Two interesting data:
-Retep, spending five minutes per turn, still wants to try and have a slice of tasty Celt.
-GermanJoey got himself the Music Great Artist, Wolfgang Mozart of course.
I guess to mention also, Triplet popped third ring so our path is now secure.
Retep wants to snipe Guns N' Roses, eh? Well, he's probably got ~8 horse archers in that far hill so it's certainly possible. But even Captain Shock here is looking at a gnarly 33% odds fight to kill that top axeman. So I'm thinking we'll manage, barring something cheesy like Grimace gifting the city away.
Man I hope he doesn't gift the city away.
The main event, of course, is the hit out on Poison. The shock jock here looks at 71% odds on the topmost defender, so we're definitely taking this sucker at a run. The maligned chariots aren't even filler here; once the Gaels get stripped I'll soften the axemen with the chariots to keep the prime fighters good and limber. Here is where the main thrust lies and here is where I most want to take and hold prime economic real estate.
Gaels are really more attackers than defenders, particularly in a flatland city.
Bonus invasion that might require more follow-up? That's Skid Row here. Top defender is vulnerable to one of the three looming knights at 70% odds, but that archer is going to give the crossbows fits. We'll have to see what gets whipped in; at least it's another flatland city.
There's a wonder in those seven intact forests if I can wrest cultural control from HAK by hook or crook.
That's where we are here on turn one of the war. After those three cities fall, Motley Crue stands before us, and then there are only four remaining satellites. The Celtic capital looks vulnerable; hopefully it can still be overrun in three turns when the hammer comes down. Let's blitz.
No more fun feeling in the game of civ, guys.
Retep Peace Treaty: 7t
HAK Peace Treaty: 9t
-Retep, spending five minutes per turn, still wants to try and have a slice of tasty Celt.
-GermanJoey got himself the Music Great Artist, Wolfgang Mozart of course.
I guess to mention also, Triplet popped third ring so our path is now secure.
Retep wants to snipe Guns N' Roses, eh? Well, he's probably got ~8 horse archers in that far hill so it's certainly possible. But even Captain Shock here is looking at a gnarly 33% odds fight to kill that top axeman. So I'm thinking we'll manage, barring something cheesy like Grimace gifting the city away.
Man I hope he doesn't gift the city away.
The main event, of course, is the hit out on Poison. The shock jock here looks at 71% odds on the topmost defender, so we're definitely taking this sucker at a run. The maligned chariots aren't even filler here; once the Gaels get stripped I'll soften the axemen with the chariots to keep the prime fighters good and limber. Here is where the main thrust lies and here is where I most want to take and hold prime economic real estate.
Gaels are really more attackers than defenders, particularly in a flatland city.
Bonus invasion that might require more follow-up? That's Skid Row here. Top defender is vulnerable to one of the three looming knights at 70% odds, but that archer is going to give the crossbows fits. We'll have to see what gets whipped in; at least it's another flatland city.
There's a wonder in those seven intact forests if I can wrest cultural control from HAK by hook or crook.
That's where we are here on turn one of the war. After those three cities fall, Motley Crue stands before us, and then there are only four remaining satellites. The Celtic capital looks vulnerable; hopefully it can still be overrun in three turns when the hammer comes down. Let's blitz.
No more fun feeling in the game of civ, guys.
Retep Peace Treaty: 7t
HAK Peace Treaty: 9t
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.