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[Spoilers PB27] REM tries to get a handle on this mod

Placeholder For Reference

Game Rules and Settings:

Host: Caledorn
Admin: BRickAstley (and a sub-admin or two TBD for if I'm not immediately available).
Map maker: German Joey & BRickAstley
Starting date: When the map and picks are done.
Mod: RBmod's latest version. Krill will be posting a cumulative changelog, which I will add the link to here when it's ready.
Leaders/civs: 'PB13' Method - Random roll - Players have 2 chances to pass - Can't pass 3rd roll. All passed leaders/civs come back to rerolling rounds.

Difficulty: Monarch
Speed: Normal
Vassals: off
TT: off
Map Trading: off
Huts: off
Events: off
Barbs: on
Espionage: on (only passive)

Diplomacy: "Pitboss-AI-diplo"
You can make any offers for any item the trade window allows you to make.
Any trades offered to another player are treated as valid trade offers.
You my not communicate using: chat box in diplomacy window, unit names, city names, outside communication, in game chat, anything else in this vein.
You may not gift units to another player.
City trades are now disabled by the mod (city names still visible).

Double moves: "Don't be a jerk."
Peace time or when you're not planning to start war: play as soon as you are able, no need to worry.
During war preparation turn (at least 1 turn before) and during war, double moves are not allowed. When you declare on your opponent (and then end turn), he must complete a turn before you can play another one.
When going to settle a city, and you see that another player has sent out a settler in the general vicinity as well, you must attempt to alternate turns, to avoid double moving someone to claim a city site.
If there is a situation not covered above, where a player gains a clear and 'underhanded' advantage over another player in an area of contention due to a double move, that situation can be appealed to the game admin, who can determine if the game needs to be reloaded or is fine to carry on at his discretion.
If there is a problem with play windows making it impossible to observe a turn split, or a tangled web of wars that need to be straightened out for turns to be practically played, please PM the game admin for assistance resolving the situation.

Other:
This version of the mod disables city trades. Cities are still viewable in the diplomacy window, but are 'redded' out as in single player games, and are therefore unable to be selected into the active trade window.
Turns, at least in the first 100+, will be played within a 26 hour period. Anything not played will be covered ideally by a roving sub, either set up beforehand or just taken over. If you and the lurker-helpers miss, you miss. If you think you might have time of possible missing turns, please leave plans in your game thread. This is necessary to keep the game moving, because with such a large roster, pausing for everyone will kill the game.

PASSWORD IS 'herewego'
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Wow this game thread has exploded since the weekend. Trying to catch up. Still haven't had chance to read through much of the game settings or even the change log. No idea what I want to do. ARGH!
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You've still got most of 2 days to take a look at leader and civ smile And if you need a little time to get acclimated to the mod that's ok
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Background is I have had an incredibly intense workload the past 6 months where I have had barely any time for gaming which changed as of this week. I was signed up for this game by Commodore I think, and I could not pass on the opportunity to get involved! Should be fun even if I noob up the changes. It's late here but I have just downloaded the mod and I shall take it from there.
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Cheers Brick, I caught in the thread that I have SB of Natives? I win the only correct combo award!

I will most probably reroll as I rather dislike the specificity of the way to use dogs, totems are meh and am not too enamoured with either of the traits too. But that is not a firm commitment to a reroll at all, I need to play around.

I have a feeling from the way I played my last 2 games here everyone will be on Genghis/Shaka DoW alert early on by me so I am just making issues taking an early attack civ, especially if there are cheap archers around.

I would like to play a good eco game here, and my gut feeling is a combat victory is not viable on this size map...
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I also should take note of what is left to be rerolled... Depends who wants a reroll too, I guess. There are still some noticably better civs in my mind like inca/zulu with very nice buildings and I still feel that the prets if left at 7 +50% CA are huge... But its late and I am rambling.

And I assume that you would re roll the re roll if you are not precluded from getting the same leader/civ again?
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Yeah, I'm sure Brick would just reroll for you again if the dice happened to give you the same thing.

Good luck REM! Rooting for you, believe it or not!
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(August 14th, 2015, 12:54)BRickAstley Wrote: Here are the second set of picks for players who have chosen to reroll. If you're in the top part of the list with blue on the right side you're locked in so nothing left to do.

If you're in the bottom half, you have a new combo to pick from there. You can either keep that new combo, or you can choose to reroll again, If you choose to reroll, that third set that you roll will be what you will have for the game, no more rerolling at that point.

[Image: SecondPicks.jpg]
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(August 13th, 2015, 01:32)GermanJoey Wrote: Yeah, I'm sure Brick would just reroll for you again if the dice happened to give you the same thing.

Good luck REM! Rooting for you, believe it or not!

Thanks GJ, although I'm sure you're saying that in everyone's thread to keep them sweet tongue

So glad that the timing of this has meant that I can get involved. I am actually halfway through the mammoth task of reading your 22 thread. That game is looking like it will have a good conclusion! Maybe the length of time we kept you off us in that is where that comes from...
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(August 14th, 2015, 12:56)BRickAstley Wrote:
(August 14th, 2015, 12:54)BRickAstley Wrote: Here are the second set of picks for players who have chosen to reroll. If you're in the top part of the list with blue on the right side you're locked in so nothing left to do.

If you're in the bottom half, you have a new combo to pick from there. You can either keep that new combo, or you can choose to reroll again, If you choose to reroll, that third set that you roll will be what you will have for the game, no more rerolling at that point.

[Image: SecondPicks.jpg]

Thanks brick. Will have to look to see what is what with these changes, but more interested than the natives!
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