Note: I didn't follow up writeups for this original theming, and changed the end of day/night posts to regular terms for easy re-reading.
It was a dreary Monday morning at the TecSynergyTek headquarters.... Everyone was busy typing away on their computers, which meant that no one was actually doing any real work of consequence. You see, here at TecSynergyTek, Management has perfected a system of being completely clueless and irrelevant, which has been nice for the common engineer. The jobs that they do aren't that hard, and by this time, almost everything they are responsible for either has been scripted and automated, or secretly outsourced to Elbonian workers for 1/4 of the cost, so that the Engineers can spend their days getting paid to play forum mafia games and watch the latest season of The Walking Dead.
But this Monday was different. The office scuttlebutt was that Management had somehow learned to make independent thoughts on their own, and decided to secretly offer some of the engineers a huge lump sum if they were able to identify who slacked off the most, and get rid of them "by any means necessary", so Management could then take over the outsourcing to Elbonia and line their pockets more. This sort of betrayal could only be carried out by the most spineless Sycophants you could imagine, and the Engineers agreed that these traitors had to be rooted out just as harshly.
Still worse, other rumors have surfaced that some idiot in HR has been secretly hiring Consultants but not telling anyone, since no one in HR cares about actual humans. If there are any consultants in the mix, they would probably just be looking out for themselves and getting their money #1, and would be fine taking out anyone in the way, whether they suck up to the bosses or not.
So when lunch hour came, everyone logged off of the local Minecraft server, grabbed their little brown bags of processed carbs, and got on the private intra-office forums. There was no need to discuss this vocally, they agreed to just start trying to whittle down who was who from their usual seats. It was known that some people had already received the offers to snitch to Management, so it was time to give alibis and try to catch people fibbing. As for what would happen when they selected someone to publicly humiliate? Well, they'd cross that bridge when they came to it. The important thing now was to start discussion, and they all knew that as long as they trusted their heart, and remembered that everyone else is a lying, cheating dundler, then everything would turn out alright.
Greater Idea Mafia is a semi-open setup, designed to be flexible while adding an extra layer of WIFOM and almost entirely removing the need for random votes to start the game.
Here's how the 'Greater Idea' idea works: each player is randomly dealt two roles from a deck of 54 roles. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod that checks the game is satisfactory (e.g., a roughly correct % of scum) - otherwise the game is rerolled. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information allows the village something to immediately discuss from the beginning.
In this game, Townies are Engineers, Mafia are Sycophants, and Serial Killers are Consultants. This is just for writeup flavor and there are no gameplay differences or changes to the role PMs. Editors Note: I went back and changed all instances to the original names, since I didn't follow through with themed writeups.
Cops return 'Guilty' upon investigating Mafia, 'Not Guilty' otherwise. FBI Agent returns 'Guilty' upon investigating a Serial Killer, 'Not Guilty' otherwise.
Roleblocks only work on targeting actions - but roleblocking effects cannot be roleblocked. Roleblockers have top priority.
No roles can self-target.
When mentioned, the abilities of a role refer to all of their role details which are unrelated to their faction or win condition.
The Innocent Child can choose to reveal itself at whatever moment it chooses. It is not revealed automatically at the start of Day 1.
Do not post an official day action (innocent child claim, day kill, governor action, etc) if you do not have the role that allows you to do so, or you might receive punishment appropriate for the situation (making a statement on this because it is an action during the day that involves the GM.)
The Enabler affects one randomly mod-selected other player. If the Enabler dies, its Enablee can no longer use any role powers other than a factional nightkill.
If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.
If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs).
Masons/Lovers will be informed who the other Masons/Lovers are, if there are any others.
Any groups with the ability to nighttalk (Mafia, Masons), are only allowed to communicate in their private thread during the night phase.
In this game, Townies are Engineers, Mafia are Sycophants, and Serial Killers are Consultants. This is just for writeup flavor and there are no gameplay differences or changes to the role PMs. Editors Note: I went back and changed all instances to the original names, since I didn't follow through with themed writeups.
Days and nights end at 1100 CST / 1700 UTC. The forum clock is used as the official clock. Votes and actions posted at xx:59 count, votes and actions posted at xx:00 do not.
Posting is not allowed after the day and night deadlines until the GM has posted a phase resolution.
