January 21st, 2010, 21:26
Posts: 23,438
Threads: 132
Joined: Jun 2009
Save won't load, it says the "file is protected to ensure that the assets in your mod folder have not been changed". And then CIV just CTDs.
T-hawk, did you have Locked modified assets ticked when you created the game?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
January 21st, 2010, 21:33
Posts: 23,438
Threads: 132
Joined: Jun 2009
Also, comment on difficulty:
Once the worldbuilder file has been created (after the balance stuff etc), open the WBS as a text file, and alter the difficulty for every player to monarch. Otherwise, I think player 1 is on the difficulty set, and everyone else is still on Noble. We may need a new save creating if this is the case...
Thanks for your help T-hawk
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
January 21st, 2010, 21:40
Posts: 813
Threads: 30
Joined: Oct 2012
Ruff, on pbemtracker currently both dreylin and myself are in the 4th turn order spot.
January 21st, 2010, 22:09
Posts: 6,702
Threads: 131
Joined: Mar 2004
I did not have "Lock Modified Assets", does it need so? Does it work if you manually load the NoScoreV2 mod first?
Oh, and I used the wrong turn order. I went by Krill's PM, not noticing that there was a newer update in this thread, with darrell first. Argh, what's the best way to fix that? I think the civs are locked in to their positions (France is player 0, etc), can this be fixed with worldbuilder text editing?
Difficulty at least isn't a problem - on the PBEM start screen, there's boxes to select the difficulty for each player, and I put them all on Monarch.
January 21st, 2010, 22:13
Posts: 6,126
Threads: 130
Joined: Apr 2006
We had similar turn order issue with pbem #1. Best solution is to edit WB text file and manually change player 0 to player 'n'. You can swap the starting position too but not absolutely required.
T-Hawk needs to start pbem game with selected mod loaded. Each player needs to have exactly the same mod installed. Clicking on save will auto load the mod.
I will start a test pbem game and send everyone (including T-Hawk) a copy to test if we have mod issues.
@T-Hawk ... email?
Edit: re WB save ... the three parts you need to move shown below.
If you are swapping team '0' with team '4' then what I usually do is ...
global change 'TeamID=0' to 'TeamID=%%%'
global change 'TeamID=4' to 'TeamID=0'
global change 'TeamID=%%%' to 'TeamID=4'
and then repeat for ...
ContactWithTeam=0
Team=0
UnitOwner=0
TeamReveal=0
Code: BeginTeam
[color=Red]TeamID=0[/color]
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
[COLOR="Red"]ContactWithTeam=0
RevealMap=0[/COLOR]
EndTeam
Code: BeginPlayer
[color=Red]Team=0[/color]
LeaderType=LEADER_GILGAMESH
LeaderName=Gillie
CivDesc=TXT_KEY_CIV_SUMERIA_DESC
CivShortDesc=TXT_KEY_CIV_SUMERIA_SHORT_DESC
CivAdjective=TXT_KEY_CIV_SUMERIA_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Sumeria.dds
WhiteFlag=0
CivType=CIVILIZATION_SUMERIA
Color=PLAYERCOLOR_DARK_INDIGO
ArtStyle=ARTSTYLE_MIDDLE_EAST
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=17, StartingY=5
StateReligion=
StartingEra=ERA_ANCIENT
RandomStartLocation=false
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_PRINCE
EndPlayer
Code: BeginPlot
x=4,y=15
TerrainType=TERRAIN_GRASS
PlotType=1
BeginUnit
UnitType=UNIT_SCOUT,[color=Red] UnitOwner=10[/color]
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_SETTLER, [color=Red]UnitOwner=10[/color]
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_SETTLE
EndUnit
[COLOR="Red"] TeamReveal=10,
[/COLOR]EndPlot
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 21st, 2010, 23:08
Posts: 6,702
Threads: 131
Joined: Mar 2004
It didn't seem to like the search-and-replace approach. On the startup screen, team 0 was listed third, but still went first.
I moved around the blocks of text within the WB save (everything within TeamId=0 to TeamId=1 instead, etc) and that seemed to work. For tile reveals, I just removed all TeamReveal lines (via a regexp search/replace) since the tiles get auto revealed anyway in game.
This seemed to work, I clicked through a turn cycle and the civs went in order, America (darrell) - France (Krill) - Native America (SquareLeg).
I didn't set "Lock Modified Assets". The mouseover help says that is for single player only, and that it sets a random admin password, which I don't think we want.
Darrell, you have not posted an email address, please do so I can send the save (or email me erik@dos486.com and I'll reply)
January 22nd, 2010, 05:06
Posts: 2,417
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Joined: Oct 2009
I know nothing about this side of Civ so for sorting it out!
for post 100!
January 22nd, 2010, 06:51
Posts: 8,762
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Joined: Apr 2006
Square Leg Wrote:I know nothing about this side of Civ so for sorting it out!
Ditto!
Darrell
January 22nd, 2010, 06:56
Posts: 6,126
Threads: 130
Joined: Apr 2006
T-hawk Wrote:It didn't seem to like the search-and-replace approach. On the startup screen, team 0 was listed third, but still went first. No, it always goes team 0, 1, 2, etc. There is an internal loop that drives it that way.
Quote:I moved around the blocks of text within the WB save (everything within TeamId=0 to TeamId=1 instead, etc) and that seemed to work. For tile reveals, I just removed all TeamReveal lines (via a regexp search/replace) since the tiles get auto revealed anyway in game.
Fine - that should work. Everyone please check that you have the right starting techs and units when you get the save.
Quote:This seemed to work, I clicked through a turn cycle and the civs went in order, America (darrell) - France (Krill) - Native America (SquareLeg).
Great - thx for that. How many grassland hill golds do I have at my start?
Quote:I didn't set "Lock Modified Assets". The mouseover help says that is for single player only, and that it sets a random admin password, which I don't think we want.
No - don't need LMA. In SP games, they force the game to disable various things (WB for one) and skip any code in CustomAssets. MP games do this by default.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 22nd, 2010, 09:18
Posts: 6,702
Threads: 131
Joined: Mar 2004
Darrell, an email please?
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