Turn 205 Executive Summary
Thank you to THH and Fintourist for attending the strategy summit yesterday, we put together an exciting and forward-thinking prospectus which will help us focus our inspiration on the key deliverables that should be achievable within a multi-modal framework of interdisciplinary forward movement. The mission critical aspects of yesterdays work involved touching base with Dreylin and re-purposing his outer areas of influence to be more Aztec-focused through a program of military downsizing. We hope over the next few turns to get our naval ducks in a row and evangelize our solutions on land using our recently discovered golden thread of connectivity (edit: Railroad).
We actioned our first action at Madrigal, starting from the south with Amphibious Infantry over the river:
- C3 Amphi Inf vs C2 Cav 89%....LOSSS (3 hits)
- C3 Amphi Inf vs CG2 Rifle 89%... WIN! (5 Hits)
- C3 Amphi Inf vs C1 Cav 91%... WIN (4 hits)
- C3 Amphi Inf vs C1 Cav 91%... WIN (3 hits)
Then units from Tallow, Otter Ferry, Gate of Storms and others, all railroaded in:
- Inf vs CG2 LB 87%... WIN! (6 hits!)
- C2 Inf vs Cav 95%... WIN ( 4 hits)
- Inf vs Cav 78%... WIN (5 Hits)
- Inf vs Cav 78%... WIN (5 Hits)
- Inf vs Cav 78%... Lost (2 hits)
- Inf vs Cav 78%... WINNNNNN (2 hits)
(8/10 wins at this point is slightly below projection, and we seem to be taking a lot of damage in the process )
- C1 Inf vs Cav 89%... WIN! (6 hits!)
- Inf vs LB 95%... FLAWLESS WIN
- Inf vs LB 96%... WIN (5 hits)
- C1 Inf vs LB 96%... WIN (4 hits)
- Inf vs C2 Mace 96%... WIN (one hit)
- Inf vs Musket 96%... WIN (2hits)
- Inf vs Mace 97%... WIN (1 hit)
- Inf vs mace 99%... WIN (4 hits)
- Inf vs Musket 95%... WIN (1 hit)
- Inf vs Musket 95%... WIN (2 hits)
(18/20 wins is getting better )
- Inf vs Musket 95%... WIN (1 hit)
- Inf vs Knight 96%... WIN (2 hits)
- Inf vs Knight 96%... WIN (2 hits)
- Inf vs Knight 99%... Win (1 hit)
- Rifle vs CB 96%... WIN (2 hits)
We saved our one (ONE!) catapult until we'd killed as much stuff as possible that wasn't pikes, because our Cav vs Pike battles were one of the bottlenecks in the refocusing project.
- Cat vs Knight <1%... 3 hits - two on Pikes!
- Rifle vs Pike 96%... WIN!
- C4 Cav vs Pike 90%... WIN! (2 hits)
- 14.6/15 C4 Cav vs Pike 90%... WIN (4 hits)
- C2 Cav vs Injured Pike 90%... WIN (one hit)
- C2 Cav vs Injured Pike 90%... LOSS (2 hits)
(27/30 wins - it turns out that that collateral hit on the pike )
- C2 Formation Cav vs Welly 96%... WHAAAAAAAAAAAT! LOSS (2 hits)
- C2 Formation Cav vs Knight 99%... WIN (5 hits!)
- C2 Cav vs Knight 97%... WIN (3 hits)
- C2 Cav vs Knight 96%... WIN (3hits)
- Rifle vs Knight 88%... WIN (2 hits)
- C3 Cuir vs Knight 91%... WIN (1 hit)
- C3 Cuir vs Knight 91%... WIN (4 hits)
- Injured C2 Formation Cuir vs Knight 92%... WIN (1 hit)
- C4 Commando vs Knight 98%... FLAWLESS WIN
- C2 Cuir vs Knight 89%... WIN (5 hits)
(36/40 wins. Are we nearly there yet?)
- C3 Cuir vs 9.2/10 Knight 95%... WIN (1 hit)
- C2 Gren vs Injured Cav 97%... FLAWLESS WIN
- C2 Gren vs Injured Knight 97%... WIN (1 hit)
- C2 Cuir vs Injured Pike 99%... WIN (1 hit)
- C2 Cuir vs Welly 99%... FLAWLESS WIN
- C2 Cuir vs Injured Cav 99%... WIN (1 hits)
- Cuir vs Cat 99%... WIN (2 hits)
- Injured Commando vs Cat 99%... FLAWLESS WIN
- C3 Knight vs Cat 99%... WIN (1 hit)
- Cuir vs cat 99%... FLAWLESS WIN!
