech (longer if you assume Fishing to start). Again, the question is Currency, CoL, or both? I feel like Fishing-Priesthood is good enough in any case, and hopefully someone will be back (and sober ) before I need to make my decision.
December 29th, 2014, 19:43
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Joined: Mar 2014
(December 28th, 2014, 01:05)Boldly Going Nowhere Wrote: I'm stumbling around the streets of New Orleans and posting in this thread standing at a urinal. I'm not going to give much help. Send an axe and whatever else you can scrounge up to capture the barb city ASAP or you will find it razed by impis or kept by someone else. You should have had an axe ready when it hit size two. Otherwise things seem to be ok but I can't confess to have given more than a passing glance. This city is fucking great. You can wander around all day long with booze and no one looks at you funny. It's all I've ever wanted.
December 30th, 2014, 00:25
Posts: 2,559
Threads: 18
Joined: Oct 2009
Two turns in one day! T66 was relatively boring; pics are here--AH came in, revealing horses (Bas-Tyra settled on some, and I don't see any others) and a barb axe showed up by Aachen so I parked our axe on the gold to get great odds. As for T67...
T67 Report:
Not much new here--my Axe was attacked and survived with minimal damage, my settler completed in Rillanon and will settle Dot 2 on T69, my Axe should capture Carib on T70. After that, I hope my commerce isn't horrible--I still have a ton of techs to get, and I'm only starting to work cottages. The main thing I need to do I that front is improve the tiles at Rillanon--it's working mainly mines right now, as well as an unimproved forest. My workers should be heading that way at least--there's 3 workers around there (mainly roading to Dot 2 and improving the ivory), and after they improve the cow at Dot 2 there isn't much to do until the borders pop--I think they'll be improving cottages, first ones shared between Dot 2 and Rillanon, then the riverside ones I really want. I also have the ones in the north coming eventually--they need to make a detour to hook up Prague's pigs, but there isn't much else between them and cottages. After that, there's the sheep at Vienna, but that probably can be handled by the new worker in Bas-Tyra.
After that, I don't know what I should be building next in most of my cities--the default is more axes, but should I be building so many of them before the various Barracks? When should I build those? My Granaries also keep getting delayed--how important are they if I'm not going to be whipping as much in RTR? My tech path also needs to be finalized--one turn of 100% will finish off Fishing (which I have to do since my commerce is odd ), but then I need to decide on the Currency, CoL, or both path. I'm leaning on the both plan (since all it costs is a couple turns of Priesthood, and I make a bunch of that back with the arrow bonus on Writing), but I'd like some input (likely from plako, unless BGN pulled himself from the streets of New Orleans long enough to make a sober guidance post ) before I make my final decision if at all possible.
Other than that, I'm going to dump the graphs in a post for the first time in a bit, since I have the main 3 graphs now (not counting Dreylin and wetbandit, the two newcomers). What should I focus on with my espionage next? Should I go in deep on someone (likely either Adrien or johns) or try to get the graphs of the farther-away wetbandit and Dreylin? I have to remember that I'm going to have more espionage points than normal to throw around later (since I'll be building more Rathuses than normal), if that affects my decision.
December 30th, 2014, 22:09
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Joined: Oct 2009
Boring turn, boring pics
December 31st, 2014, 03:06
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Joined: Jul 2011
It looks like you have plenty of military, so more axes may not be necessary just yet unless you are planning war. If you are planning war, weigh cost vs. benefit of settling open land instead. Granaries: Yes, you still want them ASAP to let you grow quickly to higher populations, either to work more tiles (cottages/commerce!) or to whip efficiently, even if it is one pop. You can 2 pop a settler with only 20h invested, even with the nerf to whipping [(30h +20h) * 60%]. Do some calculations to see if this works out better than slow building the settler. If so, you can grow on cottages to mature them while getting out the settlers. I don't see many (any?) cottages at the capital, while I see a few at the front city in the north. Emphasize cottages at the capital first! Bureaucracy is huge for getting the most commerce out of these tiles, but it is an investment in time to get this done.
What is the city count for your opponents? I see you have the #1 military by a decent margin and are ~10 land tiles larger than your nearest opponent, so guessing that is 1 city with unpopped borders, so you probably lead city count by 1 city. Your GNP isn't great, but you can work lakes to get some quick/easy commerce as needed once Sailing has completed. This is a bad long term play but good for a shot in the arm for a short period of time to recover the economy if you crash things a bit by over expansion. You don't want to overdo expansion too much, but free land is only available for so long. Since you have the #1 soldier count, maybe consider a few reach locations to set up favorable borders against opponents. Don't forget to build/bring spears for these locations. I've only really seen you talk about axes. Chariots make a snack of them, so spears are needed too.
Lastly, don't be afraid to pillage tile improvements generated by the map, particularly those near your opponents. This is free money and hinders their development. Your GNP is last and so you can use the gold.
December 31st, 2014, 03:50
Posts: 2,559
Threads: 18
Joined: Oct 2009
Military: I've been building military whenever I get threatened, as well as to cover my new cities--right now I have one Axe for each border city/to-be city, as well as one Spear in Aachen and various warriors, and I have two more Axes completing shortly. I need at least an axe for each city at this point, right? Am I supposed to be making a couple Spears instead of Axes, or should I have 2-3 good military units in each border city? How do I balance this especially considering the upkeep cost for all those units?
Cities: Last I checked, johns had 6 cities, same as us. I should be getting two new cities in the next two turns though (Dot 2 on T69, Carib T70), which will surge us ahead. I keep worrying about our economy though--I don't want to crash before Currency/CoL, and water can only help so much (especially since it appears we won't get Sailing for a while to help growth). How many cities can I safely afford?
Cottages: My goals have been to hook up important resources first, then build cottages while wasting as few worker turns as possible. That's why my cottages are mostly in the north--that's where many workers were while hooking up the gold. They're moving south now, and will get to the capital in a couple turns.
More will come later--I need to get to bed and I'm sick of typing on my Wii U
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