As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[Spoilers] PBEM 2 Lurker Discussion - No Players!

Starting this thread and leaving the first post free of spoiler information thanks to the forum mouseover text.

Tonight I'll post up an overview of the map.
Reply

PLAYERS GET LOST! bang

:waratt:

diablo




As promised, here's the map overview, with the correct civs edited in to my copy of the world builder file.

[Image: pbem2.jpg]

I had rolled about 10 archipelago maps, until this one came up that had most of the islands connected by coastal contact. Coastal contact doesn't link in a complete circle, there's a gap between Paris and Constantinople, but it's bridgeable by culture expansions.

The key point is that every civ shares an island with one neighbor. The map originally rolled two pairs of roommates, with Byzantium and Native America on their own islands. The Native America start was crazy cramped, that island holds three cities - and several of his "Balanced" resources were actually on neighboring islands. I created a new starting position where you see it, adding food and luxuries and forest and all the balanced resources, and raised land at those four squares of desert to connect it to Byzantium's start.

I'm really curious to see how this develops. Will any pairs of civs be able to cooperate and work together, or is everybody going to plunge the dagger at the first opportunity? There should be enough room on each island for peaceful coexistence (actually I didn't realize until now how close the Persia and Japan starts are, thought they were farther apart.)

There's also quite a lot of goodies on most of the islands, and every civ has a couple nearby to explore and settle. Byzantium and Native America can't quite reach theirs right away but culture expansion will do the trick (100 from Constantinople, and 10 at the natural city site east of Cahokia.) Native America's start is still a bit cramped, but he'll have exclusive access to the island south of it until Astronomy (or till somebody conquers their way to a culture bridge.)

I took a minimal pass at balancing start positions. Every capital has three food resources. America's food is two half-resources (sugars) and two normal ones, which I left unchanged. But that's all I did, I didn't adjust fresh water or any surrounding resources. I did not realize that Byzantium could move one square to get a fourth food resource.

There is no ivory on any of the homelands. There are three on the sprawling island north of Kyoto, so that's up for grabs between four civs. This happened naturally, I didn't change it.

popcorn
Reply

Thanks, T-Hawk. Looks like a nice map!

It's funny because I was privately thinking that those early NAPs that are going around are rather silly, but they will actually be relevant, it seems.

Is this a standard archipelago map, or is it snaky continents?
I have to run.
Reply

It was standard archipelago, the continents just turned out kind of snaky anyway, plus I connected the one pair.
Reply

T-hawk Wrote:It was standard archipelago, the continents just turned out kind of snaky anyway, plus I connected the one pair.

Neat map -- the early interaction between landmates is going to be fun smile
Reply

Maybe this is an odd request but any chance you can upload the final WB save to the forum? I'd be interested in looking over it even closer to see what things look like.
Reply

Here you go. (This was the final one as far as I'm concerned; it originally had Stalin and Mansa as leaders when I shipped it to darrell. He and I separately changed the civs to De Gaulle and Cyrus.)
Reply

yaz Wrote:So right now as I understand the tech dealings:
SL - Writing & alphabet
Krill - IW & HBR
Darrell - Monotheism & Math
Me - Monarchy

Is this correct, and am I correct in interpreting that to mean that Dreylin is locked out of the tech trading loop?
Reply

AFAIK it is correct regarding the tech-deals but not so much with Dreylin He is curently not in the tech-loop because of his own decission. He didn't want to talk tech-trades before he met more people. Besides Darrell for example has send him mails that he didn't want to leave Dreylin behind.

Additionally all those possible tech-trades are (imo) just talks of intend.
First someone needs Alpha second those peoples have to find (and not kill) each other. So it will be interesting to see what deals, conflicts and wonders will happen in this game smile
Reply

Interesting to see that both ruff and Yaz think that they can't (or don't want to) beat the other to the spot in between them, so they're both going aggressive (immortals / protective archers).

Should make for an interesting contrast to the "best buddies" approach that darrell and Krill seem to be going for
Reply



Forum Jump: