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The game still desperately needs a hard counter to death rattles like TBK or Kezan. Midrange demon "zoo" and the Voidcaller spawning Doomguard nonsense (seriously, they seem to have it 80% of the time) is the most annoying deck in the entire game.
May 28th, 2015, 19:03
(This post was last modified: May 28th, 2015, 19:03 by Dantski.)
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(May 28th, 2015, 15:09)uberfish Wrote: The game still desperately needs a hard counter to death rattles like TBK or Kezan. Midrange demon "zoo" and the Voidcaller spawning Doomguard nonsense (seriously, they seem to have it 80% of the time) is the most annoying deck in the entire game.
Do you mean a card like Nerubar Weblord only applying to deathrattles instead? Or do you have another idea for combating it? Its worth noting that Paladin has Scarlet Purifier and virtually no-one runs it.
p.s. You going to make it to legend this month? Not much time left.
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Scarlet purifier doesn't really work because Nerubian Egg actually wants to die and Haunted Creeper doesn't really care. something like: White Knight, 5/4 for 5, battle cry: kill target minion that costs 5 mana or less with Deathrattle (deathrattle doesn't trigger) might work
and yeah I'm trying for legend again this month, been up at rank 1. playing mainly Patron warrior with a brawl teched in for surprise factor against warlocks/mirror match.
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This is a good video for newer players:
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(May 28th, 2015, 15:09)uberfish Wrote: The game still desperately needs a hard counter to death rattles like TBK or Kezan. Midrange demon "zoo" and the Voidcaller spawning Doomguard nonsense (seriously, they seem to have it 80% of the time) is the most annoying deck in the entire game.
Silence?
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Silence just breaks even. for example, Spellbreaker on Piloted Shredder leaves 4/3 against 4/3. That's appropriate since silence is a general purpose answer that also negates buffs, taunts, and minion passive effects. What I would like to see is a more narrowly focused card that actually gains tempo on the deathrattles in exchange for being bad in other situations.
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I don't know where I saw it but an effect of "deathrattles don't trigger" on a minion could an interesting way to introduce anti-deathrattle tech. Sort of a Rivendare in reverse. Would have to be on a minion with enough power that it forces awkward trades on your opponent's turn. Maybe a 3/5 for 4? Shredder/creeper/egg wouldn't trade favorably with that.
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Made it to legend in May with Patron (I played some mage as well, but that deck just broke even). I tried a bunch of different lists and swapping cards but settled on Zalae's list in the end as the best compromise between draw power and defence. I thought the 1/1 split between dread corsair and sludge was brilliant. the only change I made was running brawl instead of BGH as the one situational card, and it did a lot of work clearing flooded enemy boards.
0: inner rage x2
1: execute x2, whirlwind x2
2: fiery waraxe x2, armorsmith x2, cruel taskmaster x1, loot hoarder x2
3: acolyte of pain x2, frothing berserker x2, war song commander x2
4: death's bite x2, dread corsair x1
5: grim patron x2, brawl x1, sludge belcher x1
6: Emperor
8: Grommash
I was really wrong about running Boom over Grommash before. the extra reach Grommash offers really adds a lot because you can more confidently do smaller and less secure combos, whereas if Boom eats a BGH he doesn't accomplish much since Patron warrior generally loses the board in the late game until it combos off (thus my preference for Brawl for clearing.)
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Blizz is hyping up what seems to be a new play mode. I hope it is auto-tournament mode.. although if that comes true I may never quit this game. It would be so perfect..
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(June 8th, 2015, 14:37)Jowy Wrote: Blizz is hyping up what seems to be a new play mode. I hope it is auto-tournament mode.. although if that comes true I may never quit this game. It would be so perfect..
link?
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