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[PB22 Spoiler] Joey and Borsche puke on the funny pages

T247.

The Literally Insane Event:




The best event still left in the game: +4 raw hammers to each coal plant, or +2 hammers +1 health to each drydock. The second option is also amazing; if I were Gawdzak, I might seriously consider that option instead, as health is harder for him to come by as he his non-Expansive. But, for me, I only care about health in a handful of cities, whereas I have 35 coal plants and am in Police State. Thus a coal plant is worth 4*1.25=9 hammers per turn in 35 cities, 315 hammers per turn, plus another 4 in Maracana and Ma3. That's like almost two free tanks a turn!

However, then we get to this situation, which I somehow did not save a screenshot of? Of his stack I mean... I must have saved over it, because I know I take one cause I kept referencing it when building a sim. Ugh. Anyways, I have this:




And he had, IIRC:
  • 31 Infantries, 16 double real promo (mostly C1+Pinch), 15 with either no promo or CG promos.
  • 7 Artilleries, one with CR1 and Barrage
  • 2 Cannons, no promo
  • 3 Cats, no promo
  • 3 Trebs, no promo
  • 10 Knights, 3 C1, 4 C2, 1 C1Pinch, 1 C1 Shock, 1 C3
  • 3 Cavs, unpromoed

There was no blue glow from the stack... I figured the unpromoed Infantries were upgraded drafted redcoats, and maybe the cavs were upgraded garrison chariots perhaps. Anyways, I had nowhere near enough on hand to defend this as it stands, but was able to get pretty close by blowing another 1540 gold on upgrades. The attack timing was really so unfortunate for me. First of all, there was the ship problem that I mentioned in the last post:




This doesn't look like a lot of troops, but those rifles are heavily promoted (and two of them are 13/2, for two more CG3s) and upgrading them into infantries would have sealed the deal. With what I had on hand, I simmed that the city would have essentially even odds at holding, although more horses could be hiding in the fog. Even odds of holding... even odds of losing my one and only city that's good at producing things:




This city isn't even maxed out yet as it still has two watermills and an engineer left to grow onto, considering its final state after Biology. I mean, sure, Ma3 is a hell of a military pump, but Ma3 can only build military. As far as things like Apollo, major spaceship parts, CR, the Internet, 3GD, etc I do not have any other city above even 40 base hammers per turn! Ma3 did 41 (45 now with the coal plant event), and Zen Pencils did 36 (40 with the coal event). That is, to put it simply, completely pathetic. It all goes back to having only two landlocked cities in my whole empire.

Anyways, I felt like basically what happened here is an alternate reality version of this:



I'm Blondie, Gavagai is Angel Eyes, Gawdzak is Tuco, and 2metra the carrack king is the guy from Once Upon a Time in the West wearing both a belt and suspenders. The first part of the duel goes the same but then...

In this reality, both Tuco and I draw on Angel Eyes, except this time Tuco discovered his gun was missing bullets and reloaded it and emptied my gun instead - except for the first three bullets. Angel Eyes still gets a shot in his gut, I still walk up to him, a lordly executioner. I fire - click. Nothing. A misfire? My eyes widen in suprise and Angel dives forward... and grabs ahold of my balls with a fist of iron. He doesn't speak a word but his eyes say it all - drop the gun and walk away or else I crush your balls. I may die, but your balls, man, they'll be fucking mush for the rest of your life. Time stands still. If I drop the gun, maybe I keep my balls, sure - maybe. But... Tuco is standing behind me with a loaded gun and I'm very sure Mr. Can't-Trust-His-Own-Pants is hiding out there, slouching behind a gravestone or whatever, with a knife in his teeth and a bone to pick with yours truly. One would surely love nothing better than to wipe away all competition for the gold and the other just wants to taste blood for the many insults I've hurled his way. And what happens when Angel picks up the gun? Does he then turn it on me, or point it at Tuco and limp away?

