January 27th, 2010, 08:58
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Wow really good link explaining the democraphics screen:
http://www.civfanatics.com/civ4/strategy...aphics.php
January 27th, 2010, 08:58
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Ilios Wrote:Nice! and spices as well.
Re Demographics, how can anyone already have 8000 soldier count?
Better end the turn, don't want us to be last again, and it's not like we can do anything else...
I'd say move the scout either NE-NE on the grassland forest, or move W - NW on the hills. It would be protected from attack by the river. Is it me or are those floodplains?
not sure those are floodplains. easy enough to check. would prefer the W-NW move but the forest is also ok.
the 8k soldier count is 4k TW, 2k mining, 2k warrior or 4k TW, 2k AH, 2k warrior
http://www.civfanatics.com/civ4/strategy...aphics.php
edit: whoa, ilios fast on the trigger there
January 27th, 2010, 09:01
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also wanted to say, i'm working through the myriad possible opening micro plans (carefully this time  ). to keep myself amused, i'm naming them, e.g. "head in the sand", "bronze or bust", and so on... will put up the most successful ones when i'm done
January 27th, 2010, 09:07
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Ok W - NW for the scout it is. I hope the turns will move a bit faster now. Really nice lands so far.
January 27th, 2010, 09:09
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So W-NW seems to have a majority? Should I move there over my lunch break or do we want to wait on new inspiration?
We should pick our naming scheme for cities too (Scout already named!). I feel hypocritical mentioning it since I still don't have any great ideas...
EDIT: Ilios beat me to the punch. I'll move over lunch.
January 27th, 2010, 09:10
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Oh and do you guys know the Warhammer world? There's a country loosely based on the HRE called "the Empire" with capital Altenberg. How's that for a naming scheme?
http://en.wikipedia.org/wiki/The_Empire_(Warhammer)
Edit: Ok so the capital is Altdorf, not Altenberg...
January 27th, 2010, 09:16
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January 27th, 2010, 09:23
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January 27th, 2010, 09:23
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meatbalz Wrote:my thinking behind the second scout is the following
- there are 16 teams out there to be met, and a huge map. exploring it will take a long time with a scout and a warrior
- we need to leverage our advantages, just like other teams will be looking to leverage theirs. one of our strengths is that we have the potential to have much better information about the map than other teams - but we need scouts to get it.
- hunting will not be a prioritised tech if everyone's start looks like ours, meaning the other teams will be even SLOWER to meet others
- research times are SLOW. meeting teams that have researched AH, min, BW will help cut our rsch times, so the sooner we meet them the better
- with 16 teams and a possibly crowded map, diplomacy will be HUGELY important. the sooner we meet teams + initiate contact, the more likely we'll get them on our side
let's face it, those 15 hammers after the first warrior are going to go into either a warrior or a scout. that unit will be an explorer. scouts make far better explorers unless we're banking on getting woodie2.
gold will be extremely tight early on and i don't think it would make sense to upgrade a warrior to an axeman except in the direst of circumstances.
our start is slow - we'll only emerge as a contender, if at all, once CoL is rschd. we need to do our best to stay competitive in the meantime and make the most of what we have, and one of the ways to do it is to find other teams quickly. again, most teams won't have a scout out for several dozen turns.
i think it's correct that each civ you meet that's researched a tech gives a 2% discount on that tech? consider Bronze Working (200+ beakers). it's going to take us ~20 turns to land that tech, which is hideously long... is shaving 1 or 2 turns off that by meeting civs that have it worth going for a scout instead of a warrior? i would argue definitely yes since it allows us to start chopping earlier (+ get those 20 hammers/chop into play 1 or 2 turns earlier) as well as showing a strategic resource early on.
another hugely important thing is i'm sure others out there are as worried as i am about the slow early tech pace. we have 2 pretty unpopular techs. they are excellent trade material. we need to get out there and trade them! remember, tech brokering is off but trading is on.
so, i think a second scout makes a lot of sense. i'm going to have another crack at the micro plan, 1st to correct errors, 2nd because i'm sure it can be improved. having said all that, if you guys feel warrior is better, i'm happy to go along with it 
I definitely agree that meeting other Civ's as fast as possible should be a priority. However, I'm still not comfortable with the second scout. Scouts die easier, even to animals (Compare a scout to a warrior when they're both on a forest: 1 x 2.5 is not as good as 2 x 1.5). If we go second scout, we've got all our eggs in the "don't kill our scout" basket. I was just playing a solo game on Monarch and lost three Quechuas to barbs right away even though I always had positive odds.
If I'm outvoted, okay, but I am pretty strongly against the second scout.
January 27th, 2010, 09:27
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no, i think that makes it 2 strong votes against to 1 strong vote for - so warriors it is. let's pray to the RNG gods we get woodie2.
the humble warrior
one more thing: the one thing all the micro plans have in common is, there's no way we get a cottage up before turn 70 (!). i'm looking through HRE's thread from RBP2 to see how they approached the problem.
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