I've been looking around at my two cores a bit; it's always interesting to me to see different development philosophies in action. Wetbandit probably had the worst capital of any of us, with only one hill for production. It would have been redeemed a bit by making it a Moai Capital, but the general push to lavish most of his attention and care into the second city (Ancient Khem) is pretty reasonable...I think I'm going to have it max out growth and get to a nice huge size as soon as possible. Wetbandit's early push for Atlantis Ruins was canny, the city was a great defensive settle and claimed another river. The rest...I see more dry cottages than I would have done with Representation myself, but I'm a known loon who is currently having to run a couple cities on wealth to avoid strike, so what do I know?
Well, I do know to hit the 'mids guy just after he revolts Pacifism/Caste...
The barbarian heartland, in contrast, shows a truly tragic disdain for cottages despite having a good bit more riverland. Bear Creek was the second city, a completely typical abused lump of huddled hate of course like most second cities, but then then further cities' tended to get a lot of mines and the resources hooked, then onward. The lack of long-term improvements anywhere not Beyond Borders or the Humbolts, then, inclined me to whip early and often, further accelerating the short-term skew. If it wasn't rivered, it didn't get cottaged...and many times, even if it was rivered, as you can see with all those mines and watermills. Empire-wide MFG was 20-30% higher than then next nearest rival all game long...I really did need to cash in and make gains ASAP, or else this tragically neglected land would see me falling ever farther behind.
Lot of unworked farms right now. Thanks, War Weariness mechanic!
Doubling down is of course the only reasonable thing to do now. Beyond Borders will always be a bit of a hybrid city, but its extra tiles are all getting workshopped now; I actually think we're looking at the Heroic Epic in here. Not like I need the Oxford slot for national wonders...anyway, if I can land the SoZ we're looking at a good shipyard, one that with a drydock can spit out a fleet of 4-move galleys and ironclads, which is totally metal. Might also have more practical plans later, but you know...
Only embargo that's held is OB; nobody will trade with poor ole' Commodore. We barbarians have a great wealth of bonecrafts, it's their loss.
Well, I do know to hit the 'mids guy just after he revolts Pacifism/Caste...
The barbarian heartland, in contrast, shows a truly tragic disdain for cottages despite having a good bit more riverland. Bear Creek was the second city, a completely typical abused lump of huddled hate of course like most second cities, but then then further cities' tended to get a lot of mines and the resources hooked, then onward. The lack of long-term improvements anywhere not Beyond Borders or the Humbolts, then, inclined me to whip early and often, further accelerating the short-term skew. If it wasn't rivered, it didn't get cottaged...and many times, even if it was rivered, as you can see with all those mines and watermills. Empire-wide MFG was 20-30% higher than then next nearest rival all game long...I really did need to cash in and make gains ASAP, or else this tragically neglected land would see me falling ever farther behind.
Lot of unworked farms right now. Thanks, War Weariness mechanic!
Doubling down is of course the only reasonable thing to do now. Beyond Borders will always be a bit of a hybrid city, but its extra tiles are all getting workshopped now; I actually think we're looking at the Heroic Epic in here. Not like I need the Oxford slot for national wonders...anyway, if I can land the SoZ we're looking at a good shipyard, one that with a drydock can spit out a fleet of 4-move galleys and ironclads, which is totally metal. Might also have more practical plans later, but you know...
Only embargo that's held is OB; nobody will trade with poor ole' Commodore. We barbarians have a great wealth of bonecrafts, it's their loss.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.