So, in the end I sent back peace. If it were just the question of "lose Maracana to eventually kill Gavagai, with eventual gains there making up for the loss of that city", I think I'd have accepted. However, if I lose Maracana and that decent-sized garrison, then Portugal will jump on me too. They've already got about a dozen destroyers and 4 transports (as well as at least 20 Carracks XD), which is nothing really significant on its own but certainly a huge threat if my ships are tied down and my land force is weakened. I've nervously noticed a flurry of updates in Gavagai's thread, I wonder if he sent it back or not. It really was a bold and brilliant play, succeeding on the narrowest of margins but incredibly successful nonetheless, I've got to hand it to him.

What's really tragic about this is that we really were so close to breaking Gavagai's back. I get Industrialism at EOT, pop out two C4 Battleships out of Ma3, and then nail Gavagai's destroyer stack. Although we've had dead-even naval buildup (he's got 46 destroyers in his stack, I have 45), the collateral from the BS, the closer proximity of my shipyards to the front, and my superior promos mean that I can wipe his stack with such an attack if he left it in position. This has been my plan for some turns now. On the other side, Gawdzak now had room to land a back-lines settler and flood in troops with a transport chain of his own. In addition, we each had a seperate front to push - me at Maracana, where I had just finished setting up a transport chain and had brought over loads of workers (another reason his attack succeeded - many of my transports had workers instead of military on them JUST FOR THIS TURN) to railroad behind Gavagai's front lines, while he could persue Mackoti's former domain in the northeast. Both would be so profitable there would be no reason to backstab the other, not that a suprise backstab between us would even really be possible at that point with airships everywhere on that front. (I had only one Airship at Maracana, for all my other minor misfortunes here I have to admit this was a big, costly mistake). As it now, what will Gawdzak do with his huge navy and transport stack? Most of those units are still unscratched. Will he keep pushing into Gavagai or turn around and hit me? I really don't know. From where he's positioned now, I can defend myself I think, but if he wheels the fleet down south he could Sirian Doctrine me pretty hard... and I certainly couldn't blame him, betraying him like this by peacing out of the war. And Gavagai will be back in force in 10 turns. There's still a decent argument to be made that if nothing else changes, he has the best potential in the endgame even after losing almost a dozen cities - that's just how far ahead he was when we declared. He still has better land, still has the shrine, and I don't think he's even close to finishing Industrialization, and yet he's still competetive in every metric.

On the plus side, thanks to Gavagai losing 10 cities (11 with Terra dead too) and that event my demos are now fabulous:




The MFG numbers don't even include all the hammers I get from Police State, which I estimate at something around ~250 hammers per turn total. Police State ended up being a great decision I think, between the WW immunity (Gavagai had like 300 total WW, for example) and the bonus hammers. I realized that if economy was a concern, I could just run wealth for the same total hammers I get from PS to end up better than what I had from Rep.

Any questions? When I get home I'll see if I can ctrl-Z back through MS Paint to find the screenshot of his stack that I took, although maybe he already posted it in his thread and nobody cares.
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Well, turn rolled and I didn't lose any cities. I guess that's something.
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T248.

Gavagai took the peace but lost his capital. Felt yuck about offering back that treaty all day, but sometimes you just gotta do what you think you have to. He also offered me OB, which was probably just a weak attempt to trick me into further enraging Gawdzak. Gawdzak wouldn't have seen that we took peace yet... his huge naval stack is 5 tiles off the coast of Dominic Deegan. However, there's hints that he may have other priorities right now:




We'll just have to see. I'm saving gold for a bit... Flight is a 5 turn tech at just under break-even, Biology is a 2-turner at 100%. Either way, I'll need to save up some cash just in case I need to blow it on upgrades again. I estimate that Gawdzak is about 8-9 turns ahead of me in tech right now, and I blew about 8k gold on upgrades in this war. Coincidence? Probably not...

