With the horrifying death of PB24, I'm down to playing in just one game, and that's not enough for an active guy like me!
So, I would like to propose a new PB game. In the spirit of cooperation, this will be a team game! So, here are the definite settings:
- Teams of two players.
- Minimum of three teams, maximum of six.
- RtR mod 2.0.7.4
- Events OFF
- Huts OFF (no PB24 repeats, even though I like them)
- Vassals OFF
- Espionage ON (annoying missions are not available in RtR mod)
- Barbs ON
- No Tech Trading
- Monarch difficulty
- Normal Speed
- All victory conditions enabled
- Snake pick with unrestricted leaders
- See starts before picking
- 48 hour timer first turn, 24 hours timer afterwards (standard)
Settings to be determind:
- Diplomacy: AI/Other?
AI diplomacy makes things easier, but seeing as how this is a team game I could see how having full or even limited real diplomacy would make things interesting.
- City Trading (General): Forbidden/Limited?
I favor allowing city trades under certain circumstances, namely to end a war or as part of a genuine trade when you get something for it. City gifting should not be allowed.
- City Trading (Team): Forbidden/Limited/Full?
Having never played a team game, not sure what the standard is here. Should teammates be allowed to exchange cities at will? Seems fine to me, but I can also see how it could be abused. Perhaps only trades allowed...a city for a city?
- Map size/type
Size is going to depend on how many players join, but type seems less clear. A hand-balanced continents-type map seems strong (one continent per team), but torusworld would also probably work. Maybe even something like a lakes map that's mostly land with some water thrown in? Weakens a number of the water-strong civs, though.
Obviously we would need someone to volunteer as mapmaker once the type of map was decided, and if the mapmaker ends up having to do a lot of manual map modification, I will ship a box of See's candy to them, assuming the cost of shipping isn't too high (continental US preferred!) and the lurkers deem the map adequate.
I've already asked Caledorn if he'd be my teammate and he said he would, so assuming that's still the case Team TalksALotOf$h!tButEndsUpGettingWhipped is ready!
So after a slightly renewed attempt, the following people have expressed interest:
Grimace
Caledorn
HitAnyKey
Whosit
There were originally 1 or 2 others who thought they might not have the time. If we can get two more people, we can have a 3 some!
So, I would like to propose a new PB game. In the spirit of cooperation, this will be a team game! So, here are the definite settings:
- Teams of two players.
- Minimum of three teams, maximum of six.
- RtR mod 2.0.7.4
- Events OFF
- Huts OFF (no PB24 repeats, even though I like them)
- Vassals OFF
- Espionage ON (annoying missions are not available in RtR mod)
- Barbs ON
- No Tech Trading
- Monarch difficulty
- Normal Speed
- All victory conditions enabled
- Snake pick with unrestricted leaders
- See starts before picking
- 48 hour timer first turn, 24 hours timer afterwards (standard)
Settings to be determind:
- Diplomacy: AI/Other?
AI diplomacy makes things easier, but seeing as how this is a team game I could see how having full or even limited real diplomacy would make things interesting.
- City Trading (General): Forbidden/Limited?
I favor allowing city trades under certain circumstances, namely to end a war or as part of a genuine trade when you get something for it. City gifting should not be allowed.
- City Trading (Team): Forbidden/Limited/Full?
Having never played a team game, not sure what the standard is here. Should teammates be allowed to exchange cities at will? Seems fine to me, but I can also see how it could be abused. Perhaps only trades allowed...a city for a city?
- Map size/type
Size is going to depend on how many players join, but type seems less clear. A hand-balanced continents-type map seems strong (one continent per team), but torusworld would also probably work. Maybe even something like a lakes map that's mostly land with some water thrown in? Weakens a number of the water-strong civs, though.
Obviously we would need someone to volunteer as mapmaker once the type of map was decided, and if the mapmaker ends up having to do a lot of manual map modification, I will ship a box of See's candy to them, assuming the cost of shipping isn't too high (continental US preferred!) and the lurkers deem the map adequate.
I've already asked Caledorn if he'd be my teammate and he said he would, so assuming that's still the case Team TalksALotOf$h!tButEndsUpGettingWhipped is ready!
So after a slightly renewed attempt, the following people have expressed interest:
Grimace
Caledorn
HitAnyKey
Whosit
There were originally 1 or 2 others who thought they might not have the time. If we can get two more people, we can have a 3 some!