January 15th, 2015, 05:18
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Come on, you are worring about 6beakers? What about the people that got maps and now are going to get something else, do we erase his memories?
No that I care about it, but kind of piss me off that Krill wins something out of this.
January 15th, 2015, 07:17
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About the six beakers, if it's such a concern I'm sure that advantage can be intentionally wasted by working non river (or wherever is applicable) tiles for a few turns. As long as the worked tile yields are otherwise the same it doesn't really matter.
January 15th, 2015, 08:17
(This post was last modified: January 15th, 2015, 08:25 by Elkad.)
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I've got no problem with a bit of non-optimal tile usage if necessary and applicable.
I'll need a lurker to confirm my math.
Oh, and it might be helpful for accurate replays for the map editor to stick a sign of the appropriate nation wherever he removes a hut?
January 15th, 2015, 08:47
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Those signs will remain on the map forever, won't they (black signs)? That would get old if I was a player, eventually somebody will settle the area and may not care about the early turn hut locations.
January 15th, 2015, 09:19
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I was referring to player-owned signs, removable like normal. If there is a way to place global signs, I don't even know what that is...
It was an "only if its easy" suggestion anyway.
January 15th, 2015, 09:29
(This post was last modified: January 15th, 2015, 09:29 by yuris125.)
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(January 15th, 2015, 05:16)spacetyrantxenu Wrote: I went to bed before the restart lobby whipped enough votes to pass the proposal. It's 5AM for me, I can't do anything about the restart until after 8PM my time tonight. If you guys can line up someone to prepare the worldbuilder file before then go right ahead. Otherwise I'll do it tonight.
If you guys want to make it easy on me please post a screenshot of your world map and F6 screen so I can figure out what huts to remove. If you want to be really nice you can place a sign on the tile noting which hut(s) blessed you with a free tech or scout (was there any other hut results being kept?). Thanks.
Wait what? Where is the "pass the proposal" thing? How is it counted?
Just to emphasise in case I wasn't clear, I only support the restart if it is from scratch, without granting hut techs
January 15th, 2015, 09:34
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If we're restarting it's only to clear up the mistake in settings. It is not so people can reroll RNG results they didn't like.
fnord
January 15th, 2015, 09:48
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I thought I'd leave it at the (allegedly) funny comment I made yesterday, but it appears you guys are having trouble coming to an agreement, with opinions flying from A to Z.
As a bystander who isn't really involved in the game any more than the fact that I lurk, I would like to chip in an opinion.
I know it sucks to lose a tech advantage granted by the RNG, and triply so for Thoth who had the good fortune of having 3 huts pop techs. But to be honest, imho, a restart should be a restart. Not a restart with contingencies that gives those RNG rolls back.
Everyone is at fault for not checking the game settings in turn 0, some will benefit from a restart - some will lose. The game was announced with Esp On, not Off, and some players made choices based on that fact. I don't know if Krill has modified the game base for what happens with culture when Esp is off, but that's an additional factor that needs to be addressed if the game is to continue with Esp Off. How does the (possible) culture skew affect the game if you guys continue?
I believe the most fair thing to do is to restart the game, flat, with no techs added to anyone, and with Esp On. Given the KTB modifications Krill has done, the advantage those who did receive techs from huts got should even out within 50 turns or so. Even if all 3 techs Thoth got was worker techs, it doesn't affect the game all that much anyways because there is only so much he can do with those techs without building a lot of workers (which would mean not building settlers, and thus the advantage is lost anyways).
So my suggestion is that you either continue the game as it is, losing at least one player who picked his Civ believing Esp was supposed to be On (which in my observer opinion is more unfair to him than the other choice) - or you restart the game to turn 0, enabling Esp and no techs are added to anyone (unfair to those who had good RNG luck - but as stated, the advantage is miniscule in the RtR mod due to the KTB modifications - and I am surprised nobody has already pointed this out). It saves xenu a shitload of work too, which is unfair to him considering it was everyone participating in the games own fault for not checking the settings turn 0.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
January 15th, 2015, 09:55
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I just wanna play my Civ4 game, man.
January 15th, 2015, 09:56
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(January 15th, 2015, 09:55)Commodore Wrote: I just wanna play my Civ4 game, man.
Exactly what I am trying to achieve by offering the above opinion. I have a bad feeling this will not be resolved easily, based on the comments so far.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
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