By the way, here's the shot of Gavagai's stack last turn:


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Hmmm I just noticed that C4 tank, did he use a General on that? I think he must have, which means that's a Commando...
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T249.

No attack from Gawdzak... at least not yet. He moved his ship stack away from DD and settled 4 (!) cities this turn. I guess he's still getting a little bit of leverage out of his Imp trait after all, eh? I spotted a pair of carriers off his core coast... I need to investigate how intercept missions work. I know destroyers can intercept aircraft, but only on the tile they're on I think? And SAM Infantry will intercept in a big range? I've got no idea, I've never really used aircraft much defensively in civ4, and only bombers a few times in very-late game single player.
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SAM with Intercept 2 have a 100% chance of intercepting aircraft in RtR mod? Can they only intercept 1 per turn or something?
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(April 24th, 2015, 14:49)GermanJoey Wrote: I'm Blondie, Gavagai is Angel Eyes, Gawdzak is Tuco, and 2metra the carrack king is the guy from Once Upon a Time in the West wearing both a belt and suspenders.

lol
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Ground units(including destroyers I assume) have a 1 tile range around them where they can intercept. They can only do 1 intercept per turn. Fighters have a larger range and can intercept multiple times but they get hurt and their intercept percentage is equal to their health percentage.
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Oh, I see, thank you man.
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T250.

I took 21 (!) screenshots this turn, and have an EXTRA SPECIAL BONUS REPORT planned for T250. GET HYPE. Before that, though, I'll give a short ordinary turn report.

In the west, the situation is that 2metra's upgraded most of his big carrack stack. He makes close to 1800gpt right now, and carracks cost 440 gold (20 + 3*(200-60)) to upgrade into destroyers - he can thus get ~4 destroyers a turn like this. While he's now formidable in this sea, in that I wouldn't really be able to bully him into giving me a 10T NAP again like I did before the Gavagai war, at least while the majority of my fleet is up near Gawdzak/Gavagai, he's also completely wrecked his economy to produce no relative advantage. My western navy is smaller than this stack in terms of destroyer count, but also contains a couple dozen frigates (upgradedable or fodder, for emergencies) and a few battleships will join it next turn. If 2metra were to try to invade, I would be able to easily stop it. Further, he is falling further and further behind in tech compared to neighbors, dtay and I, despite us getting further and further behind in tech compared to Gawdzak from our own mass upgrading sprees. Well, I suppose he's doing what he feels he needs to do to survive, and if you don't have hammers then you have to get military some other way, right? On the other side of the sea, Gawdzak moved his big naval stack a bit further out of range, which is a relief. I'll have Flight in 4 and at that point I think I should be OK. Only two of his four new cities appear to be on the main continent, so I guess the other two are down in the ice? Maybe ice islands somewhere up in the north? I need to get more airships down in Furungyland to lookout from that direction a little better.




I finally snuck my Great Merchant that I popped from my NE a few turns ago into Soft Rock for a trade mission - netted a cool 2100 gold. Commodore's city of Changes and plako's capital city of Uruk woulda been more profitable targets, but also a lot more dangerous to travel to. Soft Rock, on the other hand, was pretty easy, as I could just make it look like my galleon was returning to my northwestern island up until the last second. I netted a cool 2100 gold from the mission, worth about a turn and a half of 100% research (about 6400 beakers). That's far more profitable than what I'd get from a Great Scientist at this point (estimated about 3800 beakers by what the GM could bulb into flight). I think I'll end up getting one more great person this game, which will be either an engineer or another merchant I think.




Versailles and my Forbidden Palace are now finished. In total, including the additional 3 courthouses I needed for the FP, they dropped my city expenses 93gpt, worth 148gpt after inflation:




I'm a bit disappointed with this result; I had expected at least 200gpt post-inflation. Don't get me wrong, 150gpt is no joke but remember that I invested about 1000 gold to get Divine Right, 640 hammers (2*(800/2.5)) to get Versailles, and another 3*120+200=560 hammers into the Forbidden Palace. In total, that's 2400 gold spent, since I could have run wealth instead of these infrastructure builds. It will take 16 turns for my investment to pay itself back. It's still worth it, I guess.

