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Thanks for posting it! That's, uhh... quite a bit faster than mine. (and mine is probably slower than it ought to be...)
Also, I don't find the shadowflame inclusion terribly controversial, because a board clear is one of those "don't leave home without it" things for me.
I think I'm going to poke at mine and maybe play it earnestly for a bit rather than just using it to burn off warlock quests and see what happens.
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(March 26th, 2015, 17:27)Ranamar Wrote: Thanks for posting it! That's, uhh... quite a bit faster than mine. (and mine is probably slower than it ought to be...)
Also, I don't find the shadowflame inclusion terribly controversial, because a board clear is one of those "don't leave home without it" things for me.
I think I'm going to poke at mine and maybe play it earnestly for a bit rather than just using it to burn off warlock quests and see what happens.
You are welcome. Yes, I feel that the speed helps a lot. The whole goal with the deck is to control the board. Which is sort of why shadowflame may be controversial as they should not have much alive. That being said, it is a game changer against aggro decks so I suppose you can count it as a tech card- i.e. it can be replaced to suit the current meta. I, like you, always seem to find enough situations when a board clear is needed to warrant one. If you don't have legendaries and you face a lot of aggro, this can certainly be swapped out. Black Knight clears the way for your guys to attack and there are normally plenty of targets. Hi Sludge Belcher!
I'm happy to play some games against you or to spectate and talk through if you would like some time.
March 28th, 2015, 15:59
(This post was last modified: March 28th, 2015, 16:01 by pindicator.)
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Dusted off hearthstone for the first time in a few months, and got a very pleasant surprise in arena. This is maybe my third arena this week, and the first time I've ever gone 12 wins with warrior. It may be the first time I've gone more than 5 wins with warrior, to be honest...
Decklist:
(1) - Execute
(2) - Fiery War Axe, Battle Rage, Slam, Bloodsail Raider, Cruel Taskmaster x2, Dire Wolf Alpha, Micro Machine, Stonesplitter Trogg
(3) - Big Game Hunter, Frothing Berserker, Ogre Brute, Scarlet Crusader, Shattered Sun Cleric
(4) - Death's Bite x2, Ancient Brewmaster, Arathi Weaponsmith x2, Dark Iron Dwarf, Piloted Shredder x2, Twilight Drake
(5) - Arcanite Reaper, Siege Engine, Silverhand Knight
(6) - Frost Elemental
(7+) - Stormwind Champion, Molten Giant
Big Game Hunter was the MVP by a longshot. I top-decked it to save my bacon in two games, it found targets in over half my games, and in games where the opponent didn't have a large creature to kill I could combine it with Dark Iron and Taskmaster. Most games the trick was knowing when to switch from control and going for face; in fact, one of my losses was when I misjudged it by a turn and ended up losing a very winnable game.
I don't know if I'll ever get a warrior run like this again...
Suffer Game Sicko
Dodo Tier Player
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Nice deck Pindicator and well played taking it to 12. I've certainly never gotten warrior to 12 (but then I hardly ever pick it because it sucks when you don't get the right weapons.) I got my first ever 12-0 recently but it was with the overpowered paladin class.
I agree that BGH is extremely good in arena ever since Force Tank was released.
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How is this possibly balanced?
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How is Sylvanas balanced?
I agree it's really good, but it seems all right. It's mediocre to bad if either deck in the matchup is particularly fast. Ramping your mana without gaining life, killing minions or taunting up, on turn 6, sounds suicidal against a fast enemy. And it's not worth it except in a slow enough deck that you will still have a decent-sized hand when you drop it. It does the most in control mirrors, but even then it only gives you late-game tempo. Can you afford to play a card in your deck that is for control matchups but doesn't give actual card advantage, like Sneeds or Ysera or Rag or Sylvanas or Boom?
But yeah it's good.
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Turn 3: Coin + Innervate + Thaurissan.
Turn 4: Druid of the Claw.
Turn 5: Dr Boom.
April 1st, 2015, 08:50
(This post was last modified: April 1st, 2015, 08:52 by Jowy.)
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It's a great card. I think it'll be the most useful when you're holding a 1-turn combo in your hand. You can then play it earlier or make the combo bigger by adding more to it since you have more mana to play with. I think the card is similar to Dr Boom in that it might not be OP or even played often if it was 9 mana with appropriately increased stats.
EDIT: If it turns out to be so good that it needs to be nerfed, I think they'll make the effect "at the start of your turn" so that it can be easily countered. The card wouldn't be played anymore.
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(April 1st, 2015, 08:50)Jowy Wrote: It's a great card. I think it'll be the most useful when you're holding a 1-turn combo in your hand. You can then play it earlier or make the combo bigger by adding more to it since you have more mana to play with. I think the card is similar to Dr Boom in that it might not be OP or even played often if it was 9 mana with appropriately increased stats.
EDIT: If it turns out to be so good that it needs to be nerfed, I think they'll make the effect "at the start of your turn" so that it can be easily countered. The card wouldn't be played anymore.
I agree with you entirely. I do think it will be played a lot initially and then less and less as time goes on. Cairne is two 4/5's for 6 mana which is obscene on the face of it. If it didn't exist and was being released in this expansion I think we would all be reacting similarly that it is OP. This card is actually better, but my point, like Sevenspirits, is that there are other "overpowered" cards. I expect it to see a good amount of play in control decks but with hunters looking more and more nasty (Quick Shot is strong), this card is pretty weak in that match up.
Pindicator: I've not managed a 12 win warrior yet. Very good job.
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The other OP cards are OP themselves. Thaurissan is OP making other cards OP. If Thaurissan survives 2 turns, then all your hand is OP. 3 mana Azure Drake + 2 mana Swipe. 4 mana Sylvanas. 4 mana Force of Nature + 0 mana Roar. 3 mana healbot. 2 days till the madness gets madder.
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