Cool so game back on track and me being good with reports.
So last pre war new city founded. Actually makes me money - rather good for the tenth city! Mainly because it's best tile to work currently is a lake 2/0/2 tile, but it is a nice filler city that isn't too hard to defend and with a lighthouse will have 3 3 food tiles with no worker input. I'll chop/whip a granary and lighthouse here and then slow build a forge.
At some point in the future, after what I assume will be a successful war, I would like to put a city 1E of the peak there. It would pick up the cow and iron, and fit well with the others around there. But war is a more pressing priority!
Also of note looks like Jowy looks like he might be playing silly buggers. A chance that he may have looked in and out with a war chariot and seen the city is empty and is trying to pressure me, but at size 4 it should be obvious whatever I'm building I can insta whip a spear there. Played it assuming he wouldn't attack, but if he does then it is not too damaging. The long term growth potential for that city is mediocre at best, so whip unhappy is not too concerning there. I also moved an axe to be able to enter the city next turn to prevent a bad roll death. At the point where I can whip out longbow defenders from a lot of my eastern cities I can leave them fairly lightly defended. The new city will have a spear move into it before it can be hit too. Most annoying thing Jowy could do is move towards the cap where I will have to whip it, and it has almost lost all of it's whip unhappy. But it isn't dangerous, just annoying. I don't think he is planning much though as there is no other units on the move that I can see. The only slightly daunting thing is that War Chariots do not count huge amounts to solider count and he has had high prod for a very long time...
Speaking of power, someone has overtaken me. Only happened this turn so awkward to work out whom. Lots of people have spiking power atm so it could feasibly be anybody here. Other demos, GNP still pretty nice with Jowy's tall GA empire the obvious winner here. Crop yield is rather low for 10 city, compared to Bobs/Reteps 11 city empires but I am a huge whipper, plus I still think I don't have many foods around to use. This is also shown in my lowish pop count for the amount of cities.
Finally of note I only just realised the MoM is not in Jowys cap. This I need to plan for as that city may hit fourth level culture soonish. I don't think it will before my attack, but I should be weary of it.
Machinery next turn, and my GE due. I wanted to birth him 1t prior to machinery to screw people over, making them assume that I spent him on machinery. However that is not worth delaying things by a turn (I think I have enough gold to plow through now).
I also tried to do that with my oracle build and HR revolution. Doing it a couple of turns after building it I hope that some people assumed that I chose monarchy rather than MC. All helps to deceive the foes who are trying to work out where I am in the game!
So close to that Guilded safety that I can smell it! Don't anyone declare on me now... Please.
So last pre war new city founded. Actually makes me money - rather good for the tenth city! Mainly because it's best tile to work currently is a lake 2/0/2 tile, but it is a nice filler city that isn't too hard to defend and with a lighthouse will have 3 3 food tiles with no worker input. I'll chop/whip a granary and lighthouse here and then slow build a forge.
At some point in the future, after what I assume will be a successful war, I would like to put a city 1E of the peak there. It would pick up the cow and iron, and fit well with the others around there. But war is a more pressing priority!
Also of note looks like Jowy looks like he might be playing silly buggers. A chance that he may have looked in and out with a war chariot and seen the city is empty and is trying to pressure me, but at size 4 it should be obvious whatever I'm building I can insta whip a spear there. Played it assuming he wouldn't attack, but if he does then it is not too damaging. The long term growth potential for that city is mediocre at best, so whip unhappy is not too concerning there. I also moved an axe to be able to enter the city next turn to prevent a bad roll death. At the point where I can whip out longbow defenders from a lot of my eastern cities I can leave them fairly lightly defended. The new city will have a spear move into it before it can be hit too. Most annoying thing Jowy could do is move towards the cap where I will have to whip it, and it has almost lost all of it's whip unhappy. But it isn't dangerous, just annoying. I don't think he is planning much though as there is no other units on the move that I can see. The only slightly daunting thing is that War Chariots do not count huge amounts to solider count and he has had high prod for a very long time...
Speaking of power, someone has overtaken me. Only happened this turn so awkward to work out whom. Lots of people have spiking power atm so it could feasibly be anybody here. Other demos, GNP still pretty nice with Jowy's tall GA empire the obvious winner here. Crop yield is rather low for 10 city, compared to Bobs/Reteps 11 city empires but I am a huge whipper, plus I still think I don't have many foods around to use. This is also shown in my lowish pop count for the amount of cities.
Finally of note I only just realised the MoM is not in Jowys cap. This I need to plan for as that city may hit fourth level culture soonish. I don't think it will before my attack, but I should be weary of it.
Machinery next turn, and my GE due. I wanted to birth him 1t prior to machinery to screw people over, making them assume that I spent him on machinery. However that is not worth delaying things by a turn (I think I have enough gold to plow through now).
I also tried to do that with my oracle build and HR revolution. Doing it a couple of turns after building it I hope that some people assumed that I chose monarchy rather than MC. All helps to deceive the foes who are trying to work out where I am in the game!
So close to that Guilded safety that I can smell it! Don't anyone declare on me now... Please.