In the event of extended forum downtime or downtime that occurs in close proximity of the deadline or some other event that disrupts the game, the day may be extended 24 hours at the GM's discretion.
During the day each player may cast one vote for someone to be lynched. Players may also vote for "no lynch" and if "no lynch" receives a plurality there won't be a lynch.
Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
The player with most lynch votes at the end of the day is lynched and eliminated from the game. Normally, in the event that two or more players are tied for the most votes, the tied player that reached their current vote total first is lynched. (A gets to 4 votes first, B gets to 4 votes later in the day, A is lynched).
Night actions have been preassigned a priority order.
Anyone failing to vote for 2 consecutive game days or 3 days total will be mod killed and removed from the game with a loss.
Dead players may make one posthumous post that doesn't contribute to discussion.
Forum profile camping is not allowed.
To prevent confusion that may arise in the case of cross posting, posts may not be edited for any reason.
Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
Players must check their PMs and make sure they're alive each game day before posting.
If all players are simultaneously eliminated, or the game reaches a stalemate situation, the game is a draw.
The main scum faction (Mafia in this game) win in a tie situation (like 3 scum 3 villager), unless the GM judges that the outcome of the game would be still in question (GM's discretion).
Directly quoting role PMs or other communication from the GM isn't allowed unless otherwise specified.
Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed, depending on the severity of the infraction and the GM's discretion.
Vanilla Townie
You are a Vanilla Townie.
Abilities
During the Day, you may vote for whomever you want lynched.
During the Night, you may sleep.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Doctor
You are a Town Doctor.
Abilities
During the Day, you may vote for whomever you want lynched.
Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Cop
You are a Town Cop.
Abilities
During the Day, you may vote for whomever you want lynched.
Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Vigilante
You are a Town Vigilante.
Abilities
During the Day, you may vote for whomever you want lynched.
Vigilante: During the Night, you may PM me the name of another player. This player will die.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town 1-Shot Vigilante
You are a Town 1-Shot Vigilante.
Abilities
During the Day, you may vote for whomever you want lynched.
Vigilante: During the Night, you may PM me the name of another player. This player will die.
1-Shot: You may only use this ability once during the game.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town 1-Shot Day Vigilante
You are a Town 1-Shot Day Vigilante.
Abilities
During the Day, you may vote for whomever you want lynched.
Day Vigilante: During the Day, you may post "Kill: NAME". This player will immediately die.
1-Shot: You may only use this ability once during the game.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Bulletproof Townie
You are a Bulletproof Townie.
Abilities
During the Day, you may vote for whomever you want lynched.
Bulletproof: You cannot be nightkilled.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Hider
You are a Town Hider.
Abilities
During the Day, you may vote for whomever you want lynched.
Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a non-Town-aligned player, you will die.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Watcher
You are a Town Watcher.
Abilities
During the Day, you may vote for whomever you want lynched.
Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Tracker
You are a Town Tracker.
Abilities
During the Day, you may vote for whomever you want lynched.
Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Mason
You are a Town Mason.
Abilities
During the Day, you may vote for whomever you want lynched.
Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Mason/Lover
You are a Town Mason/Lover.
Abilities
During the Day, you may vote for whomever you want lynched.
Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Lover
You are a Town Lover.
Abilities
During the Day, you may vote for whomever you want lynched.
Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Cop/Lover
You are a Town Cop/Lover.
Abilities
During the Day, you may vote for whomever you want lynched.
Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Roleblocker
You are a Town Roleblocker.
Abilities
During the Day, you may vote for whomever you want lynched.
Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Jailkeeper
You are a Town Jailkeeper.
Abilities
During the Day, you may vote for whomever you want lynched.
Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town 1-Shot Paranoid Gun Owner
You are a Town 1-Shot Paranoid Gun Owner.
Abilities
During the Day, you may vote for whomever you want lynched.
Paranoid Gun Owner: Every player that targets you will die.
1-Shot: This role will only activate the first Night you are targeted.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Tourist
You are a Town Tourist.
Abilities
During the Day, you may vote for whomever you want lynched.
Tourist: During the night, you must PM me the name of another player. You will target that player that night, to no effect. If a target is not selected, a random target will be chosen for you.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Wrong Place at the Wrong Time Townie
You are a Wrong Place at the Wrong Time Townie.
