January 28th, 2010, 12:43
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I made a picture in my RBPB2 thread that tries to show all the different vision rules. I'll see if I can track it down for you.
"There is no wealth like knowledge. No poverty like ignorance."
January 28th, 2010, 15:40
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Ok, I got back and did our turn. We found some dry wheat, at least.
Demogs before ending turn (T3):
Note that Kublai Khan of Rome has a water tile in their 2nd ring (but none in their first). 153 land tiles across 16 teams. There were 2 water tiles pre-expansion. 15 teams * 9 tiles + 1 team * 21 tiles - 153 land tiles = 3 water tiles total now.
Demogs after ending turn (T4):
Willem, Pericles, and Zara all had borders expand. There are 189 land tiles now, so none of them had 2nd-ring water tiles (each team added 12 tiles to their land, for 36 total).
My guess: With 4047 land tiles, and 84x50 (4200 total tiles) being a highly plausible mapsize (Standard archipelago is that size, I think), then we've probably got 4200 total tiles, with 153 water tiles. This will make testing for world-wrapping much easier when we get a 2nd city.
I want to head NW and start exploring near the wheat, see if we can find a strong city site.
January 28th, 2010, 16:15
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Also, as of the border pop, I don't think anyone can get vision on London
Pigs on a hill from Mr.Peak and a Dry wheat. Aren't pigs on a grass hill supposed to be a really good tile to mine? Anyway, the new map data is pretty interesting. There's a fork in the river to the N. I don't think I've ever seen a river do that except in one of the THawk's screenies from one of Sullla's Epics(Ice Age Map). Might be something else interesting up there.
January 28th, 2010, 17:26
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Thanks for getting the turn, Cyneheard. We were last , but not for a really long period of time.
I will have to login later and take a look, the screenshots do not give a real good look at what was over by our popped borders. Pigs are a strong resource generally; unless a site has a lot of other food I would pasture them and not mine the hill.
Dry wheat...hmmm. Well, it's a start at finding a second strong site. Longer term it is good, once we get chain irrigation at CS. But that is quite a ways off. With two grains and two animal food plus EXP, we are not going to be short of health any time soon even after we chop a bunch of those forests.
I agree with continuing to explore around the wheat. Maybe NW, and then NW again into the forest? I agree with ASM that the river fork NE of the wheat looks interesting -- tons of river tiles to cottage if nothing else.
We are going to need a new warrior after our worker, since it does not look like Gulliver is coming home any time soon. Would like to get a unit out checking the southeast, see if there are any resources near the pigs for a good site there.
The mountains to the south and southwest are interesting. We may be able to plant a couple sentry units and block all passage through that area in the future, could be strategically very useful. The region around the silks is looking rather food poor. You could put a high-overlap city in the southern desert tile to use the pigs, both silks, and "reclaim" the desert tile. Would not be a great city, not one we want for #2. But if there is no other food which could be combined with the silks we will need to consider it. Hopefully there is something south or west of the silks, although those peak tiles will cramp such a city.
January 28th, 2010, 20:16
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Incoming Screenshots!
Notice the river N of the forest plains hill moving North in the above picture.
Cyneheard missed some things in that last screenshot. I think they speak for themselves but this is a ridiculous amount of river. I think Bluedot is probably the best site there, we can probably land another river side city that takes the Northern side of the river. I put red on there just to emphasize how silly this is. And just so you know, there are probably 2 more tiles to the south and 2 more to the east if a city was on blue dot so blue dot can grab around 13 river tiles - I just stopped counting river side tiles.
January 28th, 2010, 21:24
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That Blue Dot for the pigs is a tempting target.
I have a T0 WB save. All 16 AIs are the same as our opponents, Huge map, emperor level. I used an Oasis script, and it's got slightly more land (about 4500 tiles).
I've run a test of going Agriculture --> BW, building a warrior next (and growing to size 3!), then knocking out a worker (EOT29) and a settler (EOT34). AH finishes around T40 or so (with AIs, the bonus for "civs that know this tech" might vary, changing that estimate), assuming a slavery revolt the moment our settler is complete (95% of the time the optimal play). Ironically, it's easier to have 0 hammers of overflow instead of 1 from our worker into our garrison warrior, so I think we'll want to spend 1t working the rice at some point. I'll see how Agriculture --> AH works, but I think it will be much slower in getting that settler out (We can get 3 chops into the worker and settler by T34). Getting BW around the end of T39 is probably too long to be without chops.
January 28th, 2010, 21:33
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Thanks for all that work. I'll load this up over the weekend when I have some free time
January 28th, 2010, 22:00
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I would like to know more about what is in the fog before planting cities. The blue dot would be a nice city with lots of commerce potential, but let's wait and see what else is around.
I am also working on a development plan. Delaying chops and whips is unfortunate (this is why I did not want animal food at our start), but not improving the sheep tile ASAP may be worse. 4F 1H 2C is a pretty nice tile and will keep our capital growing rapidly even without a granary. I will see what I can come up with and we can compare notes.
Thanks for the additional screenshots, ASM! Very helpful.
January 29th, 2010, 09:20
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Should we go NW again, and then start heading NE?
January 29th, 2010, 12:08
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Cyneheard Wrote:Should we go NW again, and then start heading NE?
Sounds good to me.
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