February 2nd, 2010, 08:53
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I forgot about the hill thing but we can scout later.
I got bord and popped open the game to put some possible city sites such as 2S of Pigs and such.
There is aparently a tile that we can plant on that gives EVERY tile in the BFC a river tile. I have never ever seen that :-p
February 2nd, 2010, 12:35
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Sticking to forests and hills as much as possible sounds good to me. Our plan does not have a lot of room in it for another warrior, so let's try to keep Gulliver alive.
Of course, copper or horses will be on whichever tile we leave fogged.
I do not feel ready to seriously dotmap yet. Once we can see copper (if there is any visible), then we can decide where settler #1 goes. We should be able to see horses as well for settler #2.
Wonder who got unlucky against the barbs? Painful to lose your warrior this early.
On the Cull issue, I do not think this is a major thing. If all is as he said, then he did not really learn anything. And what could he really get at this point anyway? That we all have approximately equal starting positions? We already know that, or at least assume the map makers did that. Relative positions and such should not be apparent yet, although maybe the Hunting civs could have scouted a bit more.
February 2nd, 2010, 19:33
(This post was last modified: February 2nd, 2010, 19:40 by Cyneheard.)
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From IT discussion, I think it's safe to assume that team DIM has run into Krill.
Dossier on DIM, Mehmed of HRE:
Starting techs: Hunting, Mysticism.
Founded: T0.
T8: Built a warrior.
T10: Discovered Agriculture.
Dossier on Krill, Gandhi of Egypt:
Starting techs: Agriculture, The Wheel
Founded: T0.
No sign that he's built anything. Likely ETA of a worker would be T15. Earliest tech depends on the tech. Mining would have completed already, so he's probably on either AH or Pottery. Pottery costs 144 beakers, but he'd get a 1.2 multiplier, so an effective beaker rate of 12 or 13bpt, likely 13. ETA of Pottery would be T12, either way (13bpt over 11 turns is 143 beakers)
AH costs 180 beakers, same logic applies. ETA of AH would be turn 14 or 15.
It is highly unlikely that the lost warrior was one of them killing the other, unless Krill lost his warrior attacking their scout on a forested hill. My guess is that Krill wants to move his warrior after their scout, to force its hand. *popcorn*.
EDIT: One last point. This is for Krill, when he reads this months from now: You talked too much this time. If you'd said nothing, it wouldn't have been obvious that you and DIM were butting heads (although the fact that you were around RB today, without playing your PB3 turn, was certainly suggestive).
February 2nd, 2010, 19:51
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Well good luck to them
Code: _,_
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\\\ jqs
February 2nd, 2010, 20:14
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Who one are you wishing luck to? I'm voting for a long, prolonged stalemate with much and .
February 2nd, 2010, 20:29
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February 2nd, 2010, 20:48
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Turn has rolled.
If Krill is attacking/threatening a passing scout, that is a reason for war IMHO. If it was my scout, I would make destroying Krill the primary goal of my entire civilization. No compromise is possible with those kinds of tactics.
Anyway, let's hope they are far away.
February 2nd, 2010, 21:08
(This post was last modified: February 2nd, 2010, 21:12 by Cyneheard.)
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haphazard1 Wrote:If Krill is attacking/threatening a passing scout, that is a reason for war IMHO. If it was my scout, I would make destroying Krill the primary goal of my entire civilization. No compromise is possible with those kinds of tactics.
Fair point. It'll be interesting to get the story out of both of them when we meet them, with varying levels of truthiness.
We moved E, as agreed. Didn't see anything new of note:
E again?
Demographics screen:
We have 4 score increases. 1 was us discovering Agriculture . We are now on BW, as agreed. The total power increase was 1k, and DIM's team grew to size 2, looks like they've been working a 2/1/x tile the entire time (presumably a 2/1/1 like our sheep). 2 teams discovered a tech, Peter of Korea and Ragnar of Maya. I assume both of them discovered Agriculture, just about everything else would have provided a power increase. Especially for Phi/Exp Peter, this makes sense: He could have done the exact same thing that we did, working a 2/1/1 or 3/0/1 tile for 5t, then switching to a PHF. Why Ragnar's team didn't work a river tile the whole time, I don't know. Both teams founded on T0.
So far, 1 team has discovered Hunting, and 6, including us, have discovered Agriculture. I've attached the most recent C&D table. From now on, the "Org" marker under techs stands for "Original", and "X" is for discovered techs.
EDIT: I nearly messed us up really badly. I must have clicked on the silver tile while on the London city screen, as we were working that tile by mistake, and then I saw something was up with our crop and MFG yields, and logged back in and fixed it. That would have been really, really pungent .
February 2nd, 2010, 21:18
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I had wondered why you logged back in that extra time.
East again looks good to me.
February 2nd, 2010, 23:12
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E. So do we have THE PLAN for the worker yet?
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