Well, I like my pick, in all honesty.
I mean, the nerf to War Chariots means that Immortals are, if not *the* best Chariot UU in the game, that they are at least 'pretty good'.
Ok so, in the early game, you can defend with 1 of 4 units. You can defend with Chariots/ Archers/ Axemen/ Swordsmen.
Or in otherwords, just Axemen/Archers.
Therefore, Persia has the Ace of Spades to deal with that, which is nice. A little early game aggression wouldn't hurt, if I felt like it could be pushed towards a city capture/ or even an elimination. Somehow the wars here in Realms Beyond seem a bit more civilized than they do in FFH2 .... in the latter game, wars seem to ALWAYS be fought to the death, but again, that is probably due to the Assymetry of the game, and the chances that there is almost always something 'OP' fighting agaisnt something else that may or may not be OP in a different way .... but more often than not the aggressor will have the clear advantage, and if their attack fails, that gives the defender a possible window etc etc etc
Basically FFH2 is a game with more extremes, more 'right' decisions and more 'wrong' decisions. And you have to know the meta, and a winning strategy involves a nice combination of good civ play and good meta knowledge. (and of course, even the civ economy is a bit different there, with SUPER FARMS etc.
Well, now I get Expansive/ Financial of Persia. I must say, of the possible choices, I'm glad I got this one.
Sure, a Charismatic Mongolia was tempting, I really love them level 4's directly out of the gate .... but if I can leverage twice as many level 2s and a few level 3s, it might be worth the Econ techs.
I mean, the nerf to War Chariots means that Immortals are, if not *the* best Chariot UU in the game, that they are at least 'pretty good'.
Ok so, in the early game, you can defend with 1 of 4 units. You can defend with Chariots/ Archers/ Axemen/ Swordsmen.
Or in otherwords, just Axemen/Archers.
Therefore, Persia has the Ace of Spades to deal with that, which is nice. A little early game aggression wouldn't hurt, if I felt like it could be pushed towards a city capture/ or even an elimination. Somehow the wars here in Realms Beyond seem a bit more civilized than they do in FFH2 .... in the latter game, wars seem to ALWAYS be fought to the death, but again, that is probably due to the Assymetry of the game, and the chances that there is almost always something 'OP' fighting agaisnt something else that may or may not be OP in a different way .... but more often than not the aggressor will have the clear advantage, and if their attack fails, that gives the defender a possible window etc etc etc
Basically FFH2 is a game with more extremes, more 'right' decisions and more 'wrong' decisions. And you have to know the meta, and a winning strategy involves a nice combination of good civ play and good meta knowledge. (and of course, even the civ economy is a bit different there, with SUPER FARMS etc.
Well, now I get Expansive/ Financial of Persia. I must say, of the possible choices, I'm glad I got this one.
Sure, a Charismatic Mongolia was tempting, I really love them level 4's directly out of the gate .... but if I can leverage twice as many level 2s and a few level 3s, it might be worth the Econ techs.