(46/50 wins - looks like our ducks are all in a row now, but my little finger was starting to cramp up at this point.)
- Cuir vs Cat 99%... WIN (1 hit)
- Gren vs Cat 99%... WIN (3 hits)
- 14.4/20 Inf vs Cat 99%... WIN (2 hits)
- Cuir vs cat 99%... WIN (1 hit)
- LB vs Treb 78%... WINNNNNNNN
And we take Madrigal, getting 7 gold with only the academy and University of Sankore surviving. We used 56 units to kill 52 defenders, which was approximately as expected, but I feel like we took more damage than average.
In any case we're still moving forward to Willow Creek with a exciting and dynamic force. Before that though Dreylin has an exploring chariot that could cause trouble if not defenestrated:
- LB vs War Chariot 73%... WIN!!!! (3 hits)
Willow Creek. The aim here is to destroy all the 2-movers so they can't threaten our now-empty cities:
- C1 Inf vs C2 Cav 73%... LOSS (cav down to 1.8/15)
Okay, that changes the focus somewhat. Now we want to injure and kill all the 2-movers such that they couldn't get past the Longbows, Archers, injured Cavalry and Cuirs we can put in our exposed cities...
- Inf vs Cav 68%... WIN! (2 hits)
- C1 Inf vs C2 Cav 73%... LOSS (cav down to 8.4)
And that negates our new aim almost straight away. The chances are that the two injured cav can't promo-heal, but this one will be a pain.
- Inf vs CG Rifle 70%... FLAWLESS LOSS
and now we can't kill the Knight either
- Inf vs CG Rifle 70%... WIN (1 hit)
- C2 Inf vs C1 Cav 90%... WIN(4 hits)
- Inf vs CG2 LB 87%... WIN (3 hits)
- C2 Inf vs Cav 95%... WIN (1 hit)
- C2 Inf vs Cav 95%... FLAWLESS WIN
- Inf vs Cav 78%... WIN (5 hits)
- Inf vs Cav 78%... WIN (4 hits)
- Inf vs Cav 78%... WIN (5 hits!)
These last three battles put a decent shine on this result - we've killed all but two of Dreylin's Cavalry (we have EP-sight on his core, so while there may be a few hidden in the dark zones, its very unlikely that it'll be enough to impact our long-term asset value). Using 12 units to kill 9 is about in line with projections. However he's got a Knight and two injured Cavalry that could burn several of our nearby cities. We decided that this was a risk that we couldn't take, so we used our Great Artist to prevent it (note that we killed the last full-strength Cav after I took this pic). This will delay our 3-man golden age by a couple of turns, but the major effect is the delay to the 4-man GA. We'll have to see how bad that gets.
The majority of the fighting is over, but we had a little task force in the west too. Our units fancied a trip to Alexandria, with the aim of taking the far more impressive Memphis in a couple of turns time.
- Inf vs LB 70%... WIN!
65 gold for such a small city isn't bad .
Then there was just a bit of naval action to finish off with.
- Frigate vs Caravel 99%... WIN (3 hits)
- Frigate vs Galley 99%... WIN (1 hit)
- Frigate vs Galley 99%... WIN (1 hit)
- Frigate vs Galley 99%... WIN (1 hit)
In amongst all that fighting we gained another great general, so we now have two floating about wondering what to do. Commando Infantry might be useful against the Rifles that seem to populate Dreylin's interior cities...
We expect Dreylin to revolt to Nationhood next turn and start drafting Rifles, so we want to get our Amphi Inf hitting his coastline ASAP. Meanwhile the still healthy land-based Infantry will push to take his other two Pindi conquests next turn, then we'll figure out how to make progress on the two or three cities (including the capital) that are well inside his cultural control .
Power and Culture graphs. Note that TBS seems to be making his move on the culture victory - he's got five religions in his capital now, creating a new paradigm in cultural achievements. And now that we're top of the scoreboard we probably need to do something about it...
