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Expanded AI Diplomacy: Good or Bad?

Also, I don't think it is necessarily a bad thing if these extra MP agreements are non-binding. It adds in more of the human element of trust into the game. Something to consider is that along with declare war or stop trading or other diplo options is whether to allow things like (153g) to be added as a turn to declare, or (3g) as a count down that can go along with that, or things like Stop Trading with X + Horses + Iron to hint that X is building up an army on your front. Personally I think those are fine and in the context of an expanded-AI diplo game perferable in my opinion, but this is probably one of those pre-game vote decisions.
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The main reason I'm worried about it being binding or not is because, the way I understand the diplo working by default is that this might happen.

Player A sends a message to Player B: "Declare War on Player C" and offers 1000 gold in the trade window.
Player B takes the money and runs.

This could happen because by offering the 1000 gold as part of the deal, it's already "accepted" from Player A's side, right? I suppose that could be gotten around if the trade offer can be part of the message, but I'm not sure if the diplo window accepts long messages.
I'm just doing my best out here.
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If it's put into the trade window, it should work the way as it does with AI - instantly effective.

If you want to do countdowns and other shenanigans, you can just not accept, or offer alongside cities and iron as current.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Whosit - it sounds like player A shouldn't make that offer if he then can't punish player B for reneging. I imagine people would be too concerned about their reputation to do that kind of stuff though.

TBS - I'm up for the unit-name-message game at some point. I was imagining that you can only rename units in your capital, then you have to trudge all the way to your target's culture to gift them, meaning the message could be intercepted or take ages to get there, which would be nice and thematic smile. But it might be simpler to say you re-name the unit just before gifting it. Also I don't think you need to delete received units, that would put quite a high price on diplo.
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Would a messenger unit be expected to be gifted back with a reply?
I'm just doing my best out here.
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I suppose it would be rude not to. Unless the message said "P.S. kill the messenger"

That would certainly add an interesting element to diplomacy. Messages couldn't be too complicated, and certain units would end up acting as "diplomats" to carry messages between neighbors. The further apart you are, the harder it is to consistently communicate.
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And you couldn't communicate without open borders if you're not allowed to rename a unit into a message unless you gift it.
I'm just doing my best out here.
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