Other things: Gawdzak just got Radio. I think I'm about 8 turns in total behind him, as I'm 4 from Flight and could get Radio with 6 more turns of gold building and research, but then I'm up MS which I assume he'll want at some point. So, that's CR and Bombers for him, ugh, bad news for me. Gavagai, on the other hand, seems to be going for Plastics, presumably for the 3GD? That'd be a great wonder for him for sure, although can he really afford it? He'll still want coal plants in most of his big industrial cities ASAP, and investing 1750 hammers out of his best hammer city into a wonder while Gawdzak and I are gaining 500k soldiers a turn seems crazy. Does 3GD supply power to cities without factories? If he could save hammers on factories (or only build them once he has power) and still get 3GD in a reasonable amount of time then I think it's a good idea. Also, very strangely, he just completed Broadway> I first noticed because he offered me Hit Musicals and open borders this turn, which I still can't even consider accepting because I don't want to antagonize Gawdzak. I'm in disbelief that he managed to build an 800 wonder worth a total of 1 happiness while at war with two civs, that absolutely cannot have been a good decision. I guess that War Weariness really had a noticeable effect, eh? At any rate, my cities are all under happy cap and will remain that way for the rest of the game - Hit Musicals doesn't mean anything to me. The CR though... now that's a wonder I'd like to have but likely won't have a chance in hell to actually get. Gawdzak will surely complete it with the big head start he has.

Demos:




My GNP is really bad because Flight doesn't have a prereq bonus. Soldiers looks kinda bad too but I'm actually gaining soldiers a lot faster than Gawdzak right now - that gap was closer to 1.75M at its widest point - so I think it's actually fine. Still, he has that tech advantage - his first carriers are already sailing the seas while mine are still just fantasies in the minds of my engineers. C'est la vie.

My graphs are awful right now, not because my stats are bad but because the entire rest of the world is dumping enormous amounts of EP on me. So, I only still have graphs on like Gavagai and Commodore right now, jesus, that is terrible. I produce 63ept, I didn't think that was so bad but I guess Gavagai and Gawdzak have a billion courthouses and plako and dtay probably have IAs all over the goddamn place. I think Gawdzak might be close to city visibility on me again, maybe I have to use another 10% slider to stop that, ugh. Portugal does for sure. I guess getting Gavagai's research visibility was not worth it... if I need to start using the EP slider again then I probably should just sideline into Communism for IAs. Yare yare daze...

By the way, speaking of Commodore, it appears he's finally getting dogpiled by dtay and plako. I'm not sure why it took so long for this to happen but I guess Commodore has been very clever about forcing alternating NAPs. I wonder if my continent will develop a similar situation? Anyways, I snuck an explorer over to there on a caravel like a couple dozen turns ago, and so I've been able to take a look around. Commodore has a truly huge standing army, at least in terms of numbers of units, but is terribly behind in tech. He's got rifles with shitloads of promos and like literally hundreds of catapults. However, neither of these turn out to be very good against machine guns and artilleries, neither of which take collateral damage, by the way, and of which dtay and plako have produced en-masse.. So, he's folding fast, having lost like 6 cities so far. dtay's garrisons near the Portuguese border look pretty light, it'll be interesting to see whether they try to hit him in the back while the majority of dtay's forces are abroad. I wonder if Commodore's lands will be enough for dtay and plako to get competitive again with Gavagai, Gawdzak and I? They're sort of keeping up in tech, both running EP economies and stealing from Gawdzak. (although dtay has I think switched targets to me since I have very little EP invested on him). However, production-wise they're nowhere even close to us... maybe some extra land will help?

EXTRA SPECIAL BONUS REPORT should go up sometime later today, so stay tuned for some truly EPIC stuff... lol
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