Meeting length: 4h30. Biscuits eaten: all
Thank you to THH and Fintourist for attending the strategy summit yesterday, we put together an exciting and forward-thinking prospectus which will help us focus our inspiration on the key deliverables that should be achievable within a multi-modal framework of interdisciplinary forward movement. The mission critical aspects of yesterdays work involved touching base with Dreylin and re-purposing his outer areas of influence to be more Aztec-focused through a program of military downsizing. We hope over the next few turns to get our naval ducks in a row and evangelize our solutions on land using our recently discovered golden thread of connectivity (edit: Railroad).
We actioned our first action at Madrigal, starting from the south with Amphibious Infantry over the river:
- C3 Amphi Inf vs C2 Cav 89%....LOSSS (3 hits)
- C3 Amphi Inf vs CG2 Rifle 89%... WIN! (5 Hits)
- C3 Amphi Inf vs C1 Cav 91%... WIN (4 hits)
- C3 Amphi Inf vs C1 Cav 91%... WIN (3 hits)
Then units from Tallow, Otter Ferry, Gate of Storms and others, all railroaded in:
- Inf vs CG2 LB 87%... WIN! (6 hits!)
- C2 Inf vs Cav 95%... WIN ( 4 hits)
- Inf vs Cav 78%... WIN (5 Hits)
- Inf vs Cav 78%... WIN (5 Hits)
- Inf vs Cav 78%... Lost (2 hits)
- Inf vs Cav 78%... WINNNNNN (2 hits)
(8/10 wins at this point is slightly below projection, and we seem to be taking a lot of damage in the process )
- C1 Inf vs Cav 89%... WIN! (6 hits!)
- Inf vs LB 95%... FLAWLESS WIN
- Inf vs LB 96%... WIN (5 hits)
- C1 Inf vs LB 96%... WIN (4 hits)
- Inf vs C2 Mace 96%... WIN (one hit)
- Inf vs Musket 96%... WIN (2hits)
- Inf vs Mace 97%... WIN (1 hit)
- Inf vs mace 99%... WIN (4 hits)
- Inf vs Musket 95%... WIN (1 hit)
- Inf vs Musket 95%... WIN (2 hits)
(18/20 wins is getting better )
- Inf vs Musket 95%... WIN (1 hit)
- Inf vs Knight 96%... WIN (2 hits)
- Inf vs Knight 96%... WIN (2 hits)
- Inf vs Knight 99%... Win (1 hit)
- Rifle vs CB 96%... WIN (2 hits)
We saved our one (ONE!) catapult until we'd killed as much stuff as possible that wasn't pikes, because our Cav vs Pike battles were one of the bottlenecks in the refocusing project.
- Cat vs Knight <1%... 3 hits - two on Pikes!
- Rifle vs Pike 96%... WIN!
- C4 Cav vs Pike 90%... WIN! (2 hits)
- 14.6/15 C4 Cav vs Pike 90%... WIN (4 hits)
- C2 Cav vs Injured Pike 90%... WIN (one hit)
- C2 Cav vs Injured Pike 90%... LOSS (2 hits)
(27/30 wins - it turns out that that collateral hit on the pike )
- C2 Formation Cav vs Welly 96%... WHAAAAAAAAAAAT! LOSS (2 hits)
- C2 Formation Cav vs Knight 99%... WIN (5 hits!)
- C2 Cav vs Knight 97%... WIN (3 hits)
- C2 Cav vs Knight 96%... WIN (3hits)
- Rifle vs Knight 88%... WIN (2 hits)
- C3 Cuir vs Knight 91%... WIN (1 hit)
- C3 Cuir vs Knight 91%... WIN (4 hits)
- Injured C2 Formation Cuir vs Knight 92%... WIN (1 hit)
- C4 Commando vs Knight 98%... FLAWLESS WIN
- C2 Cuir vs Knight 89%... WIN (5 hits)
(36/40 wins. Are we nearly there yet?)
- C3 Cuir vs 9.2/10 Knight 95%... WIN (1 hit)
- C2 Gren vs Injured Cav 97%... FLAWLESS WIN
- C2 Gren vs Injured Knight 97%... WIN (1 hit)
- C2 Cuir vs Injured Pike 99%... WIN (1 hit)
- C2 Cuir vs Welly 99%... FLAWLESS WIN
- C2 Cuir vs Injured Cav 99%... WIN (1 hits)
- Cuir vs Cat 99%... WIN (2 hits)
- Injured Commando vs Cat 99%... FLAWLESS WIN
- C3 Knight vs Cat 99%... WIN (1 hit)
- Cuir vs cat 99%... FLAWLESS WIN!
