So here is what perspectives we have in economics.
Suddenly we are in about 30 turns from Economics. I think that noone doubts that we need our UB as soon as possible and Free market will give us greatest free commerce burst. I think that 1/3 of our commerce comes from trade routes. But this is long way, because they significantly increased costs of renaissance technologies. The duration comes from:
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Optics ~ 2,7 turns (I am sure we need it anyway as soon as possible, it opens us many possibilities stated in my previous posts and some others)
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Civil Service ~ 2,5 turns (we can skip this tech but it gives discount for Paper and is mandatory for our later path to Nationalism)
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Banking ~ 3 turns
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Paper ~ 2,1 turns
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Education ~ 9,5 turns
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Economics ~ 9,3 turns
This all is possible if we make 300 beakers per turn. Right now we are making only 288 on 60% and have -40 per turn. But considering few courthouses and markets coming I think we will stay on 60-70% pretty comfortly. I havent taken in account the growth of our economics such as:
1) increased population, new cottages and coasts worked
2) increased trade routes because of higher pop and harbors
3) increased scientific % from monasteries and libraries.
So if everything develops in favorable way we can pass this way in 24-25 turns.
Our financial core still many lacks buildings but I've done a lot to rise base production in those cities. Those cities are:
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Maryland ~12hpt, will put priest and may be engineer, so ~
20 turns for main buildings (market, harbor, bank, grocer, library), + 3 turns for extra monasteries
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Rhodes ~9hpt (need to rise to 16 + windmill and plain cottage and +4 from religion buildings,
32 turns for main buildings
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Bodmin ~8hpt (rise to 10 by hooking 2 plain cottages, or even to 12),
28 turns for main buildings
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Los Millaries ~8hpt (worst production because no religion yet, rising to 15 or even 16 (taking sheep from Bodmin but really need even numbers)),
38 turns for main buildings
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Lisblis ~11hpt (rising to 12 by hooking 1 plain cottage),
33 turns for main buildings
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Inside Outside ~10hpt (need Moai, probably will continue building without stone if Hit&Key manages to keep supplying us spices, because it saves us just 3 turns),
31 turns for main buildings
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Samarkand ~20hpt (best production),
18 turns for main buildings
Those 7 cities are the most suitable cities for universities. The only one arguable thing is Samarkand, with high base production it can be used for producing military units. Yes it has silks and gold but it cant have harbour or feitoria and therefore it is almost at the maximum of its commerce output. The alternative city is
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Longinus, it currently has just 4 hpt, but is growing swiftly and has possibility to get 16-20 hpts and complete all core buildings in
32 turns
We can also run golden age to make buildings faster, but it must correspond the latest possible civics changes. What civics do we need? In my opinion or goal civics are the following:
1) Universal Sufferage (too late for the 1st golden age, too few towns so far)
2) Nationhood (no upkeep, espionage bonus, happy bonus, draft possibility (we wont draft hundreds but it is still very usefull)) - we really need to think how to convert it at least at the end of the first GA
3) Serfdorm (Mills + Serfdorm seems to be better than Workshops+Caste system)
4) Free market (State property later when we get many colonies, right now the bonus from FM will be huge and we dont really need extra food from watermills since we have nowhere where to use it)
5) Org. Religion (till the very end, dont think that game finishes on the core buildings, we still need feitorias, levees, jails, agencies, drydocks, factories and etc.)
My current idea is to start golden age once we research Economics and head directly to Nationalism and convert it at the end of golden age.