Abilities
During the Day, you may vote for whomever you want lynched.
Wrong Place at the Wrong Time: You will investigate as "GUILTY" to all investigators.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Backup Doctor
You are a Town Backup Doctor.
Abilities
During the Day, you may vote for whomever you want lynched.
Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.
Backup: This role is only useable if a player with the Doctor ability has been eliminated from the game.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Vanilla Cop
You are a Town Vanilla Cop.
Abilities
During the Day, you may vote for whomever you want lynched.
Vanilla Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be VANILLA if that player is a Vanilla Townie or a Mafia Goon. You will receive You believe NAME to be NOT VANILLA if that player is not a Vanilla Townie or a Mafia Goon. You will receive No result if your investigation failed.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Vengeful Townie
You are a Vengeful Townie.
Abilities
During the Day, you may vote for whomever you want lynched.
Vengeful: If you are lynched, you may choose to kill one player immediately by posting in-thread Kill: PLAYERNAME. If you do not want to kill anyone, please post Kill: No one.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Innocent Child
You are an Innocent Child.
Abilities
During the Day, you may vote for whomever you want lynched.
Innocent Child: You can post "I am an Innocent Child" in bold in the thread at any time. I will then confirm that you are Town.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
1-Shot Town Governor
You are a 1-Shot Town Governor.
Abilities
During the Day, you may vote for whomever you want lynched.
Governor: During the Day, you may post 'Govern NAME' in bold. That player will be unable to be lynched that day.
1-Shot: This ability can only be used once during the game.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town Enabler
You are a Town Enabler.
Abilities
During the Day, you may vote for whomever you want lynched.
Enabler: If you die, the player you "enable" (randomly selected by the mod) will be unable to use his/her abilities (not counting factional abilities).
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Town FBI Agent
You are a Town FBI Agent.
Abilities
During the Day, you may vote for whomever you want lynched.
FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Mafia Godfather
You are a Mafia Godfather.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Godfather: You will investigate as "Not Guilty" if investigated by a Cop.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Mafia Roleblocker
You are a Mafia Roleblocker.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Mafia Doctor
You are a Mafia Doctor.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Mafia Reflexive Doctor
You are a Mafia Reflexive Doctor.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Reflexive Doctor: If you are targeted at night, any and every player who targets you will be protected from all nightkills that night.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Mafia Strongman
You are a Mafia Strongman.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Strongman: You have the ability to bypass any protective/roleblock abilities when you perform the factional kill.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Mafia Tracker
You are a Mafia Tracker.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
1-Shot Mafia Governor
You are a 1-Shot Mafia Governor.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Governor: During the Day, you may post 'Govern NAME' in bold. That player will be unable to be lynched that day.
1-Shot: This ability can only be used once during the game.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Mafia Lover
You are a Mafia Lover.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
1-Shot Mafia Day Vigilante
You are a 1-Shot Mafia Day Vigilante.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Day Vigilante: During the Day, you may post "Kill: NAME". This player will immediately die.
1-Shot: You may only use this ability once during the game.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Mafia Ninja
You are a Mafia Ninja.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Ninja: You will not appear on any Watcher or Tracker reports.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Mafia Goon
You are a Mafia Goon.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Win Condition
You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Mafia-Immune Serial Killer
You are a Mafia-Immune Serial Killer.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: You may kill one player each Night.
Mafia-Immune: You are immune to nightkills performed by the Mafia faction.
Win Condition
You win when all other players are eliminated or nothing can prevent the same.
2-Shot Bulletproof Serial Killer
You are a 2-Shot Bulletproof Serial Killer.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill: You may kill one player each Night.
Bulletproof: You cannot be nightkilled.
2-Shot: This will only apply the first two times you are nightkilled. You will not be told when these are used.
Win Condition
You win when all other players are eliminated or nothing can prevent the same.
Interesting that Meiz, Jabbz and Dtay discarded Mafia roles, and Jowy discarded a Mafia power role.
It doesn't rule out the possibility that one of them rolled two scum roles (no Serial Killers were discarded after all), but it'd be pretty unlikely. Also only 38 out of 54 roles can be rolled in the first place, 2 for each of the 19 players, so just because a role wasn't discarded doesn't mean it's in play.