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Expanded AI Diplomacy: Good or Bad?

Or as I'd call it, AI Diplomacy+.

I'm pretty sure that I've at least mentioned this in threads here and there, but I don't think I ever created a topic to discuss it. Anyway, I've had an idea for some time to expand what players can do in in AI Diplo games, more options for communication. But first, here's what I understand about the reasons for the current AI Diplomacy rules:

1) Minimal diplomacy puts more emphasis on player skill to determine the outcome of the game.
2) Saves players from having to spend hours writing diplomatic emails.

Both are good reasons, and I'm betting #1 is particularly important to players here. So, my idea. Basically, players would be allowed to use agreed-upon stock phrases through the in-game diplomacy window. Some examples could be "declare war on civ_x" or "stop trading with civ_x." I'm thinking mostly things that a player can say to an AI in an SP game. An immediate flaw I see with this is that these are non-binding requests, so offering someone 100 gp to stop trading with civ_x means they could take your money and not follow-through. Another potential flaw is that it may make the process of making a deal take several turns longer if there's much back-and-forth.

Of course I should mention what I see as the benefits. I recall reading in several MP games here where players lament that other players continue to trade with the #1 civ, or that there's going to be a runaway rival who can only be stopped by a dogpile. And, personally, I just like the idea of being able to have a little more robust diplomacy in an empire-building game.

So I'd just like to hear from some other people if you think there's any merit to this idea if refined further, or if the cons simply outweigh any pros.
I'm just doing my best out here.
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There's also 3) Free diplo seems to create and amplify negative feelings that players have for each other, to such a degree that it can expand beyond the game.
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That is the diplo style of PB9. I liked at that time.


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We've tried that and it was a good system.
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Oh I had not realized it had been used. I might go check out PB9 archives some time.

@WLP: That's a fair reason as well.
I'm just doing my best out here.
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Since joining this site I've felt like the type of diplo you propose would be best. Is there any reason it was never used again after PB9?
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Well a lot of messages did get lost. But no, not really.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I think mostly apathy is why it hasn't been used. Game setup already includes a lot of rules and bans, people didn't want to add another thing to argue about, even if it's an improvement.

So if you could create a standard set, with most of the debate on what's included already done and it just needs to be linked to, people might well use it.
EitB 25 - Perpentach
Occasional mapmaker

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It did work in PB9 lol landed me on the bottom side of a dogpile ... I did like the system, and would go for it again if I ever play another game. It isn't a bad thing that negotiations take several turns to work out, if you're in a hurry just offer a sweeter deal so the other party will accept quicker smile

There were many reported cases of blank diplo windows received without the message that the sender intended. Would it be possible to add in an option to the diplo window in a mod? It might be too involved to make those binding agreements, but at least if they were trade options they wouldn't get lost in transmission.
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People who make mods: Is there any way that the diplomacy options could be changed in a mod to include this?
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