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[SPOILERS] joey and scooter's thread: FUN THINGS ONLY

Well, there is one thing... probably too much to ask...

War with a non protective opponent someday? neenerneener

Great summary of the battle zone, thanks.
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heh... HEH.

Here's your victory screen!


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T221.

Here's a literal sneak peak at two of TBS's legendaries:




Very nice capital. Looks like he's starving down on artists before he goes full-blown slider. I'm guessing we have at least another 15-20 turns before that happens, he's got some key techs to get first and will also want to save up some gold.




Very specialist heavy here, but still has the full set of 5 cathedrals/temples/monasteries... and that shrine is bringing in 387gpt, wow! yikes

I get visibility on his last one, Frontline I think, next turn (as in, the turn that just rolled).

other stuff: I finally payed back Krill's loans in full and now my economy is great again. I guess I'm the 4th place civ now? dtay has a stronger power but my GNP and MFG are both far better. Hmmm, the HAK front will be slow for a couple turns while troops ship around, so what else to report? Oh, I accidentally killed one of Xenu's Caravels with a Privateer, woops, sorry man. frown I sent him 60 gold and wine, hope that compensates...
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Pirates LOVE their wine, I'm sure it's fine.

Besides, sometimes accidents happen when toy sailboats venture into the shipping lanes!
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T223.

CH finally died, control of this channel is now completely mine. Except, hmmm, why doesn't my culture extend into this blank area? Chicken Coop, Haymaze, Paintball, and Clambake should at the very least control their own BFCs now that CH is dead, especially since CC and Haymaze have 4th ring cultural expansions. Haymaze outputs 100 culture per turn! Clambake and Paintball pop 4th ring borders at EOT, hopefully I get at least those tiles...




My super-sad Ironworks finally finished. 41 base hammers per turn, yeesh. My problem is that most of my best hammer cities are right on TBS's border, where they'll likely lose BFC tiles when he cranks his culture slider. Zoo doesn't have any national wonder slots left, nor does Stony Point. (Stony Point is also super vulnerable to boating). So, my next best option is here, my 3rd best commerce city, by simple virtue of its levee. 9 full-fledged towns... and I'll bulldoze 4 of them to build watermills, three for workshops, and one for a farm. It'll also grow onto that last workshop there very soon... That'll bring it up to 59 base hammers, which is fairly respectable IMHO. I might leave three towns in lieu of two of the workshops and the farm, which would only be 51 base hammers... I gotta think on it, I suppose.




I'll take another city of HAK's next turn, which should finally crack open his culture enough such that I can actually make faster headway on land.
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(April 10th, 2015, 03:24)GermanJoey Wrote: Except, hmmm, why doesn't my culture extend into this blank area?

Isn't that the usual culture-behaviour? AFAIK you should see the correct culture in the next turn.
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That's what I thought at first too - two turns ago when those cities first fell, and then last turn when the last city fell. But that was then and this is now - my culture should really have expanded already!
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(April 10th, 2015, 13:44)GermanJoey Wrote: That's what I thought at first too - two turns ago when those cities first fell, and then last turn when the last city fell. But that was then and this is now - my culture should really have expanded already!

You sure Chang fell 2 turns ago? It shows still 3 turns of unrest which given its size seems rather much. (But I'm not uptodate how long unrest lasts here )
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You may be suffering from Changnesia.

Edit : I just realized the city was actually named after Ben Chang duh
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Chang fell last turn, but Duncan fell 2 turns ago. I dunno, maybe the culture will be back to what I expect next turn.
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