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{SPOILERS} 2metra, Dreylin & OT4E. This is the beginning of a wonderful friendship.

Btw, attack from sea gives 50% of penalty. I think that if we are able to load in maces it is better than knights. Maces are cheaper and 2 city raider promotions makes them almost as effective as knights. And finally he will more likely keep some pikes in the city when sees our chariots.

I dont understand the difference between your plan and mine.
You dont want to attack from sea? We can try to predict what he keeps in the city and the number we can really overcome. With 10 units from sea we can actually kill 4-5 decent defenders. For example, 2 knights, 2 pikes and lb. Chariots can rise the number we can kill to 6-7 and may be we will have enough to kick out 2-3 more 'weak' defenders like common archers and queuchas.

We can attack from sea from our land, so we dont really need to move far out. We can even load on the turn we move out.
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We dont have chance to unload troops and attack without penalty. It can only work if we kill everything from dtay in our main attack, then it can help us to raze draco, but I doubt that this is realistic scenario. Imagine how it develops. Dtay will either be building rifles or knights to defend with all cities. And those new reinforcements will let him prepare to defend his back cities in just one turn. Hitting from sea we dont give him 1 turn.
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The bad thing is that we can only get GP in 13 turns. May be 1-2 turns earlier if we make library in Wunderbar and starve it a bit.
Our tech plan is:
- Construction ~ 0,6T
- Engineering ~ 1,8T
- Education ~ 0,8T
- Economics ~ 4,5T
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that's ~8 turns of research.

We can make 2000-2500 gold in remaining turns, though we dont need to show that we are saving or researching at 100%. We can spend all gold on upgrades or research Gunpowder in about ~3T. Musketman will make our stack slightly better protected. What do you think?
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Are we sure he wont have Optics?
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Well he doesnt even have compass now. If he decides to get it so he wont have something else.
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Adrien/REM got their power melted again. Unfortunately I wasnt in time to watch this battle.
dtay is teching Music (1).
10 turns to GP, hope we can do it without losing pop.
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4 turns for dtay to rifling. We make ~550 gpt and we can produce ~30 units in the next 5 turns.
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Hmmm, doesn't sounds very promising.

Are you guys alright to play the turn (is there anything that needs us to)?
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I am playing the turn.

Dtay actually teches Compass in 1. Is he going for Optics or he is using this as overflow steps?
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What do you guys think - is dtay really going to produce/draft a lot of rifles after he gets rifling or he will keep this as insurance and will greedy keep teching ahead?
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Probably depends whether we do something bold/foolish and attack him or not....
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