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Master of Magic unofficial patch (latest version)

We'll wait for you, Kyrub. jive
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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Hi Kyrub! I gave 1.40o a spin through 1406 and submit the following for your consideration:

AI seemed very uninterested in building any advanced structures
revolting raider and extra monster check-boxes seem to produce no effect (same as 1.40n)
game screen still says 1.40n

Hope you find some time for fixing up this classic
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First post here, was just testing out 1.40o myself and noticed that the queue was doing very funny things. I had started a game with some high elves and the queue would start crafting units from other races. I got Dwarf Engineers and Dark Elf Swordsmen. It also ended up crashing out on me with a lizardmen town I had captured.

BTW. If I wanted to try 1.40n, where would I find a copy now since 1.40o is the version on the front post.
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(October 24th, 2010, 14:49)kyrub Wrote: What the Insecticide patch is all about?
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to make the MoM game as bug-free and as AI-challenging and as user-friendly as possible
without modifying the content. The patch now features more than 200 bug-fixes, AI improvements and interface changes. Enjoy!
Many thanks for your work!

list of bugs:
http://masterofmagic.wikia.com/wiki/Forum:Bugs_in_1.40n

(July 7th, 2015, 23:13)lordgoober Wrote: BTW. If I wanted to try 1.40n, where would I find a copy now since 1.40o is the version on the front post.
http://realmsbeyond.net/forums/showthread.php?tid=3660
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(July 7th, 2015, 23:13)lordgoober Wrote: First post here, was just testing out 1.40o myself and noticed that the queue was doing very funny things. I had started a game with some high elves and the queue would start crafting units from other races. I got Dwarf Engineers and Dark Elf Swordsmen. It also ended up crashing out on me with a lizardmen town I had captured.

BTW. If I wanted to try 1.40n, where would I find a copy now since 1.40o is the version on the front post.

Same problem here.

It seems to be a deeper thing than just corrupt queues, however, as the build list when I go to the next city is now showing up with the item I chose in the last city selected. For instance, on a new turn the first city that completes something I set to build a Temple next. When I get to the next city that completes something, Temple is selected. This should never happen, since the odds are that I will almost never want to build the same thing in two cities like that, unless I am near to endgame, not to mention that this is not how the original game worked.

This is a pain in the behind with just 4 cities, having to check the city list every turn to make sure the queues have not changed, and carefully examine each city as it completes things, not to mention having to buy everything when 2 turns remain on the build time because the item could change arbitrarily from one turn to the next.

If this is supposed to be a "patch", it should fix bugs and nothing else. Anything that changes fundamentally how features of a game works is not a patch, it's a mod and should be kept separate. Especially if it has the potential to introduce game-breaking bugs like this.

Cheers,

GD
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Here's the "n" patch, last functional one, in the attachment.


Attached Files
.zip   insecticide140n.zip (Size: 783.61 KB / Downloads: 8)
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I'd like to change the download link of the top post to go to 1.4n, but I'd like it go to to wherever the external repository used to go. An attachment can only be downloaded by members, and I'd like it to be downloadable by the general public.
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Here's an external link, although not to the same repository:

http://s000.tinyupload.com/index.php?fil...8709510739
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Wow, as someone who has spent untold weeks playing MoM, this patch is awesome. Playing against an intelligent AI...I'll actually have to pay attention to my nodes and cities lol!

Couple of suggestions if I may to consider:

1. I would also really like to see the "End of Turn Wait" option back if possible.
2. Is it possible to make the "Legendary" ability an "Any" pick, rather than a "Fighter" pick for heroes?
I try to play to achieve high scores, which necessitates loading up on Legendary heroes. As a result, every game I end up with Spyder, Sir Harold, Roland, Deth Stryke, and whoever else happens to be Legendary. Now that the magic is working properly, it seems like it would make sense for mages to be able to get the Legendary ability to make the game play more varied
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A bug I've seen happen twice so far:
AI ships sometimes move to the land. Without any flying enchantments or such.
I've just had one of my cities attacked by a ship, which has never shown up in the battle and I won by default, confirming that the ship had no ability to move on land.

Could the ship have had a Wind Walking enchantment? The one I saw in a previous game had no enchantments on it tho, I was able to confirm in the overland view, there was no aura around it.
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