January 31st, 2010, 15:30
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On the plus side to a war, if Korea got a 3 hammer tile I could end up capturing a worker if I invaded, not like there is any point in building a warrior that won't finish in time...and everyone knows I need a worker. This could be a great place to get one from, if I could get it back to AM intact.
oh, the possibilities of a free worker...
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January 31st, 2010, 15:34
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January 31st, 2010, 17:20
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Well, only one civ grew to size 2, the Incans. So that's suggesting that Korea went with an early worker.
I could do with the extra space to the north, as that would allow me to give favourable border treaties to me neighbours, and gives me an edge on gaining allies.
I think I have to go with the warrior rush. If I succeed then that's another long term plus that I have, whereas leaving him alive could well mean that I could have a neighbour that is of solid skill that is constantly aligned against me. It is pretty difficult for me to see someone that close as a good ally...especially as I plan to be planting a holy city in his direction that isn't going to be well defended. He could become...opportunistic. Not that I'd blame him.
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February 1st, 2010, 15:35
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Krill Wrote:He could become...opportunistic. Not that I'd blame him.
Will be interesting to see if you can pull off the religious game plan, or if you somehow end up rushing the world with war chariots in the process.
February 1st, 2010, 19:04
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That's alot of posts from regoarrarr, soooo and Darrell in a very short space of time. Pencilling that in as contact between them and someone else (not a large team, most likely Ruff or another single player team/duo).
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February 1st, 2010, 19:06
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zakalwe Wrote:
Will be interesting to see if you can pull off the religious game plan, or if you somehow end up rushing the world with war chariots in the process.
I don't want to rule the world...I just hope I can use religions and the AP to control the diplomacy and make sure no stupid alliances form. I hate it when people play stupidly and just try to get someone else to win instead of trying to win themselves, it's so retarded that they don't even understand the aim of the game.
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February 1st, 2010, 19:27
(This post was last modified: February 1st, 2010, 20:02 by Krill.)
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OK, turn rolled at a very good time for me. I'm not going to play the turn, or even log in until I've seen Lobo log in and end turn, as well as everyone else. It's possible the UK players apart from Sandover play tonight, but I doubt it, but I still hope that the turn will roll early tomorrow some time, and again tomorrow afternoon/evening. That would mean that Wednesday morning I could take the capital, if it is empty, and only have to deal with possible diplomacy for about 12 hours.
And yes, I am working on a diplomatic message
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February 2nd, 2010, 03:27
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Well, looks like that diplomatic message may have to wait a while. Got called into work, so I'll "need" a sub to keep the game moving.
All I really need is someone to log in, and move Gaskin 1NW, onto the forest 1SE of the Korean capital, then PM the message below to Lobo.thibron. I've emailed Shadyforce, but if he can't do it, I'll have to do it shortly before the turn rolls tonight.
Quote:Hi mate,
I just got called into work again today, would it be possible for you to move Gaskin 1NW and end turn for me? Then send this message to thibron@gmail.com. If you can't, no worries, I'll do it tonight.
"Hi mate,
this is just a pre-recorded message Krill wrote; unfortunately he is at work until 2100 GMT today, and so can't chat with you.
Lobo,
My exploring warrior just discovered your capital, so now we have diplomatic contact I look forward to discussing ways for both of us to get ahead of the pack with you. Unfortunately though I'm not going to be around until this evening, so perhaps we should start off our relationship by using email? If you want to drop me a line explaining what sorty of co-operation you are interested in I'll try to respond to it asap.
Nice meeting you,
Krill"
Thanks in advance,
Krill
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February 2nd, 2010, 05:32
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From
Krill Wrote:I can't really see myself doing much aggressive diplomacy in this game unless I get a nice defensible position on the map. I am going to try something that I never do, which is roleplay Gandhi, and not be a warmongering evil bastard that steals workers. Unless I absolutely have to, of course. to
Krill Wrote:I think I have to go with the warrior rush.
An early war is just what the lurkers like to see
And I've never seen an early planned warrior rush before, I'll be very interested in seeing how you plan and execute it.
February 2nd, 2010, 05:42
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Rodge Wrote:An early war is just what the lurkers like to see
And I've never seen an early planned warrior rush before, I'll be very interested in seeing how you plan and execute it. I think the plan is to move the scouting warrior NW twice and hope that the capital is empty.
I have to run.
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