Turn 259
We lost a few empty undefended transports this turn, along with a bunch of units that had been teleported from dtay's to Krill's land. Dtay got a Great General, and his 3 Transports are in range of Marmalade and Englbert.
Note TBS's bombers here. What's really fucked up though is that dtay has paratroopers. Only German Joey and Krill have Fascism, so which of them is playing kingmaker? The march promo is the giveaway - Babylon got the Charismatic Leader event and all their units that I can see have March. Looks like we should have tried harder to provoke a ragequit in this game
. I'll bet this is Krill's revenge for us trying to get him to stop giving TBS rice by temporarily ending our coal and oil gifts. What a dick.
I think we'll lose Zebedee this turn whatever happens, so I moved these tanks into Marmalade, so we have 4 tanks, 2 Inf, 1 MG, a LB, a Pike and an Archer. Englebert is out of range of the bombers, but has a tank, two Inf, 3 MG and an Archer just in case... I'm not confident we'll keep both
.
We lost a spy in Native America, but we also killed an unknown spy by Zucchini, presumably BGN's? We've now got 4 spies in Elsenfar, with seven more arriving next turn. I want to delay the first sabotage for a turn to allow for all the spies to sabotage at the same time. He's building a Confucian Academy, which I thought he already had - so is BGN already sabotaging? Their EP ratio is 1850/492 right now.
At least we got a load of cash
.
I ran a bombing raid on Vereen last turn, because I was hoping dtay wouldn't realise that capturing Browner would allow us to hit Edelman. He's got 15 units in Vereen this turn and 10 in Edelman though, so he's not that dumb. dtay has 14 fighters protecting Edelman and only 7 protecting Vereen. Tough choice. Unfortunately the way TBS has his fleet deployed means we can't hit either with full force as our slower transports would be exposed
.
We'll start with Browner though. First we use Fighters to draw the defending planes.
dogfight #1 - WIN
dogfight #2 - WIN
dogfight #3 - LOSS (50% damage)
dogfight #4 - LOSS (50% damage)
dogfight #5 - WIN
dogfight #6 - WIN
dogfight #7 - LOSS
dogfight #8 - LOSS
dogfight #9 - WIN
dogfight #10 - WIN
dogfight #11 - LOSS
dogfight #12 - LOSS (50% damage)
dogfight #13 - LOSS (50% damage)
2 attacks on Infantry because the remaining four fighters are injured and can't make interceptions.
dogfight #14 - WIN
dogfight #15 - WIN (-25% damage) GREAT GENERAL BORN! (not sure what use he'll be though)
dogfight #16 - WIN (-25% damage)
dogfight #17 - WIN
And that's all of Browner's defending fighters dead.. A decent enough hammer exchange, but we're running wealth builds instead of replacing them, so it may not be that great a deal. Some bombing runs ensure some nice easy battles for the city:
C2 Pinch Amphi Inf vs CG1 Rifle 98%... WIN (one hit)
C2 Amphi Inf vs CG1 Rifle 88%... WIN (2 hits)
C1 Pinch Marine vs 51HP CG1 Inf 97%... WIN (2 hits)
C1 Pinch Marine vs 50HP CG1 Inf 97%... WIN (2 hits)
Marine vs Longbow 99%... WIN (1 hit)
Tank vs Axe 99%... WIN (1 hit)
Tank vs Spear 99%... WIN (
235 capture gold isn't nearly as much as I was hoping for
. Its still got a Granary and Lighthouse, but with 10 turns of revolt it won't be contributing as anything other than a staging post until the game is over. There are now 2 fighters protecting Vereen and 5 protecting Edelman. We've only got 4 fighters available now, so it'll have to be Vereen:
dogfight #18 - LOSS (50% damage)
dogfight #19 - WIN
The last couple of fighters just hit ground forces, so now we need to use bombers and hope for a win when the fighter finally intercepts. Two bombing runs get through before the fighter intercepts
dogfight #20 - 50% damage to us, 30% to him (he's down to 2.4/12 now, but still on patrol
)
dogfight #21 - WIN (10% damage)
After that 9 more bombing raids pummel everything to about 50% strength and three destroyers strip the cultural defences. Then, because our 5-move boats would end up in range of TBS's fleet we can only use the 6-move galleons which are filled with our potential commando units
...
C3 Tank vs 50HP CG3 Marine 87%... WIN (3 hits)
C3 Tank vs 60HP CG1 Anti-Tank 95%... WIN (5 hits
)
C2 Tank vs 56HP CG2 Inf 95%... WIN (3 hits)
C2 Tank vs 56HP CG2 Inf 95%... WIN (2 hits)
C2 Tank vs 56HP CG2 Inf 95%... FLAWLESS WIN
C4 Tank vs 56HP CG2 Inf 97%... FLAWLESS WIN
C2 Tank vs fortified 56HP CG1 Inf 95%... WIN (1 hit)
C2 Tank vs fortified 56HP CG1 Inf 95%... FLAWLESS WIN
C2 Tank vs 60HP CG1 Inf 96%... FLAWLESS WIN
C3 Tank vs 60HP CG1 Inf 97%... FLAWLESS WIN
Then the fleet moved 1NE to be out of range of TBS's fleet. It'll be interesting to see how dtay reinforces next turn. We're technically forking three coastal cities now - although TBS's navy could block us from hitting one of them - I doubt dtay can defend them all, so will he fall back and reinforce the interior, or give us a slight chance at burning his capital? It's probably all academic, since much more war weariness will hurt Watercress's stasis build time
.
I sent some loan requests out to William, Plako, AT and Krill (booo!). Not many of them have much cash on hand, but apparently every little helps.
Victory, Demos and power - note we don't have dtay's graphs