(46/50 wins - looks like our ducks are all in a row now, but my little finger was starting to cramp up at this point.)
- Cuir vs Cat 99%... WIN (1 hit)
- Gren vs Cat 99%... WIN (3 hits)
- 14.4/20 Inf vs Cat 99%... WIN (2 hits)
- Cuir vs cat 99%... WIN (1 hit)
- LB vs Treb 78%... WINNNNNNNN
And we take Madrigal, getting 7 gold with only the academy and University of Sankore surviving. We used 56 units to kill 52 defenders, which was approximately as expected, but I feel like we took more damage than average.
In any case we're still moving forward to Willow Creek with a exciting and dynamic force. Before that though Dreylin has an exploring chariot that could cause trouble if not defenestrated:
- LB vs War Chariot 73%... WIN!!!! (3 hits)
Willow Creek. The aim here is to destroy all the 2-movers so they can't threaten our now-empty cities:
- C1 Inf vs C2 Cav 73%... LOSS (cav down to 1.8/15)
Okay, that changes the focus somewhat. Now we want to injure and kill all the 2-movers such that they couldn't get past the Longbows, Archers, injured Cavalry and Cuirs we can put in our exposed cities...
- Inf vs Cav 68%... WIN! (2 hits)
- C1 Inf vs C2 Cav 73%... LOSS (cav down to 8.4)
And that negates our new aim almost straight away. The chances are that the two injured cav can't promo-heal, but this one will be a pain.
- Inf vs CG Rifle 70%... FLAWLESS LOSS
and now we can't kill the Knight either
- Inf vs CG Rifle 70%... WIN (1 hit)
- C2 Inf vs C1 Cav 90%... WIN(4 hits)
- Inf vs CG2 LB 87%... WIN (3 hits)
- C2 Inf vs Cav 95%... WIN (1 hit)
- C2 Inf vs Cav 95%... FLAWLESS WIN
- Inf vs Cav 78%... WIN (5 hits)
- Inf vs Cav 78%... WIN (4 hits)
- Inf vs Cav 78%... WIN (5 hits!)
These last three battles put a decent shine on this result - we've killed all but two of Dreylin's Cavalry (we have EP-sight on his core, so while there may be a few hidden in the dark zones, its very unlikely that it'll be enough to impact our long-term asset value). Using 12 units to kill 9 is about in line with projections. However he's got a Knight and two injured Cavalry that could burn several of our nearby cities. We decided that this was a risk that we couldn't take, so we used our Great Artist to prevent it (note that we killed the last full-strength Cav after I took this pic). This will delay our 3-man golden age by a couple of turns, but the major effect is the delay to the 4-man GA. We'll have to see how bad that gets.
The majority of the fighting is over, but we had a little task force in the west too. Our units fancied a trip to Alexandria, with the aim of taking the far more impressive Memphis in a couple of turns time.
- Inf vs LB 70%... WIN!
65 gold for such a small city isn't bad .
Then there was just a bit of naval action to finish off with.
- Frigate vs Caravel 99%... WIN (3 hits)
- Frigate vs Galley 99%... WIN (1 hit)
- Frigate vs Galley 99%... WIN (1 hit)
- Frigate vs Galley 99%... WIN (1 hit)
In amongst all that fighting we gained another great general, so we now have two floating about wondering what to do. Commando Infantry might be useful against the Rifles that seem to populate Dreylin's interior cities...
We expect Dreylin to revolt to Nationhood next turn and start drafting Rifles, so we want to get our Amphi Inf hitting his coastline ASAP. Meanwhile the still healthy land-based Infantry will push to take his other two Pindi conquests next turn, then we'll figure out how to make progress on the two or three cities (including the capital) that are well inside his cultural control .
Power and Culture graphs. Note that TBS seems to be making his move on the culture victory - he's got five religions in his capital now, creating a new paradigm in cultural achievements. And now that we're top of the scoreboard we probably need to do something about it...
Meeting length: 4h30. Biscuits eaten: all
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld