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[SPOILERS] Team SsS

BTW, this anonymous reload request fits perfectly with our guess...
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Krill killed Lobo.Thibron (Peter of Korea). Team DIM could still have a unit nearby Krill's capital, but that seems a lot less likely now.

Square Leg: no, the warrior has no name.
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Yup, looks like we were halfway right about our guess.

Okay I did some experiements with maps. I'm going to go ahead and say I think the map we're on has got to be almost-all-land map. I messed with Hemispheres and the game tends to place 3/4ths of the players on the coast... And I just don't think there's enough land on that kind of map to afford manually pushing players inwards. The only possibility would be manually extending the coast, which would be possible but very tedious. There are 5 maps that fit the description of an "all-land" or close to it:

Great Plains - we can pretty much eliminate this
Highlands - I have to think we can eliminate this too, the land around us looks nothing like it

Lakes - This is possible with a low sea-level setting. Something similar to PB1 but with less water. Would probably fit the best, except it was used already, which makes me think we're seeing something else. Aside from that this would probably be the most logical fit.

Oasis - This one is interesting, as though there IS a strip of water on the north of this map, in the games I tested the players started OFF the coast. The problem with this map (if you're familiar with it) is its by nature unbalanced. The south has more "good" land, but the north has more resources, including many you just can't get in the south. I have no idea how that would work in this kind of game, but the terrain matches our map very well.

Team Battleground - Very possible... The thing is with Team Battleground is it's smaller-than-usual map. So we're overloading a map with 17 civs to begin with AND the map type is smaller than usual. I rolled a few samples and the teams were ridiculously close. The only way this would work would be if the script had some advanced modifications done.


So there's my best guesses if this IS an all-land map, which I think it has to be given no one at all is on the coast. There's no "for sure" guess but I get the feeling it's either Lakes or Team Battleground, but heavily modified either way. Either that or some sort of specialty map that's out there that I'm not aware of.
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Turn 13:

Nothing exciting in terms of exploration but the event log tell a different story. Buddhism was founded either by Ruff or Team Niceshot since those two teams were the only ones to gain a tech this turn. RIP Lobo.Thibron.

[Image: RBP3Turn13-I.jpg]
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We currently have 0,51% of the worlds land area according to the condition for domination victory.

100 divided by 0.51 is 196.078...

196.078... times our 19 land tiles equals 3725.490...

Does that number of total land tiles support or exclude any of the map types you've suggested?
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First, I count 20 land tiles for us (instead of 19), so that would put the game at 3921.56 tiles instead. Did I miss something?

I ran 3 tests, I generated one huge map of each, and (if there wasn't one there already) I worldbuilt a lake into the capitals tiles. Here was the results:

Team Battleground: .78% -> 2564 tiles
Lakes: .52% -> 3846 tiles
Oasis: .44% -> 4545 tiles

As you see, Lakes fits the description nearly perfectly. Being within 80 tiles is fairly accurate all things considered... Team Battleground is just much too small to fit. Regardless of Oasis being too big, I think we can disqualify that one anyways just because it would be a headache from a designer's perspective I would think. I guess I can put my guess down as a Lakes map, though I'm sure there will be quirks to keep it from being a re-run of PB1. I'll laugh if I'm way off, but it sure seems to fit!
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Sandover Wrote:Turn 13:
Buddhism was founded either by Ruff or Team Niceshot since those two teams were the only ones to gain a tech this turn.

Oh yeah I forgot to mention, that's got to be Ruff who founded it, as Niceshot (Carthage) does not start with Mysticism, but the Aztecs do.
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Oh right, forgot the tile that the capital sits on. Good catch!smoke
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Turn 14:

The warrior is returning home to serve as garrison in Sandograd. As you can see I've messed around with tile arrangement in order to finish our first worker just one turn ahead of BW. It won't delay our second worker since it's dependant on forest chops and we gain 4 extra commerce total from working the lake a few turns, which will speed up our following techs even if it's of marginal benefit.

[Image: RBP3Turn14-I.jpg]
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Nice work with the MM to get the worker out just before BW. Makes sense. By now it is fairly apparent who has started on a worker becuase of all those scores that haven't changed yet.

Are you planning on skirting the warrior around the BFC to see just a few more tiles - there isn't any real need for him to go into the city just yet.
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