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WW37 Lurker Thread

Chatting pleasantly about your team's abilities with the other team is certainly a novel way of winning
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(March 24th, 2015, 07:17)zakalwe Wrote: Maybe WW38 can be "Fake Claims Mafia"? Do we have enough material for that yet?

lol Time to dig through the archives and figure out all the fake claims. wink

(March 24th, 2015, 07:29)zakalwe Wrote: For the next role madness game, I would prefer a focus on an entertaining theme, coupled with interesting and fun abilities, but within the confines of a relatively standard game structure. Like the HHGTTG game, or the Civilization games, or really almost any of the games that Uberfish modded.

Yeah an uberfish-esque game would be super to play or run soon.
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I could host a game like that. I have to play my Fire Emblem turn first though...
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Oooooooo Fire Emblem themed game
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Unless there is some crazy roles left, might as well draw now...anyone saying play on will be auto-lynched now.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
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Okay, so obviously not all of the elements in this game played well with each other...


From novices's QT:

Bob Wrote:Yeah, this set up definitely needed more work- or, rather, probably wasn't really workable to begin with. I wanted to do three different games- a global reprise of my experience from the Paranoia game, a game with lots of competing scum, and a game with a true cult, but I couldn't figure out how to balance any of them individually (plus I didn't have time to propose and run three different games), so I mashed all three concepts together and tried to get the various individual broken elements (cult growing out of control, many potential scum kills) to balance each other out, FFH-style.


The lack of nightkills was equal parts bad luck, too many protective roles (although not quite as many as Pin suspected), and half the kills being bombs that weren't detonated.


Vampire QT: http://www.quicktopic.com/51/H/BR5zWWsgdtJa

Anarchist QT: http://www.quicktopic.com/51/H/EcN3PKuviv2

War Correspondent QT: http://www.quicktopic.com/51/H/FmNpqcRruBD

Communist QT: http://www.quicktopic.com/51/H/qYW8DFJnxE6

Fascist QT: http://www.quicktopic.com/51/H/GKSbGsaF5daR


Player action Google Doc: https://docs.google.com/spreadsheets/d/1...gIljY/edit
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(March 23rd, 2015, 09:43)BRickAstley Wrote:
(March 23rd, 2015, 09:30)Commodore Wrote: Shadeun, when you read this later...you're being a hell of a good sport during a very weird first game.

dito

Really hope you stay around and play more, our games arent usually this concepty

Thank you guys. Loving it here!
I am Jack's Complete Lack of Surprise
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Now I want to lynch Gazglum since he's the one that ruined every night kill we tried to make
Suffer Game Sicko
Dodo Tier Player
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(March 24th, 2015, 15:01)pindicator Wrote: Now I want to lynch Gazglum since he's the one that ruined every night kill we tried to make

I was trying to HELP you kill communists. I'm sorry!
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The way people received Qg's messages was pretty surreal. I was worried that power was too weak, but I didn't want to give something strong to the one Anarchist who was likely to be turned on any given night. It ended up having a larger impact that most of the other powers- maybe the largest.
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